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Posts Made By:
Def
Forum:
Scripting Help
06-12-2007, 13:11
Replies:
0
[SOLVED] How to get user target
Views:
968
Posted By
Def
[SOLVED] How to get user target
Hello,
how can I check for example if player A is targetting at player B ?
Thanks.
EDIT: I've found out it:
Syntax
Float: get_user_aiming ( index, &id, &body, [ distance ] )
Forum:
Scripting Help
06-09-2007, 11:46
Replies:
10
set_user_rendering [SOLVED]
Views:
2,186
Posted By
Def
Re: set_user_rendering
Ok, finally I've made it with change_weapon event help :)
Forum:
Scripting Help
06-09-2007, 10:07
Replies:
10
set_user_rendering [SOLVED]
Views:
2,186
Posted By
Def
Re: set_user_rendering
I saw some guy wrote that this function(set_user_rendering) doesn't work in the events, you have to use it with commands. So how I can make a player invisible every new round ?
P.S. I was thinking...
Forum:
Scripting Help
06-09-2007, 09:44
Replies:
10
set_user_rendering [SOLVED]
Views:
2,186
Posted By
Def
Re: set_user_rendering
Oh, i've just forgot to type ",id" at the end of the set_task, now it doesnt give any error BUT it doesnt make me invisible aswell:|
Forum:
Scripting Help
06-09-2007, 09:13
Replies:
10
set_user_rendering [SOLVED]
Views:
2,186
Posted By
Def
Re: set_user_rendering
I've tried to put 1.0 sec delay and now it says in the server console "[FUN] Player out of range (0)".
Forum:
Scripting Help
06-09-2007, 08:39
Replies:
10
set_user_rendering [SOLVED]
Views:
2,186
Posted By
Def
Re: set_user_rendering
It's not working too:cry: The wierd thing is that when I buy that invisibility skill i become invisible with the same command, but it's not working in newRound event.
Forum:
Scripting Help
06-09-2007, 03:02
Replies:
10
set_user_rendering [SOLVED]
Views:
2,186
Posted By
Def
Re: set_user_rendering
So anybody knows a solution ?
Forum:
Scripting Help
06-08-2007, 16:39
Replies:
10
set_user_rendering [SOLVED]
Views:
2,186
Posted By
Def
Re: set_user_rendering
Oops, i've prolly deleted ) when posted code here. In the .sma is everyhing ok.
Forum:
Scripting Help
06-08-2007, 16:12
Replies:
10
set_user_rendering [SOLVED]
Views:
2,186
Posted By
Def
set_user_rendering [SOLVED]
Hello everyone.:)
I have a problem with setting player invisible, here is the code:
public eventPlayerSpawn(id) {
if(is_user_connected(id)) {
if(INVLVL > 0) {
...
Forum:
General
10-15-2006, 18:42
Replies:
14
admin isnt working
Views:
2,203
Posted By
Def
Re: admin isnt working
Yeah I have that problem too. I need to type amx_reloadadmins in the server console everytime I connect. Thats becouse you connect to server with STEAM_ID_LAN and just then server get your real steam...
Forum:
General
10-15-2006, 14:58
Replies:
10
CPU Usage
Views:
3,450
Posted By
Def
Re: CPU Usage
Yeah, now It works perfectly with 300fps, thanks!
Forum:
General
10-15-2006, 07:46
Replies:
10
CPU Usage
Views:
3,450
Posted By
Def
Re: CPU Usage
Thank you guys, I will try without them.
*EDIT*
Now some ppls got lag without a booster:|
Forum:
Approved Plugins
10-14-2006, 17:45
Replies:
45
He Damage Multiplier
Views:
52,807
Posted By
Def
Re: He Damage Multiplier
That is very usefull plugin. Thanks! :up:
But then player kills his teammate, ATAC plugin doesnt recognize a TK. Can you turn off dmg multiplier for teammates ?
Forum:
General
10-14-2006, 17:36
Replies:
10
CPU Usage
Views:
3,450
Posted By
Def
CPU Usage
Hi everyone,
I would like to know how I can optimize cpu usage in my cs 1.6 server ? With 14 (alive)players I'm expierencing very low fps while gaming(on the same pc), but only in small maps or...
Showing results 1 to 14 of 14
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