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Search: Posts Made By: Merc3y
Forum: Scripting Help 06-12-2010, 09:13
Replies: 18
Ip
Views: 4,257
Posted By Merc3y
Re: Ip

use which one ?

I try to use d and p doesn't work.
Forum: Scripting Help 06-10-2010, 10:50
Replies: 18
Ip
Views: 4,257
Posted By Merc3y
Re: Ip

I meant ip. how do i put the ip in the print ? using what ? %d ?
Forum: Scripting Help 06-10-2010, 03:15
Replies: 18
Ip
Views: 4,257
Posted By Merc3y
Re: Ip

How about this ?


symbol is never used "name"

new name[ ][ ] =
{
"1d",
"2d",
"3d"
Forum: Scripting Help 06-10-2010, 00:56
Replies: 18
Ip
Views: 4,257
Posted By Merc3y
Re: Ip

Error:

undefined symbol "ip"
get_user_ip( id , szIP , charsmax( ip ) ) however, izzit this? %s or %d


symbol is never used "name"

client_print(id,print_chat, "name[ random( sizeof( name )...
Forum: Scripting Help 06-09-2010, 21:51
Replies: 18
Ip
Views: 4,257
Posted By Merc3y
Re: Ip

or just make the ping high without lag ?

help with this, how do i make random words when this is print?

new name[ ][ ] =
{
"1d",
"2d",
"3d"
}
Forum: Scripting Help 06-09-2010, 21:51
Replies: 18
Ip
Views: 4,257
Posted By Merc3y
Re: Ip

just get_user_ip( id ) ?
Forum: Scripting Help 06-09-2010, 21:21
Replies: 18
Ip
Views: 4,257
Posted By Merc3y
Ip

How do I get other ip ?

as in how do i find their ip address?

however, is it possbile to cause a person lag without crashing server?
Forum: Scripting Help 06-03-2010, 19:14
Replies: 3
Views: 1,812
Posted By Merc3y
Re: Dead Chat

No, I meant this currently plugin let the admins( ALIVE ) see the players( DEAD ) chat. However, I want it advanced enables admins( ALIVE ) to see players( DEAD ) teamchat also.
Forum: Scripting Help 06-02-2010, 08:18
Replies: 3
Views: 1,812
Posted By Merc3y
Dead Chat

Guys, I found this in one of the thread.

#include < amxmodx >

new g_iMsgSayText;

public plugin_init( ) {
register_plugin( "Ghost Chat", "1.0", "xPaw" );

g_iMsgSayText =...
Forum: Off-Topic 05-28-2010, 21:12
Replies: 7
Views: 3,137
Posted By Merc3y
Re: Error, help please!

IS there any better solution ?
Forum: Off-Topic 05-28-2010, 09:44
Replies: 7
Views: 3,137
Posted By Merc3y
Re: Error, help please!

http://img576.**************/i/pp23.png/
Forum: Scripting Help 02-14-2010, 10:33
Replies: 17
Views: 4,668
Posted By Merc3y
Re: Gravity Jump

How do i bool this ?

like false it ?
Forum: Scripting Help 02-14-2010, 06:26
Replies: 17
Views: 4,668
Posted By Merc3y
Re: Gravity Jump

Sure anot ? because i keep trying to jump but it same and i changed the ijump to 1000.0 and when i die i don't have death animation
Forum: Scripting Help 02-13-2010, 23:31
Replies: 17
Views: 4,668
Posted By Merc3y
Re: Gravity Jump

It not working.

I want like when without gravity the person can jump high very fast and land fast also
Forum: Scripting Help 02-12-2010, 10:14
Replies: 17
Views: 4,668
Posted By Merc3y
Gravity Jump

How do i make that ?

For an example:

Gravity Jump is different from gravity, gravity jump jumps faster and land faster not like gravity jump slow and landed slow.
Forum: Scripting Help 02-10-2010, 03:55
Replies: 37
Views: 5,638
Posted By Merc3y
Re: Questions About :Bool

There is a error while compiling:

Welcome to the AMX Mod X 1.8.1-300 Compiler.
Copyright (c) 1997-2006 ITB CompuPhase, AMX Mod X Team

/home/groups/amxmodx/tmp3/php58FcLI.sma(299) : warning...
Forum: Scripting Help 02-10-2010, 01:54
Replies: 8
Views: 2,275
Posted By Merc3y
Re: Maps

No he mean like this:

If the map is de dust 2

set_cvar_num( amx_nono ) == 1 )

when the map is not dd2 the plugin still on.
Forum: Scripting Help 02-09-2010, 01:16
Replies: 37
Views: 5,638
Posted By Merc3y
Re: Questions About :Bool

The reason for the maxplayer thing, because i wanted to set every person speed to default is there anyway to fix it ?
Forum: Scripting Help 02-09-2010, 00:52
Replies: 37
Views: 5,638
Posted By Merc3y
Re: Questions About :Bool

I did what you told ?

Can someone help me ?
Forum: Scripting Help 02-06-2010, 12:28
Replies: 37
Views: 5,638
Posted By Merc3y
Re: Questions About :Bool

#include < amxmodx >
#include < fakemeta >
#include < amxmisc >
#include < fun >
#include < cstrike >

#define IsPlayer(%1) (1<=%1<=g_iMaxPlayers)

new g_iMsgSayText, g_iMaxPlayers, g_iDelay,...
Forum: Scripting Help 02-06-2010, 01:15
Replies: 37
Views: 5,638
Posted By Merc3y
Forum: Scripting Help 02-05-2010, 01:35
Replies: 37
Views: 5,638
Posted By Merc3y
Re: Questions About :Bool

Objective:

"CT" see human classes menu only.

"T" see zombie classes menu only.

Every round random pick random number of player.

Problem:
Forum: Scripting Help 02-03-2010, 03:24
Replies: 37
Views: 5,638
Posted By Merc3y
Re: Questions About :Bool

It was not the set_task.
Forum: Scripting Help 01-31-2010, 00:34
Replies: 37
Views: 5,638
Posted By Merc3y
Re: Questions About :Bool

So that why :)

But 1 problem the function Game_Start didn't work.
Forum: Scripting Help 01-31-2010, 00:32
Replies: 37
Views: 5,638
Posted By Merc3y
Re: Questions About :Bool

what the heck ?

This should block zombies, nemesis and survivor from cheating. Like if you don't choose a class wait for infection( If you got first zombie / nemesis / survivor you choose a class...
Showing results 1 to 25 of 118

 
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