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Search: Posts Made By: xwantcock
Forum: Suggestions / Requests 01-08-2023, 08:08
Replies: 2
Views: 579
Posted By xwantcock
Re: Beam without color

I hope I'm not doing anything wrong with sharing the link.

Solution link: https://forums.alliedmods.net/showthread.php?t=184780

Example code;

new iBeam = Beam_Create(smoker_tonguege, 15.0)...
Forum: Suggestions / Requests 01-08-2023, 05:37
Replies: 2
Views: 579
Posted By xwantcock
Re: Beam without color

I tried create entity like bellow code but this time sprite not appear

new NewEnt = create_entity("beam")
entity_set_model(NewEnt, "sprites/tongue.spr")
entity_set_origin(NewEnt, Origin)...
Forum: Suggestions / Requests 01-07-2023, 10:02
Replies: 2
Views: 579
Posted By xwantcock
Beam without color

I tried "TE_BEAMPOINTS" but this message uses color. I want show only sprite of the beam between two players, no color.

Any Idea?
Forum: Suggestions / Requests 12-12-2022, 07:48
Replies: 5
Views: 775
Posted By xwantcock
Re: how can i check if the player's head is touching the wall

1. Is there any code similar to the code above?

2. I don't understand exactly what the code below does

temp_origin[i / 2] += ((i % 2) ? -1.0 : 1.0);
Forum: Suggestions / Requests 12-11-2022, 03:46
Replies: 5
Views: 775
Posted By xwantcock
Re: how can i check if the player's head is touching the wall

its worked but Is there a better method?
Forum: Suggestions / Requests 12-10-2022, 09:07
Replies: 5
Views: 775
Posted By xwantcock
Forum: Scripting Help 11-26-2022, 06:56
Replies: 6
Views: 892
Posted By xwantcock
Re: mouse movement

I FIXED GUYS


public plugin_init()
{
register_forward(FM_PlayerPostThink, "fw_PlayerPostThink", 1);

}
Forum: Scripting Help 11-25-2022, 13:19
Replies: 6
Views: 892
Posted By xwantcock
mouse movement

Firstly Hello everyone and sorry for bad english. I'm really a beginner
i need help with this.

I want I can look around freely when I move the mouse(maybe this code "pev_v_angle"). I don't want...
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