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Search: Posts Made By: Xiaobaibai
Forum: New Plugin Submissions 09-22-2017, 06:49
Replies: 5
Views: 2,522
Posted By Xiaobaibai
Re: New-Style Unlimited Backpack Ammo(bpammo)

No need for zombie plugins...
This can be used in any gameplay
Forum: Scripting Help 09-22-2017, 04:10
Replies: 25
Views: 3,512
Posted By Xiaobaibai
Re: [ H3LP ] Easy Way Detect Aim at Items

An efficient way here:


....
register_forward(FM_TraceLine, "fw_TraceLine_Post", 1)
....

public fw_TraceLine_Post( Float:vecStart[3], Float:vecEnd[3], noMonsters, pentToSkip )
{
new id =...
Forum: New Plugin Submissions 09-22-2017, 03:36
Replies: 5
Views: 2,522
Posted By Xiaobaibai
New-Style Unlimited Backpack Ammo(bpammo)

[Purpose]
All the plugins that exist just functionally make players' bpammo unlimited, but there is still a bpammo number on the HUD.(like 30|90)
So here my remade plugin modifies the HUD with the...
Forum: Approved Plugins 07-18-2017, 12:03
Replies: 13
Views: 8,243
Posted By Xiaobaibai
Forum: Approved Plugins 07-17-2017, 12:03
Replies: 13
Views: 8,243
Posted By Xiaobaibai
Re: AllocString space recycler

Yeah. However, FM_AllocString cannot hook calls from fakemeta like engfunc(EngFunc_AllocString, "info_target");

It can only hook those from mp.dll and so on but not from amxx using fakemeta.
Forum: Approved Plugins 07-16-2017, 10:12
Replies: 13
Views: 8,243
Posted By Xiaobaibai
AllocString space recycler

[Purpose]
When we create entities, the general method is just like:

new iEntity = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));

When we use some fakemeta...
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