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Posts Made By:
SpaceRip
Forum:
Off-Topic
09-01-2012, 23:16
Replies:
15
Sprites/tga on hud [module]
Views:
9,308
Posted By
SpaceRip
Re: Sprites/tga on hud [module]
I see, so that what i think is not allowed here :)
Also i think you know what i talking about.
Forum:
Off-Topic
09-01-2012, 22:17
Replies:
2,786
Funniest Posts
Views:
633,778
Posted By
SpaceRip
Re: Funniest Posts
Yes please!
Forum:
Off-Topic
09-01-2012, 22:15
Replies:
15
Sprites/tga on hud [module]
Views:
9,308
Posted By
SpaceRip
Re: Sprites/tga on hud [module]
There is so many things possible with c++ but nobody have time to do this.
Dont say that showing tga or sprite in hud by not client side is impossible just say that you dont know. ; )
Forum:
Scripting Help
08-31-2012, 12:16
Replies:
0
svc_bad
Views:
569
Posted By
SpaceRip
svc_bad
Is this problem solved http://forums.alliedmods.net/showthread.php?t=69386 here
I mean can i use cstrike model set native without having any problems?
I heard that valve has fixed this problem but...
Forum:
Off-Topic
08-30-2012, 19:57
Replies:
2,786
Funniest Posts
Views:
633,778
Posted By
SpaceRip
Re: Funniest Posts
its so funny like you are funniest guy in this forum :)
seriously.
Forum:
Off-Topic
08-30-2012, 19:51
Replies:
18
Suggest me good rank names
Views:
4,134
Posted By
SpaceRip
Re: Suggest me good rank names
Alliedmods rank:
Torge
ANTICHRISTUS
Liverwiz
claudiuhks
ConnorMcLeod
Exolent[jNr]
sawce
YamiKaitou
Forum:
Scripting Help
08-30-2012, 09:07
Replies:
1
models/player/playermodel/playermodel.mdl
Views:
716
Posted By
SpaceRip
models/player/playermodel/playermodel.mdl
Hello!
Question about the player model dir.
Why all player models must be like that player/playermodel/playermodel.mdl?
I looked that all natives want only player model name and dir can not be...
Forum:
Scripting Help
08-30-2012, 08:54
Replies:
1
get_user_msgid( "ClCorpse" )
Views:
1,537
Posted By
SpaceRip
get_user_msgid( "ClCorpse" )
Hello!
I have one question.
Can we change corpse models or they are client side entities like particles effect messages?
I think i want to do new corpse system, more realistic...
If body...
Forum:
Scripting Help
08-29-2012, 13:32
Replies:
3
new variable[][][][]
Views:
1,227
Posted By
SpaceRip
new variable[][][][]
Hello, i having a problem with 4d variable.
The problem is that 3d variable is maximum what can be but i need at least 4d variable.
Is there anyway to fix my problem?
Thanks!
Forum:
Scripting Help
08-28-2012, 13:25
Replies:
3
char '^n' = new line, char x = tab space
Views:
1,526
Posted By
SpaceRip
Re: char '^n' = new line, char x = tab space
This is same like space in hudmessage.
Forum:
Off-Topic
08-23-2012, 07:45
Replies:
18
Suggest me good rank names
Views:
4,134
Posted By
SpaceRip
Re: Suggest me good rank names :)
I fix it for you
new const RANKS[][] = {
"Noob",
"Noob",
"Noob",
"Beginner",
"Beginner",
"Beginner",
"Fighter",
"Fighter",
Forum:
Scripting Help
08-22-2012, 11:16
Replies:
10
string reading problems
Views:
1,725
Posted By
SpaceRip
Re: string reading problems
Alright, i done all things again and again failed somehow.
new h_sort[33][3][256]
new h_sort2[33][11][64]
new var1 = 0
new var2[11] = { 0, ... }
new var3
new temp_c
public plugin_init()
Forum:
Scripting Help
08-22-2012, 08:59
Replies:
5
block player on ground movement?
Views:
1,974
Posted By
SpaceRip
Re: block player on ground movement?
make traceline on ground playerorigin - groundorigin = tracedistance and
get player min/max
if (playerorigin + min[2]) - tracedistance[] < 2.0
setgravity normal
else
setgravity 0.0001,...
Forum:
Scripting Help
08-22-2012, 08:39
Replies:
3
char '^n' = new line, char x = tab space
Views:
1,526
Posted By
SpaceRip
char '^n' = new line, char x = tab space
hello, i need to know that tab space char.
I know that new line one was '^n' and for tab there was something similar.
one more thing
i created 2 string variables.
inside of one variable (strvar1)...
Forum:
Scripting Help
08-22-2012, 08:22
Replies:
5
block player on ground movement?
Views:
1,974
Posted By
SpaceRip
Re: block player on ground movement?
set move type fly
or
play with gravity, just set_pev( id, pev_gravity, 0.000001 ) and then set z velocity to 0
Forum:
Scripting Help
08-21-2012, 16:26
Replies:
10
string reading problems
Views:
1,725
Posted By
SpaceRip
Re: string reading problems
**Code removed**
I try one more time to make working code, this is just too badly coded.
Forum:
Zombie Plague Mod
08-18-2012, 20:12
Replies:
4
Subplugin Submission
[ZP5.0] Simple plugin to fix some CSO theme bugs
Views:
1,267
Posted By
SpaceRip
Re: [ZP5.0] Two simple plugins to fix some CSO theme bugs
why you need to two plugin if you can just do this
if(zp_get_user_survivor(id) || zp_get_user_sniper(id) )
set_user_armor(id, 900)
?
Forum:
Zombie Plague Mod
08-18-2012, 15:31
Replies:
36
Subplugin Submission
[ZP] Extra Item: Dragon Cannon (11/2/2012 | Author: Dias)
Views:
21,813
Posted By
SpaceRip
Re: [ZP] Extra Item: Dragon Cannon (11/2/2012 | Author: Dias)
I love all your extra items and ideas, keep it that way!
Also a tip, if you making plugin then please do safe check before you finish the code,it isn't that hard you know...
Forum:
Zombie Plague Mod
08-18-2012, 15:26
Replies:
36
[ZP]Extra Item : Golden AUG [ By me ] New !
Views:
14,523
Posted By
SpaceRip
Re: [ZP]Extra Item : Golden AUG [ By me ] New !
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <engine>
#include <fakemeta>
#include <hamsandwich>
#include <fakemeta_util>
#include <fun>
#include <xs>
#include <float>
Forum:
Scripting Help
08-18-2012, 14:59
Replies:
10
string reading problems
Views:
1,725
Posted By
SpaceRip
Re: string reading problems
i think that "contain" function works same way as i tring to do but the question is why i fail.
So what i want to do is "Too much" to talk about it, many systems of mine will use that code.
But now...
Forum:
Zombie Plague Mod
08-17-2012, 15:57
Replies:
36
[ZP]Extra Item : Golden AUG [ By me ] New !
Views:
14,523
Posted By
SpaceRip
Re: [ZP]Extra Item : Golden AUG [ By me ] New !
Nice!
Bytheway i also code extra item golden ak right now.
That will be very funny if i public it!
Edit: Sorry about my english
Forum:
Scripting Help
08-17-2012, 14:08
Replies:
10
string reading problems
Views:
1,725
Posted By
SpaceRip
Re: string reading problems
how you do this in loop with checking every sting char one by one?
if(contain(m, "/x")
it take all text what is inside m variable, i can controll or can not know where the place was where that /x.
Forum:
Scripting Help
08-17-2012, 08:37
Replies:
9
Player attacked from behind?
Views:
2,268
Posted By
SpaceRip
Re: Player attacked from behind?
new Float:AngleA[3], Float:AngleV[3]
new Float:a[3], Float:b[3], Float:d
entity_get_vector(attacker, EV_VEC_v_angle, a)
entity_get_vector(victim, EV_VEC_v_angle, b)
d =...
Forum:
Scripting Help
08-17-2012, 08:18
Replies:
10
string reading problems
Views:
1,725
Posted By
SpaceRip
string reading problems
Hello, i try to do something here
if text contains \x then do something and skip text "\x"
here is code
for (y = 0; y < 127; y++)
{
if ( !m[y] )
break
Forum:
Scripting Help
08-17-2012, 06:30
Replies:
7
mysql utf8 encoding
Views:
1,888
Posted By
SpaceRip
Re: mysql utf8 encoding
it wont change anything.
There are still somethings what cs cant show, because they did not put that "unicode" image in game.
Showing results 1 to 25 of 28
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