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Search: Posts Made By: SpaceRip
Forum: Off-Topic 09-01-2012, 23:16
Replies: 15
Views: 9,308
Posted By SpaceRip
Re: Sprites/tga on hud [module]

I see, so that what i think is not allowed here :)
Also i think you know what i talking about.
Forum: Off-Topic 09-01-2012, 22:17
Replies: 2,786
Views: 633,778
Posted By SpaceRip
Re: Funniest Posts

Yes please!
Forum: Off-Topic 09-01-2012, 22:15
Replies: 15
Views: 9,308
Posted By SpaceRip
Re: Sprites/tga on hud [module]

There is so many things possible with c++ but nobody have time to do this.
Dont say that showing tga or sprite in hud by not client side is impossible just say that you dont know. ; )
Forum: Scripting Help 08-31-2012, 12:16
Replies: 0
Views: 569
Posted By SpaceRip
svc_bad

Is this problem solved http://forums.alliedmods.net/showthread.php?t=69386 here
I mean can i use cstrike model set native without having any problems?
I heard that valve has fixed this problem but...
Forum: Off-Topic 08-30-2012, 19:57
Replies: 2,786
Views: 633,778
Posted By SpaceRip
Re: Funniest Posts

its so funny like you are funniest guy in this forum :)
seriously.
Forum: Off-Topic 08-30-2012, 19:51
Replies: 18
Views: 4,134
Posted By SpaceRip
Re: Suggest me good rank names

Alliedmods rank:

Torge
ANTICHRISTUS
Liverwiz
claudiuhks
ConnorMcLeod
Exolent[jNr]
sawce
YamiKaitou
Forum: Scripting Help 08-30-2012, 09:07
Replies: 1
Views: 716
Posted By SpaceRip
models/player/playermodel/playermodel.mdl

Hello!

Question about the player model dir.
Why all player models must be like that player/playermodel/playermodel.mdl?

I looked that all natives want only player model name and dir can not be...
Forum: Scripting Help 08-30-2012, 08:54
Replies: 1
Views: 1,537
Posted By SpaceRip
get_user_msgid( "ClCorpse" )

Hello!
I have one question.

Can we change corpse models or they are client side entities like particles effect messages?
I think i want to do new corpse system, more realistic...

If body...
Forum: Scripting Help 08-29-2012, 13:32
Replies: 3
Views: 1,227
Posted By SpaceRip
new variable[][][][]

Hello, i having a problem with 4d variable.
The problem is that 3d variable is maximum what can be but i need at least 4d variable.

Is there anyway to fix my problem?
Thanks!
Forum: Scripting Help 08-28-2012, 13:25
Replies: 3
Views: 1,526
Posted By SpaceRip
Re: char '^n' = new line, char x = tab space

This is same like space in hudmessage.
Forum: Off-Topic 08-23-2012, 07:45
Replies: 18
Views: 4,134
Posted By SpaceRip
Re: Suggest me good rank names :)

I fix it for you
new const RANKS[][] = {
"Noob",
"Noob",
"Noob",
"Beginner",
"Beginner",
"Beginner",
"Fighter",
"Fighter",
Forum: Scripting Help 08-22-2012, 11:16
Replies: 10
Views: 1,725
Posted By SpaceRip
Re: string reading problems

Alright, i done all things again and again failed somehow.

new h_sort[33][3][256]
new h_sort2[33][11][64]
new var1 = 0
new var2[11] = { 0, ... }
new var3
new temp_c

public plugin_init()
Forum: Scripting Help 08-22-2012, 08:59
Replies: 5
Views: 1,974
Posted By SpaceRip
Re: block player on ground movement?

make traceline on ground playerorigin - groundorigin = tracedistance and

get player min/max
if (playerorigin + min[2]) - tracedistance[] < 2.0
setgravity normal
else
setgravity 0.0001,...
Forum: Scripting Help 08-22-2012, 08:39
Replies: 3
Views: 1,526
Posted By SpaceRip
char '^n' = new line, char x = tab space

hello, i need to know that tab space char.
I know that new line one was '^n' and for tab there was something similar.
one more thing
i created 2 string variables.
inside of one variable (strvar1)...
Forum: Scripting Help 08-22-2012, 08:22
Replies: 5
Views: 1,974
Posted By SpaceRip
Re: block player on ground movement?

set move type fly
or
play with gravity, just set_pev( id, pev_gravity, 0.000001 ) and then set z velocity to 0
Forum: Scripting Help 08-21-2012, 16:26
Replies: 10
Views: 1,725
Posted By SpaceRip
Re: string reading problems

**Code removed**

I try one more time to make working code, this is just too badly coded.
Forum: Zombie Plague Mod 08-18-2012, 20:12
Replies: 4
Views: 1,267
Posted By SpaceRip
Re: [ZP5.0] Two simple plugins to fix some CSO theme bugs

why you need to two plugin if you can just do this
if(zp_get_user_survivor(id) || zp_get_user_sniper(id) )
set_user_armor(id, 900)
?
Forum: Zombie Plague Mod 08-18-2012, 15:31
Replies: 36
Views: 21,813
Posted By SpaceRip
Re: [ZP] Extra Item: Dragon Cannon (11/2/2012 | Author: Dias)

I love all your extra items and ideas, keep it that way!
Also a tip, if you making plugin then please do safe check before you finish the code,it isn't that hard you know...
Forum: Zombie Plague Mod 08-18-2012, 15:26
Replies: 36
Views: 14,523
Posted By SpaceRip
Re: [ZP]Extra Item : Golden AUG [ By me ] New !

#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <engine>
#include <fakemeta>
#include <hamsandwich>
#include <fakemeta_util>
#include <fun>
#include <xs>
#include <float>
Forum: Scripting Help 08-18-2012, 14:59
Replies: 10
Views: 1,725
Posted By SpaceRip
Re: string reading problems

i think that "contain" function works same way as i tring to do but the question is why i fail.
So what i want to do is "Too much" to talk about it, many systems of mine will use that code.
But now...
Forum: Zombie Plague Mod 08-17-2012, 15:57
Replies: 36
Views: 14,523
Posted By SpaceRip
Re: [ZP]Extra Item : Golden AUG [ By me ] New !

Nice!

Bytheway i also code extra item golden ak right now.
That will be very funny if i public it!

Edit: Sorry about my english
Forum: Scripting Help 08-17-2012, 14:08
Replies: 10
Views: 1,725
Posted By SpaceRip
Re: string reading problems

how you do this in loop with checking every sting char one by one?
if(contain(m, "/x")
it take all text what is inside m variable, i can controll or can not know where the place was where that /x.
Forum: Scripting Help 08-17-2012, 08:37
Replies: 9
Views: 2,268
Posted By SpaceRip
Re: Player attacked from behind?

new Float:AngleA[3], Float:AngleV[3]




new Float:a[3], Float:b[3], Float:d
entity_get_vector(attacker, EV_VEC_v_angle, a)
entity_get_vector(victim, EV_VEC_v_angle, b)
d =...
Forum: Scripting Help 08-17-2012, 08:18
Replies: 10
Views: 1,725
Posted By SpaceRip
string reading problems

Hello, i try to do something here

if text contains \x then do something and skip text "\x"
here is code

for (y = 0; y < 127; y++)
{
if ( !m[y] )
break
Forum: Scripting Help 08-17-2012, 06:30
Replies: 7
Views: 1,888
Posted By SpaceRip
Re: mysql utf8 encoding

it wont change anything.

There are still somethings what cs cant show, because they did not put that "unicode" image in game.
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