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Posts Made By:
Vertricus
Forum:
Scripting Help
06-04-2010, 18:32
Replies:
10
Array as reference
Views:
3,347
Posted By
Vertricus
Re: Array as reference
#include <amxmodx>
public plugin_init()
{
register_plugin("a", "b", "c")
new array[3]
function(array)
log_amx("%i %i %i", array[0],array[1],array[2])
}
public function(_array[3])
{
Forum:
Scripting Help
06-04-2010, 08:01
Replies:
0
Precaching weapons models
Views:
840
Posted By
Vertricus
Precaching weapons models
My array:
new szWeaponsModels[][2][128] =
{
{ "models/secworldwar/v_98k.mdl", "models/secworldwar/p_k98.mdl"},
{ "models/secworldwar/v_sten.mdl", "models/secworldwar/p_sten.mdl"},...
Forum:
Scripting Help
05-24-2010, 02:20
Replies:
0
Reload Sound
Views:
705
Posted By
Vertricus
Reload Sound
How to properly hook and change reload sounds?
Forum:
Approved Plugins
12-18-2009, 13:57
Replies:
40
surf_ski_2: Rules Watcher v1.1
Views:
68,168
Posted By
Vertricus
Re: surf_ski_2: Rules Watcher by xPaw
No I have the same with Jail and Mario, when I press red button to escape jail, a protection disappear.
I used eel and I saw that "ent" was moved. ;(
Forum:
Scripting Help
10-26-2009, 20:22
Replies:
6
Client_prethink - buttons
Views:
1,501
Posted By
Vertricus
Re: Client_prethink - buttons
Because I have a large piece of code in it and plugin which I'm using take a lot of "processor".
Forum:
Scripting Help
10-26-2009, 20:00
Replies:
6
Client_prethink - buttons
Views:
1,501
Posted By
Vertricus
Re: Client_prethink - buttons
Thanks a lot Tomorrow I'll test it :)
And one more question :)
Can I without prethink something like:
Forum:
Scripting Help
10-26-2009, 19:22
Replies:
6
Client_prethink - buttons
Views:
1,501
Posted By
Vertricus
Re: Client_prethink - buttons
Duck, Jump, Use, Reload, Attack2, Attack.
That's all ;)
Forum:
Scripting Help
10-26-2009, 19:05
Replies:
6
Client_prethink - buttons
Views:
1,501
Posted By
Vertricus
Client_prethink - buttons
Can we detect which button's player press without use client_prethink?
If yes how?
Forum:
Translation Request
10-25-2009, 13:55
Replies:
14
Diablomod from polish to english
Views:
5,759
Posted By
Vertricus
Re: Diablomod from polish to english
@UP You can choose IP, sid or nick ;)
@topic I heard that next version will be ML :)
Forum:
Approved Plugins
10-24-2009, 09:04
Replies:
225
Diablo Mod v8.0
Views:
233,705
Posted By
Vertricus
Re: Diablo Mod v8.0
Polish version has got save xp with nick, ip or sid ;)
I think that in future it will be release in ML version ;)
Forum:
Scripting Help
10-09-2009, 02:46
Replies:
3
Don't show knife hitzones
Views:
1,399
Posted By
Vertricus
Re: Don't show knife hitzones
Bump
Forum:
Suggestions / Requests
09-28-2009, 18:04
Replies:
0
[Req] Function in Hamsandwich
Views:
851
Posted By
Vertricus
[Req] Function in Hamsandwich
I request the function Ham_takedamage which return good id of weapon(HE) and show good hitzones when weapon is knife.
My doesn't work fine don't show correctly hitzones of knife when I "say /me".
Forum:
Scripting Help
09-25-2009, 14:45
Replies:
3
Don't show knife hitzones
Views:
1,399
Posted By
Vertricus
Re: Don't show knife hitzones
Fail, I forgot ;]
public fw_HamTakeDamage( id , idInflictor , attacker_id , Float:obrazenia , damagebits )
{
new weapon, clip, ammo
if ( !( 1 <= attacker_id <= g_iMaxPlayers ) ) ...
Forum:
Scripting Help
09-25-2009, 14:14
Replies:
3
Don't show knife hitzones
Views:
1,399
Posted By
Vertricus
Don't show knife hitzones
So,
Now I use function Ham_takedamage to change something in damage ;)
All work fine, only knife no. When I hit someone and say /me don't show hitzones.
Before I used "damage" function and all...
Forum:
Scripting Help
09-19-2009, 19:35
Replies:
2
2 Question
Views:
1,033
Posted By
Vertricus
Re: 2 Question
And what is Damage_d ?:D
Is this BODYPART??
In "damage" don't give weapon special ability correctly, in mod which I'm using some classes can't use some special ability but now all can ;<
Can...
Forum:
Scripting Help
09-19-2009, 19:14
Replies:
2
2 Question
Views:
1,033
Posted By
Vertricus
2 Question
Can I use "Ham_TakeDamage" and "Damage" together??
I asked beacuse I add to my plugin Ham and it work great but all functions of damage don't work correctly. :<
Second question:
Ham_TakeDamage( id...
Forum:
Scripting Help
09-13-2009, 13:08
Replies:
8
Weapon model change.
Views:
2,361
Posted By
Vertricus
Re: Weapon model change.
What that is mean?
======
It will be work??
if (weapon == CSW_SCOUT)
set_pev(id, pev_viewmodel, engfunc(EngFunc_AllocString, "<model here>"))
??
Forum:
Scripting Help
09-13-2009, 06:59
Replies:
8
Weapon model change.
Views:
2,361
Posted By
Vertricus
Weapon model change.
Which function change weapon model??
View, player and W model of weapon.
If u can please show me an example with IF.
Forum:
Scripting Help
09-12-2009, 06:14
Replies:
4
public Damage
Views:
1,326
Posted By
Vertricus
Re: public Damage
It's will be work?
I don't have place to test it and I don't what put it in main server before test ;)
Forum:
Scripting Help
09-11-2009, 16:01
Replies:
4
public Damage
Views:
1,326
Posted By
Vertricus
Re: public Damage
Can you show an example I newbie in this ;)
Forum:
Scripting Help
09-11-2009, 15:23
Replies:
4
public Damage
Views:
1,326
Posted By
Vertricus
public Damage
So, I use DiabloMod ;)
In this mod I have reduction of damage but this reduction first substract HP and then add.
For eg. When someone shoot me in head with M4 and I have 45% reduction and 100hp He...
Forum:
Scripting Help
08-06-2009, 06:40
Replies:
2
Healing Totem
Views:
1,221
Posted By
Vertricus
Re: Healing Totem
:) I test it! =]
But it's doesn't work, cause id = id player which is owner of totem. But this player can't have item with id = 17, because he have item with different id which let him to have totem.
Forum:
Scripting Help
08-06-2009, 06:26
Replies:
2
Healing Totem
Views:
1,221
Posted By
Vertricus
Healing Totem
This is standard piece of code of healing totem which is in polish version of diablomod.
I'm trying to edit this totem.
I don't want that it's heal player's which has player_item_id[id] !=...
Showing results 1 to 23 of 23
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