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Search: Posts Made By: Vertricus
Forum: Scripting Help 06-04-2010, 18:32
Replies: 10
Views: 3,347
Posted By Vertricus
Re: Array as reference

#include <amxmodx>
public plugin_init()
{
register_plugin("a", "b", "c")
new array[3]
function(array)
log_amx("%i %i %i", array[0],array[1],array[2])
}
public function(_array[3])
{
Forum: Scripting Help 06-04-2010, 08:01
Replies: 0
Views: 840
Posted By Vertricus
Precaching weapons models

My array:
new szWeaponsModels[][2][128] =
{
{ "models/secworldwar/v_98k.mdl", "models/secworldwar/p_k98.mdl"},
{ "models/secworldwar/v_sten.mdl", "models/secworldwar/p_sten.mdl"},...
Forum: Scripting Help 05-24-2010, 02:20
Replies: 0
Views: 705
Posted By Vertricus
Reload Sound

How to properly hook and change reload sounds?
Forum: Approved Plugins 12-18-2009, 13:57
Replies: 40
Views: 68,168
Posted By Vertricus
Re: surf_ski_2: Rules Watcher by xPaw

No I have the same with Jail and Mario, when I press red button to escape jail, a protection disappear.
I used eel and I saw that "ent" was moved. ;(
Forum: Scripting Help 10-26-2009, 20:22
Replies: 6
Views: 1,501
Posted By Vertricus
Re: Client_prethink - buttons

Because I have a large piece of code in it and plugin which I'm using take a lot of "processor".
Forum: Scripting Help 10-26-2009, 20:00
Replies: 6
Views: 1,501
Posted By Vertricus
Re: Client_prethink - buttons

Thanks a lot Tomorrow I'll test it :)
And one more question :)
Can I without prethink something like:
Forum: Scripting Help 10-26-2009, 19:22
Replies: 6
Views: 1,501
Posted By Vertricus
Re: Client_prethink - buttons

Duck, Jump, Use, Reload, Attack2, Attack.
That's all ;)
Forum: Scripting Help 10-26-2009, 19:05
Replies: 6
Views: 1,501
Posted By Vertricus
Client_prethink - buttons

Can we detect which button's player press without use client_prethink?
If yes how?
Forum: Translation Request 10-25-2009, 13:55
Replies: 14
Views: 5,759
Posted By Vertricus
Re: Diablomod from polish to english

@UP You can choose IP, sid or nick ;)
@topic I heard that next version will be ML :)
Forum: Approved Plugins 10-24-2009, 09:04
Replies: 225
Views: 233,705
Posted By Vertricus
Re: Diablo Mod v8.0

Polish version has got save xp with nick, ip or sid ;)

I think that in future it will be release in ML version ;)
Forum: Scripting Help 10-09-2009, 02:46
Replies: 3
Views: 1,399
Posted By Vertricus
Forum: Suggestions / Requests 09-28-2009, 18:04
Replies: 0
Views: 851
Posted By Vertricus
[Req] Function in Hamsandwich

I request the function Ham_takedamage which return good id of weapon(HE) and show good hitzones when weapon is knife.
My doesn't work fine don't show correctly hitzones of knife when I "say /me".
Forum: Scripting Help 09-25-2009, 14:45
Replies: 3
Views: 1,399
Posted By Vertricus
Re: Don't show knife hitzones

Fail, I forgot ;]
public fw_HamTakeDamage( id , idInflictor , attacker_id , Float:obrazenia , damagebits )
{
new weapon, clip, ammo
if ( !( 1 <= attacker_id <= g_iMaxPlayers ) ) ...
Forum: Scripting Help 09-25-2009, 14:14
Replies: 3
Views: 1,399
Posted By Vertricus
Don't show knife hitzones

So,
Now I use function Ham_takedamage to change something in damage ;)
All work fine, only knife no. When I hit someone and say /me don't show hitzones.
Before I used "damage" function and all...
Forum: Scripting Help 09-19-2009, 19:35
Replies: 2
Views: 1,033
Posted By Vertricus
Re: 2 Question

And what is Damage_d ?:D
Is this BODYPART??

In "damage" don't give weapon special ability correctly, in mod which I'm using some classes can't use some special ability but now all can ;<


Can...
Forum: Scripting Help 09-19-2009, 19:14
Replies: 2
Views: 1,033
Posted By Vertricus
2 Question

Can I use "Ham_TakeDamage" and "Damage" together??
I asked beacuse I add to my plugin Ham and it work great but all functions of damage don't work correctly. :<
Second question:
Ham_TakeDamage( id...
Forum: Scripting Help 09-13-2009, 13:08
Replies: 8
Views: 2,361
Posted By Vertricus
Re: Weapon model change.

What that is mean?
======
It will be work??
if (weapon == CSW_SCOUT)
set_pev(id, pev_viewmodel, engfunc(EngFunc_AllocString, "<model here>"))
??
Forum: Scripting Help 09-13-2009, 06:59
Replies: 8
Views: 2,361
Posted By Vertricus
Weapon model change.

Which function change weapon model??
View, player and W model of weapon.
If u can please show me an example with IF.
Forum: Scripting Help 09-12-2009, 06:14
Replies: 4
Views: 1,326
Posted By Vertricus
Re: public Damage

It's will be work?
I don't have place to test it and I don't what put it in main server before test ;)
Forum: Scripting Help 09-11-2009, 16:01
Replies: 4
Views: 1,326
Posted By Vertricus
Re: public Damage

Can you show an example I newbie in this ;)
Forum: Scripting Help 09-11-2009, 15:23
Replies: 4
Views: 1,326
Posted By Vertricus
public Damage

So, I use DiabloMod ;)
In this mod I have reduction of damage but this reduction first substract HP and then add.
For eg. When someone shoot me in head with M4 and I have 45% reduction and 100hp He...
Forum: Scripting Help 08-06-2009, 06:40
Replies: 2
Views: 1,221
Posted By Vertricus
Re: Healing Totem

:) I test it! =]
But it's doesn't work, cause id = id player which is owner of totem. But this player can't have item with id = 17, because he have item with different id which let him to have totem.
Forum: Scripting Help 08-06-2009, 06:26
Replies: 2
Views: 1,221
Posted By Vertricus
Healing Totem

This is standard piece of code of healing totem which is in polish version of diablomod.



I'm trying to edit this totem.
I don't want that it's heal player's which has player_item_id[id] !=...
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