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Search: Posts Made By: Bakuryu
Forum: Scripting 01-30-2017, 16:50
Replies: 20
Views: 11,507
Posted By Bakuryu
Re: [CS:GO] Animating a player model entity

Ok well this works sort of. The model follows me around, but is not animated..
Forum: Scripting 01-10-2017, 12:52
Replies: 20
Views: 11,507
Posted By Bakuryu
Re: [CS:GO] Animating a player model entity

Anyone got any suggestions? I am thinking of making a new post entirely for this since the animation is only half the battle, but its kind of key at this point.
Forum: Scripting 12-17-2016, 12:58
Replies: 20
Views: 11,507
Posted By Bakuryu
Re: [CS:GO] Animating a player model entity

Here is what I am ultimately trying to do. I want to create clones of a player, without using bots. Unless there is a way to make bots not take up player slots (is there?) I need to create basic...
Forum: Scripting 11-13-2016, 20:25
Replies: 20
Views: 11,507
Posted By Bakuryu
Re: [CS:GO] Animating a player model entity

Can you elaborate a little more? You said its partially done in tf2dodgeball and your fork of css hl2ents, is that this (https://forums.alliedmods.net/showthread.php?t=268065)?
Forum: Scripting 11-06-2016, 13:59
Replies: 20
Views: 11,507
Posted By Bakuryu
Re: [CS:GO] Animating a player model entity

That won't really work unless I can mask part of the model. Having the same prop would just look like two models doing two different things, plus I don't think the top part would animate right as I...
Forum: Scripting 11-04-2016, 14:44
Replies: 20
Views: 11,507
Posted By Bakuryu
Re: [CS:GO] Animating a player model entity

Anyone got any ideas? I am not familiar with using things that are in the SDK, but could that be something I could use.
Forum: Scripting 10-21-2016, 15:39
Replies: 20
Views: 11,507
Posted By Bakuryu
Re: [CS:GO] Animating a player model entity

My code activates the entity before its dispatched. Not sure why that made a difference but it did.

Second how do I use more than one animation on the prop? They have to be simultaneous because...
Forum: Scripting 10-04-2016, 12:26
Replies: 20
Views: 11,507
Posted By Bakuryu
Re: [CS:GO] Animating a player model entity

Here is the code that worked for me. Mind you like I said it will only do one animation and not a combination of them.

int EntIndex = CreateEntityByName("prop_dynamic_override");
...
Forum: Scripting 10-02-2016, 17:28
Replies: 20
Views: 11,507
Posted By Bakuryu
Re: [CS:GO] Animating a player model entity

OK so an update, I got it to work finally. The thing I am still having an issue with is that the animation I want is technically a combination of sequences (two to be specific). Is there a way to...
Forum: Scripting 09-29-2016, 11:41
Replies: 20
Views: 11,507
Posted By Bakuryu
Re: [CS:GO] Animating a player model entity

Didn't work either, tried before and after dispatch.
Forum: Scripting 09-26-2016, 22:38
Replies: 20
Views: 11,507
Posted By Bakuryu
Re: [CS:GO] Animating a player model entity

Unfortunately it didn't work.
Forum: Scripting 09-25-2016, 19:26
Replies: 20
Views: 11,507
Posted By Bakuryu
[CS:GO] Animating a player model entity

I was able to spawn a player model as an prop_dynamic, but I cannot get it to animated using

SetVariantString("testWalkN");
AcceptEntityInput(EntIndex , "SetAnimation", -1, -1, 0); Here...
Forum: Plugin/Gameplay Ideas and Requests 07-31-2015, 17:28
Replies: 0
Views: 429
Posted By Bakuryu
[REQ/Idea][L4D2] Reviving speed based on how many help

I don't know if this is even possible, but figure I would ask.

I want a plugin that makes it so if more then one person tries to help an incapacitated survivor the process is sped up.

Example...
Forum: Extensions 08-16-2013, 12:43
Replies: 1,094
Views: 874,177
Posted By Bakuryu
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown

Tried this and it still happened so it isn't ASLR
Forum: Extensions 08-06-2013, 15:47
Replies: 1,094
Views: 874,177
Posted By Bakuryu
Forum: Extensions 08-05-2013, 15:28
Replies: 1,094
Views: 874,177
Posted By Bakuryu
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown

Here's a list of my ext


[01] Automatic Updater (1.5.0-dev+3871): Updates SourceMod gamedata files
[02] Webternet (1.5.0-dev+3871): Extension for interacting with URLs
[03] Left 4 Downtown 2...
Forum: Extensions 08-05-2013, 12:29
Replies: 1,094
Views: 874,177
Posted By Bakuryu
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown

Oops, yea I'm using windows. Playerslots doesn't work on windows? And I just figured out it only needs the gamedata switch as you posted it lol, testing it now.

EDIT yep still getting

L...
Forum: Extensions 08-05-2013, 12:10
Replies: 1,094
Views: 874,177
Posted By Bakuryu
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown

I don't know why the person above me answer your question for me lol. I'm using Player slots, the game data you just posted. I'm assuming you mean you want me to grab the source and modify myself,...
Forum: Extensions 08-04-2013, 13:38
Replies: 1,094
Views: 874,177
Posted By Bakuryu
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown

Now it kinda works, must have been a new gamedata, because it didn't work with it yesterday.

Still getting some errors, only two relating to downtown though, guess the other plugin is out of date?...
Forum: Extensions 08-03-2013, 23:01
Replies: 1,094
Views: 874,177
Posted By Bakuryu
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown

Having trouble getting this to work, using the latest 1.5 snapshot of SM and latest 1.9 MM snapshot and I keep getting this. Using the files from the front page, using the playerslot build because I...
Forum: General 07-27-2013, 23:09
Replies: 0
Views: 508
Posted By Bakuryu
[L4D2] Listening and Dedicated crashes

Whether I uses a listening or a dedicated server through tools every time I try to set up sourcemod I get a crash saying left4dead2.exe or srcds.exe has stopped working. When I click view problem...
Forum: Scripting 01-04-2012, 01:12
Replies: 15
Views: 5,242
Posted By Bakuryu
Re: [L4D2]Need Help Modifying Grenade Launcher

I think I got it to work, its not perfect, but it will do for now, it lags a little at the beginning before the code takes effect.

public OnEntityCreated(entity, const String:classname[])
...
Forum: Scripting 01-03-2012, 11:49
Replies: 15
Views: 5,242
Posted By Bakuryu
Re: [L4D2]Need Grenade Launcher's Grenade to move faster.

Are you refering to you Flare Gun? I haven't check it out yet, but I need it to explode. Where do I find the cvar for up velocity? Keep in mind this has work on a player basis.
Forum: Scripting 01-02-2012, 19:15
Replies: 15
Views: 5,242
Posted By Bakuryu
Re: [L4D2]Need Grenade Launcher's Grenade to move faster.

This kinda works, something I noticed is the scale has to be very high for there to be any noticeable difference which leads me to believe this worked before and I didn't realize it. The only problem...
Forum: Scripting 01-02-2012, 17:39
Replies: 15
Views: 5,242
Posted By Bakuryu
Re: [L4D2]Need Grenade Launcher's Grenade to move faster.

The prototype doesn't need Action only the function does. At least that's what I saw when I made it.
Showing results 1 to 25 of 37

 
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