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Posts Made By:
Railgun
Forum:
Scripting
11-03-2007, 17:50
Replies:
5
can classnames be changed using sourcemod ?
Views:
3,684
Posted By
Railgun
Re: can classnames be changed using sourcemod ?
So if i CreateEntity () and SetModel() to "*2" (the model the map author assigned to the brush entitiy for the bomb pt) it may use the old location of bomb pt 2 for the rescue location ?
I'm...
Forum:
Scripting
11-03-2007, 06:00
Replies:
5
can classnames be changed using sourcemod ?
Views:
3,684
Posted By
Railgun
Re: can classnames be changed using sourcemod ?
Damn. So i guess the modify|replace functionality of Stripper:source ( which sucessfully converts a func_bomb_target to func_hostage_rescue ) requires the metamod api.
But i unfortunately find...
Forum:
Snippets and Tutorials
11-03-2007, 00:42
Replies:
36
[USEFUL SIGNATURES]
Views:
13,777
Posted By
Railgun
Re: [USEFUL SIGNATURES]
Perhaps its just me , but i think there is an error in the linux signature for "CBaseEntity::Teleport". Using "_ZN11CBaseEntity8TeleportEPK6VectorPK6QAngleS" causes an error but if you add 2_ to...
Forum:
Scripting
11-03-2007, 00:31
Replies:
5
can classnames be changed using sourcemod ?
Views:
3,684
Posted By
Railgun
can classnames be changed using sourcemod ?
I have been using Bailopan's Stripper:source to change a func_bomb_target into func_hostage_rescue which works great but i would rather do it using a sourcemod plugin.
What i am wondering is if it...
Forum:
Plugin/Gameplay Ideas and Requests
10-21-2007, 16:57
Replies:
5
[REQ] Round time remover
Views:
2,576
Posted By
Railgun
Re: [REQ] Round time remover
And as it turns out what your really looking for could be something like this
http://forums.alliedmods.net/showthread.php?t=55697
and then i would hook the map_start event and use RemoveEntity...
Forum:
Plugin/Gameplay Ideas and Requests
10-20-2007, 17:42
Replies:
5
[REQ] Round time remover
Views:
2,576
Posted By
Railgun
Re: [REQ] Round time remover
as it turns out after a bit of experimenting , you only have to strip the
func_bomb_target from a bomb map OR func_hostage_rescue from a rescue map to stop the round timer.
there are many other...
Forum:
Plugin/Gameplay Ideas and Requests
10-15-2007, 21:02
Replies:
5
[REQ] Round time remover
Views:
2,576
Posted By
Railgun
Re: [REQ] Round time remover
This is something that i'm trying to do as well.
Unfortunately using the stripper will not stop rounds from ending after
mp_roundtime reaches the end. Sure you can remove the entities attached...
Showing results 1 to 7 of 7
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