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Search: Posts Made By: Railgun
Forum: Scripting 11-03-2007, 17:50
Replies: 5
Views: 3,684
Posted By Railgun
Re: can classnames be changed using sourcemod ?

So if i CreateEntity () and SetModel() to "*2" (the model the map author assigned to the brush entitiy for the bomb pt) it may use the old location of bomb pt 2 for the rescue location ?

I'm...
Forum: Scripting 11-03-2007, 06:00
Replies: 5
Views: 3,684
Posted By Railgun
Re: can classnames be changed using sourcemod ?

Damn. So i guess the modify|replace functionality of Stripper:source ( which sucessfully converts a func_bomb_target to func_hostage_rescue ) requires the metamod api.

But i unfortunately find...
Forum: Snippets and Tutorials 11-03-2007, 00:42
Replies: 36
Views: 13,777
Posted By Railgun
Re: [USEFUL SIGNATURES]

Perhaps its just me , but i think there is an error in the linux signature for "CBaseEntity::Teleport". Using "_ZN11CBaseEntity8TeleportEPK6VectorPK6QAngleS" causes an error but if you add 2_ to...
Forum: Scripting 11-03-2007, 00:31
Replies: 5
Views: 3,684
Posted By Railgun
can classnames be changed using sourcemod ?

I have been using Bailopan's Stripper:source to change a func_bomb_target into func_hostage_rescue which works great but i would rather do it using a sourcemod plugin.

What i am wondering is if it...
Forum: Plugin/Gameplay Ideas and Requests 10-21-2007, 16:57
Replies: 5
Views: 2,576
Posted By Railgun
Re: [REQ] Round time remover

And as it turns out what your really looking for could be something like this

http://forums.alliedmods.net/showthread.php?t=55697

and then i would hook the map_start event and use RemoveEntity...
Forum: Plugin/Gameplay Ideas and Requests 10-20-2007, 17:42
Replies: 5
Views: 2,576
Posted By Railgun
Re: [REQ] Round time remover

as it turns out after a bit of experimenting , you only have to strip the
func_bomb_target from a bomb map OR func_hostage_rescue from a rescue map to stop the round timer.

there are many other...
Forum: Plugin/Gameplay Ideas and Requests 10-15-2007, 21:02
Replies: 5
Views: 2,576
Posted By Railgun
Re: [REQ] Round time remover

This is something that i'm trying to do as well.

Unfortunately using the stripper will not stop rounds from ending after
mp_roundtime reaches the end. Sure you can remove the entities attached...
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