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Posts Made By:
MarquisEXB
Forum:
Scripting Help
03-25-2009, 17:00
Replies:
1
OP4CTF Set Team?
Views:
1,142
Posted By
MarquisEXB
Re: OP4CTF Set Team?
I found a solution for this by using client_cmd. You can use changeteam to get to the menu, then use slot2 or slot3 to switch teams. I tried playing around with sending a client_cmd of...
Forum:
Scripting Help
12-01-2008, 20:12
Replies:
1
OP4CTF Set Team?
Views:
1,142
Posted By
MarquisEXB
Ok so I'm trying to code for op4ctf. This code...
Ok so I'm trying to code for op4ctf. This code works in getting the team, but I'm not sure how I would go about setting the team?
Also not sure how to get/set the models for a team (you have a...
Forum:
General
11-11-2008, 16:43
Replies:
1
Question About Editing OP4 CTF
Views:
913
Posted By
MarquisEXB
Question About Editing OP4 CTF
Hmmm odd question, not too sure where to put this.
I'm using AMX Mod X with OP4 & I'm wondering if I can edit the CTF options when you first join? When changing or starting a CTF level, you're...
Forum:
Approved Plugins
09-12-2008, 13:32
Replies:
25
DM Quad Damage
Views:
21,518
Posted By
MarquisEXB
Re: DM Quad Damage
Added CVARS. Removed prethink. Also added a section to remove glow from all users when disabled.
Forum:
Approved Plugins
09-09-2008, 20:16
Replies:
25
DM Quad Damage
Views:
21,518
Posted By
MarquisEXB
DM Quad Damage
I've created this plugin for DM/OP4 (valve/gearbox). It's a quad damage plugin but should work in other DM type games. The quad damage entity will appear in a random spawn spot...
Forum:
Scripting Help
09-04-2008, 16:52
Replies:
12
Question about get_user_attacker & splash damage
Views:
3,129
Posted By
MarquisEXB
Re: Question about get_user_attacker & splash damage
That works great for RPG. THANKS!
However I'm still having problems with other splash items (9mm grenade, crossbow, displacer, etc.) I've tried changing szClassnameRpgRocket[] = "rpg_grenades" to...
Forum:
Scripting Help
09-04-2008, 13:44
Replies:
2
Nerf Damage From Weapons
Views:
734
Posted By
MarquisEXB
Re: Nerf Damage From Weapons
Think I found it here:
http://forums.alliedmods.net/showthread.php?p=595564
Will have to play with it for hl/op4...
Forum:
Scripting Help
09-04-2008, 13:39
Replies:
12
Question about get_user_attacker & splash damage
Views:
3,129
Posted By
MarquisEXB
Re: Question about get_user_attacker & splash damage
I tried adding this into the code I submitted above, but I'm not getting any different results. Here's what I have so far:
#include <amxmodx>
#include <fakemeta>
#include <fun>
#include...
Forum:
Scripting Help
09-04-2008, 13:13
Replies:
2
Nerf Damage From Weapons
Views:
734
Posted By
MarquisEXB
Nerf Damage From Weapons
I'm looking to change the weapon strength of certain weapons. I'm primarily interested in doing this for a intranet server that uses regular hl & op4. Are there any scripts that can do this?
Forum:
Scripting Help
03-19-2008, 17:56
Replies:
5
DM & health/armor above 100
Views:
1,454
Posted By
MarquisEXB
Re: DM & health/armor above 100
An interesting idea. How would I verify if a player grabbed a health pack or used the wall health repair? Also wouldn't this be very processor intensive?
Forum:
Scripting Help
03-19-2008, 17:41
Replies:
5
DM & health/armor above 100
Views:
1,454
Posted By
MarquisEXB
Re: DM & health/armor above 100
It's the same - the player gets 100 hp - but it dwindles down to 100.
#include <amxmodx>
#include <fakemeta>
public plugin_init()
{
register_plugin("Test", "0.0.1", "MarquisEXB")
...
Forum:
Scripting Help
03-19-2008, 17:16
Replies:
12
Question about get_user_attacker & splash damage
Views:
3,129
Posted By
MarquisEXB
Re: Question about get_user_attacker & splash damage
Can you point me in the right direction of some code that does this?
My goal is this: to reproduce quad damage in dm. Basically every few minutes a entity randomly appears that a player can...
Forum:
Scripting Help
03-19-2008, 13:37
Replies:
12
Question about get_user_attacker & splash damage
Views:
3,129
Posted By
MarquisEXB
Re: Question about get_user_attacker & splash damage
To make myself clear: if you cause damage to another player using some kind of explosive splash, the attacker isn't properly assigned using "get_user_attacker". Or if it is assigned it's some kind of...
Forum:
Scripting Help
03-19-2008, 11:38
Replies:
12
Question about get_user_attacker & splash damage
Views:
3,129
Posted By
MarquisEXB
Re: Question about get_user_attacker & splash damage
The problem is that I'm getting an attacker id > 32 when the user receives splash damage from another attacker. For instance, if I have the rpg (I'm playing gearbox/op4) and miss my opponent but hit...
Forum:
Scripting Help
03-18-2008, 19:37
Replies:
5
DM & health/armor above 100
Views:
1,454
Posted By
MarquisEXB
DM & health/armor above 100
I'm not playing any mod (well gearbox, but not tfc, cs, dod, etc.). I can use set_user_health to set a player's health above 100. However if it goes above 100, it rapidly dwindles down to 100. Is...
Forum:
Scripting Help
03-18-2008, 16:15
Replies:
12
Question about get_user_attacker & splash damage
Views:
3,129
Posted By
MarquisEXB
Re: Question about get_user_attacker & splash damage
Thanks, for the help, but I'm not familiar with that. I tried adding "new p= pev(attacker,pev_owner)" , but it always seems to come up with 0
public event_damage(victim) {
...
Forum:
Scripting Help
03-18-2008, 14:53
Replies:
12
Question about get_user_attacker & splash damage
Views:
3,129
Posted By
MarquisEXB
Question about get_user_attacker & splash damage
I'm using this to capture damage:
public event_damage(victim) {
new damage = read_data(2)
//new weapon, bodypart
new attacker = get_user_attacker(victim)
...
Forum:
Scripting Help
03-16-2008, 22:15
Replies:
2
Question Regarding Creating CTF Style Runes
Views:
766
Posted By
MarquisEXB
Re: Question Regarding Creating CTF Style Runes
OK looking at the code to CSNadeDrops (http://forums.alliedmods.net/showthread.php?p=70493), I think there's some stuff in there to help. This appears to create an entity (a hegrenade in this...
Forum:
Unapproved/Old Plugins
03-16-2008, 11:20
Replies:
3
DM/OP4 King of the Hill
Views:
1,701
Posted By
MarquisEXB
Re: DM/OP4 King of the Hill
Done. By the way if anyone wishes to help edit this plugin to enable features (cvar, amx user level, etc.) please feel free to let me know. I'm still getting my feet under me with Pawn programming.
Forum:
Unapproved/Old Plugins
03-15-2008, 23:43
Replies:
3
DM/OP4 King of the Hill
Views:
1,701
Posted By
MarquisEXB
DM/OP4 King of the Hill
Hi new programmer here. I found a KOTH plugin, but that seemed to be for cstrike. This one is written for DM/OP4. It works for both teamplay & dm.
In the teamplay version all players are on one...
Forum:
Scripting Help
03-15-2008, 23:29
Replies:
2
Question Regarding Creating CTF Style Runes
Views:
766
Posted By
MarquisEXB
Question Regarding Creating CTF Style Runes
New programmer here. I'm interested in creating a CTF style rune. For those that aren't familiar, a rune is an item you can pick up that will give you a special power (extra shot power, regeneration,...
Forum:
Approved Plugins
03-09-2008, 17:28
Replies:
690
Mapchooser4
Views:
463,567
Posted By
MarquisEXB
Re: Mapchooser4
Here's the error.
L 03/09/2008 - 17:28:08: Invalid CVAR pointer
L 03/09/2008 - 17:28:08: [AMXX] Displaying debug trace (plugin "mapchooser4.amxx")
L 03/09/2008 - 17:28:08: [AMXX] Run time error...
Forum:
Approved Plugins
03-09-2008, 17:26
Replies:
690
Mapchooser4
Views:
463,567
Posted By
MarquisEXB
Re: Mapchooser4
Just changed plugins.ini - looks like same error.
; Map related
nextmap.amxx ; displays next map in mapcycle
;mapchooser.amxx ; allows to vote for next map
mapchooser4.amxx debug...
Forum:
Approved Plugins
03-09-2008, 11:24
Replies:
690
Mapchooser4
Views:
463,567
Posted By
MarquisEXB
Re: Mapchooser4
Newbie here. HLDS on local windows PC. I tried with the original and a recompiled amxx. I'm not sure what I'm doing wrong. Getting this error (google returned nothing on mapchooser4 get_pcvar_num):
...
Showing results 1 to 24 of 24
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