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Search: Posts Made By: jasonfrog
Forum: Plugins 05-05-2015, 19:09
Replies: 79
Views: 35,947
Posted By jasonfrog
Re: [ANY] Grooveshark 1.2.5

http://grooveshark.io/
Forum: Plugins 11-17-2014, 06:20
Replies: 261
Views: 217,561
Posted By jasonfrog
Re: [TF2] MGEMod (v2.0.3, 4/19/13)

Yes, same here.

Any news on a fix for this?
Forum: Source Servers (SRCDS) 06-19-2014, 16:16
Replies: 12
Views: 4,240
Posted By jasonfrog
Re: TF2 - Latest update causing seg faults on Linux servers?

If you're running a custom content heavy server, then it might by due to stringtables getting full.

I'm seeing regular crashes due to "Engine error: Host_Error: Overflow error writing string table...
Forum: Unapproved Plugins 04-10-2014, 12:48
Replies: 72
Views: 29,478
Posted By jasonfrog
Re: [TF2] Sniper laser

Nice one.

How about adding a couple of client pref cookies to store laser state and colour for each player?
Forum: VSH / Freak Fortress 03-31-2014, 19:25
Replies: 57
Views: 19,925
Posted By jasonfrog
Re: [Subplugin] ServerCommandRage v1.1 (2013/04/13)

That's already supported.



Use this

"ability6"
{
"name" "rage_servercommand"
"arg1" "400" // Range (Range of effect of server command, only...
Forum: Plugins 11-22-2013, 06:29
Replies: 79
Views: 35,947
Posted By jasonfrog
Re: [ANY] Grooveshark 1.2.4

http://www.teamfortress.com/post.php?id=11931
Forum: Plugins 09-12-2013, 10:21
Replies: 5,058
Views: 2,597,163
Posted By jasonfrog
Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)

Cool, well that handles it, but no attempt to start the vote after a delay occurs. So the problem remains.

L 09/12/2013 - 14:47:24: [umc-endvote.smx] Starting an end of map vote.
L 09/12/2013 -...
Forum: General 09-12-2013, 08:00
Replies: 53
Views: 27,354
Posted By jasonfrog
Re: SourceMod Menu Generator (C# / .NET 2.0) (v1.0.0.1, 2013/04/05)

Minor typo/bug in MenuGeneratorForm.cs on line 338

codeBuilder.AppendLine("\tSetMenuPagination(menu, MENO_NO_PAGINATION);");
Should be MENU_NO_PAGINATION
Forum: VSH / Freak Fortress 07-11-2013, 04:49
Replies: 28
Views: 4,857
Posted By jasonfrog
Re: FF2 - 7/10/2013 update, server reboots on player connect

Working fine on Linux with...
SM: http://www.sourcemod.net/smdrop/1.5/sourcemod-1.5.0-hg3855-linux.tar.gz
TF2items: http://hg.limetech.org/projects/tf2items/tf2items_release/archive/tip.zip
Forum: TF2Items 07-10-2013, 20:17
Replies: 209
Views: 61,530
Posted By jasonfrog
Re: tf2items not working after today's update

He is on the case.

In the meantime, send him a beer! >> http://limetech.org/donate/
Forum: VSH / Freak Fortress 07-04-2013, 05:29
Replies: 28
Views: 8,170
Posted By jasonfrog
Re: Request: Slay Hale

L 07/03/2013 - 10:50:45: Info (map "vsh_saturnvalley") (file "errors_20130703.log")
L 07/03/2013 - 10:50:45: [SM] Native "IsClientConnected" reported: Client index 0 is invalid
L 07/03/2013 -...
Forum: VSH / Freak Fortress 07-01-2013, 18:38
Replies: 28
Views: 8,170
Posted By jasonfrog
Forum: VSH / Freak Fortress 06-29-2013, 16:38
Replies: 13
Views: 5,101
Posted By jasonfrog
Re: [Boss] MeeM

Yes, I realise that. It's just that this thread uses the [Boss] tag which is used for threads that have boss content. I appreciate that, with only a little knowledge, it would be easy for anyone to...
Forum: VSH / Freak Fortress 06-29-2013, 08:57
Replies: 13
Views: 5,101
Posted By jasonfrog
Re: [Boss] MeeM

Just to clarify, is this thread about sharing something or is it just saying look what I've got/done?
Forum: VSH / Freak Fortress 06-25-2013, 15:57
Replies: 28
Views: 8,170
Posted By jasonfrog
Re: Request: Slay Hale

There is was an issue with the FF2 version.
The plugin 3 posts up from here has been updated. Please use that for FF2.
Forum: VSH / Freak Fortress 06-25-2013, 10:23
Replies: 28
Views: 8,170
Posted By jasonfrog
Re: Request: Slay Hale

That's there to avoid errors in the case that the player has left the server since the AFK timer started, or that the player killed themselves/changed teams.

Here is a FF2 version that will also...
Forum: VSH / Freak Fortress 06-25-2013, 09:51
Replies: 28
Views: 8,170
Posted By jasonfrog
Re: Request: Slay Hale

Ok, finally gotten around to testing what I was doing. The problem was with how I was checking for button presses.

Attached is a working version, which now also supports bots.
(one cvar,...
Forum: VSH / Freak Fortress 06-25-2013, 05:22
Replies: 28
Views: 8,170
Posted By jasonfrog
Re: Request: Slay Hale

Thanks.

Ok, it was just a silly mistake by me where, for some reason, I had assumed that VSH_GetSaxtonHaleUserId() was returning the real player index.

The attached version should work.
...
Forum: VSH / Freak Fortress 06-24-2013, 05:41
Replies: 28
Views: 8,170
Posted By jasonfrog
Re: Request: Slay Hale

I've added log messages so that we can see what is going on. Please let me know what you see in the SM log.

EDIT:Now removed.
Forum: VSH / Freak Fortress 06-22-2013, 08:17
Replies: 28
Views: 8,170
Posted By jasonfrog
Re: Request: Slay Hale

Give this a go, if you like, although I've not tested it, as I don't have a VSH server.

It has one cvar "sm_hale_afk_time" which defaults to 15 seconds.

EDIT: Working version here ->...
Forum: VSH / Freak Fortress 05-07-2013, 05:25
Replies: 8
Views: 8,484
Posted By jasonfrog
Re: [Subplugin] Replace Projectile v1.0.1 (2013/05/06)

Many thanks for your advice and assistance. :) I'd been unable to reproduce the crash.


Ravensbro, please let me know how you get on with the version attached to this post. in the OP.

Updated...
Forum: VSH / Freak Fortress 05-06-2013, 17:15
Replies: 8
Views: 8,484
Posted By jasonfrog
Re: [Subplugin] Replace Projectile v1.0.1 (2013/05/06)

Any info on that crash? :)

What was the last working version for you? The one I gave you when it is just for rockets and pipes, or this one where you specify the projectile in the config?
Forum: VSH / Freak Fortress 05-06-2013, 10:52
Replies: 8
Views: 8,484
Posted By jasonfrog
Re: [Subplugin] Replace Projectile v1.0 (2013/05/05)

This definitely helps with model clipping. Many thanks. :)

Updated to v1.0.1
Forum: VSH / Freak Fortress 05-05-2013, 09:09
Replies: 10
Views: 8,640
Posted By jasonfrog
Re: [Plugin] Boss Toggle v1.0.1 (2013/04/13)

It's a problem to do with the sourcemod installation that you are using to compile. Are you sure it's complete? What version is it?

sound_from_player is referenced in freak_fortress_2.inc which...
Forum: VSH / Freak Fortress 05-05-2013, 07:44
Replies: 8
Views: 8,484
Posted By jasonfrog
[Subplugin] Replace Projectile v1.0.2 (2013/05/08)

Replace Projectile (Latest Version: v1.0.2)

This plugin allows the replacement and scaling of Boss projectiles.

Installation:

ff2_replaceprojectile.ff2 -> plugins/freaks/
...
Showing results 1 to 25 of 335

 
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