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Search: Posts Made By: Player 1
Forum: Plugins 02-02-2013, 11:48
Replies: 49
Views: 39,408
Posted By Player 1
Forum: Plugins 02-01-2013, 14:54
Replies: 49
Views: 39,408
Posted By Player 1
Re: [ANY] Log Connections

I also run windows with no problem like that, but you're right that slash probably shouldn't be there.
Forum: Plugins 12-10-2012, 19:57
Replies: 49
Views: 39,408
Posted By Player 1
Re: [ANY] Log Connections

There might be an issue with permissions on your server that is preventing SourceMod from creating a directory. Just manually create that path and it will work.
Forum: Scripting 12-02-2012, 20:17
Replies: 3
Views: 791
Posted By Player 1
Forum: Scripting 12-02-2012, 17:29
Replies: 3
Views: 791
Posted By Player 1
Multiple integers out of a string

I want to allow users to set HudText colors with a single Convar. I have the convar set to:
sm_warmup_text_color "21 238 211"
but it isn't working properly. my PrintToChat debug returns:
21
238...
Forum: Plugins 11-30-2012, 16:31
Replies: 49
Views: 39,408
Posted By Player 1
Re: [ANY] Log Connections

Well I just tested and (at least on Nuclear Dawn) players will be logged during map change when disconnecting on their own or for failing to download files or what have you.

You can tell from this...
Forum: Plugins 11-29-2012, 13:44
Replies: 49
Views: 39,408
Posted By Player 1
Re: [ANY] Log Connections

I'm sorry, I don't understand the first part, but the plugin will log players who disconnect during map change.



I didn't notice these functions before, thanks. LogToFileEx could simplify the...
Forum: Plugins 11-28-2012, 19:32
Replies: 49
Views: 39,408
Posted By Player 1
[ANY] Log Connections

Description:
This plugin logs players' connect and disconnect times along with their Name, SteamID, and IP Address to a text file at /sourcemod/logs/connections/ seperate from the server logs....
Forum: Plugins 10-23-2012, 10:13
Replies: 7
Views: 5,103
Posted By Player 1
Re: [ND] Squad Management

That's interesting, but since you can't use SourceMod menus while commanding I can't imagine how the commander would access that feature. Do you have any suggestions?
Forum: Plugins 10-21-2012, 21:16
Replies: 8
Views: 5,558
Posted By Player 1
Re: [ND] Warmup Round / Team Balancer

I've thoroughly tested the text and I don't see any problems, so something must be wrong on your end.
Forum: Plugins 10-21-2012, 13:50
Replies: 8
Views: 5,558
Posted By Player 1
Re: [ND] Warmup Round / Team Balancer

New version is posted msunovator.
Forum: Plugins 09-08-2012, 12:10
Replies: 5
Views: 4,153
Posted By Player 1
[ND] Surrender and Mutiny Votes - V1.3

Description:
If you've played Nuclear Dawn, you probably know how unreliable the surrender and mutiny voting can be. Sometimes a vote will freeze with one more 'yes' needed; sometimes a surrender...
Forum: Plugins 08-14-2012, 20:34
Replies: 0
Views: 2,069
Posted By Player 1
[ND] Commander Actions - V1.3

You may have noticed that 1Swat2KillThemAll's Commander Management (https://forums.alliedmods.net/showthread.php?p=1566735) has been causing server crashes for quite a while now, and it seems to be...
Forum: Plugins 07-13-2012, 19:06
Replies: 7
Views: 5,103
Posted By Player 1
Re: [ND] Squad Management

Ah, its probably the 33rd player messing up the temp ban array. But shouldn't cause any problems other than spam the logs.

I've uploaded a new version to fix this.
Forum: Scripting 07-12-2012, 23:00
Replies: 6
Views: 1,524
Posted By Player 1
Re: Keyvalues

Nevermind, I figured it out. Be sure to check the bools in KvGotoFirstSubKey and KvGotoNextKey if you're reading this.
So the "while" part of the do-while loop above needed to be this instead: ...
Forum: Scripting 07-12-2012, 16:34
Replies: 6
Views: 1,524
Posted By Player 1
Re: Keyvalues

Now I've run into another problem. I want to list the names of the keys under the map names, but after following this thread:
https://forums.alliedmods.net/showthread.php?t=184725
my function lists...
Forum: Scripting 07-12-2012, 12:19
Replies: 6
Views: 1,524
Posted By Player 1
Re: Keyvalues

Thanks for your help, both of you.
Forum: Scripting 07-11-2012, 22:50
Replies: 6
Views: 1,524
Posted By Player 1
Keyvalues

I'm indexing coordinates around the map for a teleport plugin and i'm having trouble setting up the keyvalues retrieval. I wrote a simple test plugin to try and read the value at
locations >...
Forum: Scripting 05-30-2012, 13:45
Replies: 2
Views: 982
Posted By Player 1
Forum: Scripting 05-30-2012, 13:23
Replies: 2
Views: 982
Posted By Player 1
Reading lines from txt file

I've read numerous threads saying this while loop will read every line of text, but for some reason I can only get it to read line 1.

GetCommanderUpVotes(client) {
decl...
Forum: Scripting 05-29-2012, 17:40
Replies: 18
Views: 3,183
Posted By Player 1
Re: Stuck in a loop

Alright, it seems to be working properly now.

Also, since CreateArray doesn't initialize data, try setting rank to -1 if a client slot is not in-game.and

new client;
while(!complete)...
Forum: Scripting 05-29-2012, 17:24
Replies: 18
Views: 3,183
Posted By Player 1
Re: Stuck in a loop

@11530
0 is returned if the rank cannot be found
You're right, I probably need to set to -1 if the client isn't in game.


@Leonardo
count is the rank I'm searching the array for. I can't use...
Forum: Scripting 05-29-2012, 16:45
Replies: 18
Views: 3,183
Posted By Player 1
Re: Stuck in a loop

No you're right 11530. It did work once with blodia's changes, then I reloaded the map to retest and it crashed again.
Forum: Scripting 05-29-2012, 16:29
Replies: 18
Views: 3,183
Posted By Player 1
Re: Stuck in a loop

Well, MaxClients+1 since the array slot is also the client index.
But yeah, thanks for pointing that out.
Forum: Scripting 05-29-2012, 16:17
Replies: 18
Views: 3,183
Posted By Player 1
Re: Stuck in a loop

That did it blodia. Thanks for your help everyone!
Showing results 1 to 25 of 37

 
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