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Posts Made By:
Player 1
Forum:
Plugins
02-02-2013, 11:48
Replies:
49
[ANY] Log Connections
Views:
39,408
Posted By
Player 1
Re: [ANY] Log Connections
Done.
Forum:
Plugins
02-01-2013, 14:54
Replies:
49
[ANY] Log Connections
Views:
39,408
Posted By
Player 1
Re: [ANY] Log Connections
I also run windows with no problem like that, but you're right that slash probably shouldn't be there.
Forum:
Plugins
12-10-2012, 19:57
Replies:
49
[ANY] Log Connections
Views:
39,408
Posted By
Player 1
Re: [ANY] Log Connections
There might be an issue with permissions on your server that is preventing SourceMod from creating a directory. Just manually create that path and it will work.
Forum:
Scripting
12-02-2012, 20:17
Replies:
3
Multiple integers out of a string
Views:
791
Posted By
Player 1
Re: Multiple integers out of a string
Right! Thanks so much
Forum:
Scripting
12-02-2012, 17:29
Replies:
3
Multiple integers out of a string
Views:
791
Posted By
Player 1
Multiple integers out of a string
I want to allow users to set HudText colors with a single Convar. I have the convar set to:
sm_warmup_text_color "21 238 211"
but it isn't working properly. my PrintToChat debug returns:
21
238...
Forum:
Plugins
11-30-2012, 16:31
Replies:
49
[ANY] Log Connections
Views:
39,408
Posted By
Player 1
Re: [ANY] Log Connections
Well I just tested and (at least on Nuclear Dawn) players will be logged during map change when disconnecting on their own or for failing to download files or what have you.
You can tell from this...
Forum:
Plugins
11-29-2012, 13:44
Replies:
49
[ANY] Log Connections
Views:
39,408
Posted By
Player 1
Re: [ANY] Log Connections
I'm sorry, I don't understand the first part, but the plugin will log players who disconnect during map change.
I didn't notice these functions before, thanks. LogToFileEx could simplify the...
Forum:
Plugins
11-28-2012, 19:32
Replies:
49
[ANY] Log Connections
Views:
39,408
Posted By
Player 1
[ANY] Log Connections
Description:
This plugin logs players' connect and disconnect times along with their Name, SteamID, and IP Address to a text file at /sourcemod/logs/connections/ seperate from the server logs....
Forum:
Plugins
10-23-2012, 10:13
Replies:
7
[ND] Squad Management
Views:
5,103
Posted By
Player 1
Re: [ND] Squad Management
That's interesting, but since you can't use SourceMod menus while commanding I can't imagine how the commander would access that feature. Do you have any suggestions?
Forum:
Plugins
10-21-2012, 21:16
Replies:
8
[ND] Warmup Round / Team Balancer - V1.2.4
Views:
5,558
Posted By
Player 1
Re: [ND] Warmup Round / Team Balancer
I've thoroughly tested the text and I don't see any problems, so something must be wrong on your end.
Forum:
Plugins
10-21-2012, 13:50
Replies:
8
[ND] Warmup Round / Team Balancer - V1.2.4
Views:
5,558
Posted By
Player 1
Re: [ND] Warmup Round / Team Balancer
New version is posted msunovator.
Forum:
Plugins
09-08-2012, 12:10
Replies:
5
[ND] Surrender and Mutiny Votes - V1.3
Views:
4,153
Posted By
Player 1
[ND] Surrender and Mutiny Votes - V1.3
Description:
If you've played Nuclear Dawn, you probably know how unreliable the surrender and mutiny voting can be. Sometimes a vote will freeze with one more 'yes' needed; sometimes a surrender...
Forum:
Plugins
08-14-2012, 20:34
Replies:
0
[ND] Commander Actions - V1.3
Views:
2,069
Posted By
Player 1
[ND] Commander Actions - V1.3
You may have noticed that 1Swat2KillThemAll's Commander Management (https://forums.alliedmods.net/showthread.php?p=1566735) has been causing server crashes for quite a while now, and it seems to be...
Forum:
Plugins
07-13-2012, 19:06
Replies:
7
[ND] Squad Management
Views:
5,103
Posted By
Player 1
Re: [ND] Squad Management
Ah, its probably the 33rd player messing up the temp ban array. But shouldn't cause any problems other than spam the logs.
I've uploaded a new version to fix this.
Forum:
Scripting
07-12-2012, 23:00
Replies:
6
Keyvalues
Views:
1,524
Posted By
Player 1
Re: Keyvalues
Nevermind, I figured it out. Be sure to check the bools in KvGotoFirstSubKey and KvGotoNextKey if you're reading this.
So the "while" part of the do-while loop above needed to be this instead: ...
Forum:
Scripting
07-12-2012, 16:34
Replies:
6
Keyvalues
Views:
1,524
Posted By
Player 1
Re: Keyvalues
Now I've run into another problem. I want to list the names of the keys under the map names, but after following this thread:
https://forums.alliedmods.net/showthread.php?t=184725
my function lists...
Forum:
Scripting
07-12-2012, 12:19
Replies:
6
Keyvalues
Views:
1,524
Posted By
Player 1
Re: Keyvalues
Thanks for your help, both of you.
Forum:
Scripting
07-11-2012, 22:50
Replies:
6
Keyvalues
Views:
1,524
Posted By
Player 1
Keyvalues
I'm indexing coordinates around the map for a teleport plugin and i'm having trouble setting up the keyvalues retrieval. I wrote a simple test plugin to try and read the value at
locations >...
Forum:
Scripting
05-30-2012, 13:45
Replies:
2
Reading lines from txt file
Views:
982
Posted By
Player 1
Re: Reading lines from txt file
Ah.. thanks
Forum:
Scripting
05-30-2012, 13:23
Replies:
2
Reading lines from txt file
Views:
982
Posted By
Player 1
Reading lines from txt file
I've read numerous threads saying this while loop will read every line of text, but for some reason I can only get it to read line 1.
GetCommanderUpVotes(client) {
decl...
Forum:
Scripting
05-29-2012, 17:40
Replies:
18
Stuck in a loop
Views:
3,183
Posted By
Player 1
Re: Stuck in a loop
Alright, it seems to be working properly now.
Also, since CreateArray doesn't initialize data, try setting rank to -1 if a client slot is not in-game.and
new client;
while(!complete)...
Forum:
Scripting
05-29-2012, 17:24
Replies:
18
Stuck in a loop
Views:
3,183
Posted By
Player 1
Re: Stuck in a loop
@11530
0 is returned if the rank cannot be found
You're right, I probably need to set to -1 if the client isn't in game.
@Leonardo
count is the rank I'm searching the array for. I can't use...
Forum:
Scripting
05-29-2012, 16:45
Replies:
18
Stuck in a loop
Views:
3,183
Posted By
Player 1
Re: Stuck in a loop
No you're right 11530. It did work once with blodia's changes, then I reloaded the map to retest and it crashed again.
Forum:
Scripting
05-29-2012, 16:29
Replies:
18
Stuck in a loop
Views:
3,183
Posted By
Player 1
Re: Stuck in a loop
Well, MaxClients+1 since the array slot is also the client index.
But yeah, thanks for pointing that out.
Forum:
Scripting
05-29-2012, 16:17
Replies:
18
Stuck in a loop
Views:
3,183
Posted By
Player 1
Re: Stuck in a loop
That did it blodia. Thanks for your help everyone!
Showing results 1 to 25 of 37
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