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Forum: Plugin/Gameplay Ideas and Requests Yesterday, 09:57
Replies: 4
Views: 601
Posted By Silvers
Re: [l4d2] Shove Players

Released: [L4D & L4D2] Survivor Shove (https://forums.alliedmods.net/showthread.php?t=318694)
Forum: Plugins Yesterday, 09:56
Replies: 3
Views: 214
Posted By Silvers
[L4D & L4D2] Survivor Shove (1.0) [15-Sep-2019]

Related Plugins:

[L4D & L4D2] Molotov Shove (https://forums.alliedmods.net/showthread.php?t=187941)
[L4D & L4D2] Pipebomb Shove (https://forums.alliedmods.net/showthread.php?t=188066)
[L4D2]...
Forum: Trash 09-13-2019, 17:39
Replies: 1
Views: 174
Posted By Silvers
Re: left 4 dead server, entry of steam and non-steam users (linux)

1038 is latest. Non-steam is not supported here. Bye.
Forum: Plugin/Gameplay Ideas and Requests 09-12-2019, 14:50
Replies: 4
Views: 601
Posted By Silvers
Re: [l4d2] Shove Players

I could make if you want.. very simple plugin. Stumble players gamedata SDKCall on player shove event. I need some more ideas so I can get to 100 plugins released lol.

Edit: actually not even...
Forum: Plugins 09-11-2019, 14:56
Replies: 35
Views: 17,359
Posted By Silvers
Forum: Plugins 09-10-2019, 14:00
Replies: 163
Views: 83,713
Posted By Silvers
Re: [L4D & L4D2] Hats (1.16) [02-Aug-2019]

// Prevent pre-caching models on these maps, separate by commas (no spaces). Enabling plugin on these maps will crash the server.
l4d_hats_precache "c1m3_mall"



Please let me know which other...
Forum: Plugins 09-10-2019, 10:48
Replies: 16
Views: 3,916
Posted By Silvers
Forum: Plugins 09-10-2019, 10:17
Replies: 35
Views: 17,359
Posted By Silvers
Re: [L4D2] Respawn Rescue Closet (1.1) [14-Jun-2015]

Try this, it executes a vscript setting cm_AllowSurvivorRescue to 1.
Forum: Plugins 09-10-2019, 09:10
Replies: 163
Views: 83,713
Posted By Silvers
Re: [L4D & L4D2] Hats (1.16) [02-Aug-2019]

https://forums.alliedmods.net/showthread.php?p=607079
Forum: Plugins 09-05-2019, 17:57
Replies: 18
Views: 1,796
Posted By Silvers
Re: [ANY] Neon Beams (1.0) [20-Aug-2019]

Thank you! I'll add to the preset post above!



Edit: It is possible to create animated signs by using temporary beams, however I would recommend someone creates a 3rd party plugin using the...
Forum: Plugins 09-05-2019, 17:54
Replies: 16
Views: 1,532
Posted By Silvers
Re: [L4D2] Helms Deep Patch (VPK Maker) (1.0.4) [24-Aug-2019]

The VPKs fix the baseban error.

Edit: Ignore my previous message. That error means the VPKs were not loaded, another server restart should fix it.
Forum: Plugins 08-29-2019, 17:37
Replies: 163
Views: 83,713
Posted By Silvers
Re: [L4D & L4D2] Hats (1.16) [02-Aug-2019]

Well I don't know, supposed to be removed when dead, and not spawn unless alive on survivor team. Stupid game.
Forum: Plugins 08-29-2019, 17:08
Replies: 163
Views: 83,713
Posted By Silvers
Re: [L4D & L4D2] Hats (1.16) [02-Aug-2019]

Yeah c1m3 the most prominent and a few other maps have an issue which display random models for various entities created regardless of which plugin, this is because there are too many models being...
Forum: Scripting 08-28-2019, 18:47
Replies: 8
Views: 728
Posted By Silvers
Re: How to check if a client is a bot?

IsFakeClient (https://sm.alliedmods.net/new-api/clients/IsFakeClient)
Forum: Plugins 08-28-2019, 14:37
Replies: 9
Views: 1,317
Posted By Silvers
Re: [L4D2]Witch Adrenaline Booster

for all intents and purposes they're the same.
Forum: Plugin/Gameplay Ideas and Requests 08-28-2019, 10:59
Replies: 4
Views: 401
Posted By Silvers
Re: [L4D2]Plugin edit / help requests

Again you're cross-posting.. stop. Post in the original plugin thread. Also use the PHP tags instead of CODE, and if you're attaching the same source then why post the source in the thread too.
Forum: Plugin/Gameplay Ideas and Requests 08-27-2019, 18:07
Replies: 5
Views: 319
Posted By Silvers
Re: [L4D2]Plugin edit / help requests

Stop cross-posting, use the original thread and have patience for the author to reply.

https://forums.alliedmods.net/misc.php?do=showrules


https://forums.alliedmods.net/showthread.php?t=234443
Forum: Plugins 08-27-2019, 07:41
Replies: 28
Views: 5,957
Posted By Silvers
Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.1.1) [09-Jun-2019]

Could you upload or PM me the config (if you want to keep private) you're using please.

I have no idea why this would segfault, only thing I could think would be bad config data, something the...
Forum: Plugins 08-27-2019, 07:25
Replies: 18
Views: 1,796
Posted By Silvers
Re: [ANY] Neon Beams (1.1) [22-Aug-2019]

Replace the "NeonBeams_TempMap" line with:

// Team Color bullets
int color = 0xFF; // red
if( GetClientTeam(client) == 3 )
color = 0xFF0000; // blue
NeonBeams_TempMap(color, vEye,...
Forum: Plugins 08-26-2019, 17:53
Replies: 18
Views: 1,796
Posted By Silvers
Re: [ANY] Neon Beams (1.1) [22-Aug-2019]

Painting and saving to map, yeah. The code is commented out but there, search "For Testing: Uncomment to save painting data to map config" and put // at the start of the line. You'll have to...
Forum: Plugins 08-25-2019, 02:29
Replies: 28
Views: 5,957
Posted By Silvers
Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.1.1) [09-Jun-2019]

Conflicts:

[EXTENSION] Melee Spawn Control (https://forums.alliedmods.net/showthread.php?t=222535) is replaced by this plugin.
For maps with custom melee weapons, add a section for that map and...
Forum: Plugins 08-25-2019, 01:57
Replies: 16
Views: 1,532
Posted By Silvers
Re: [L4D2] Helms Deep Patch (VPK Maker) (1.0.4) [24-Aug-2019]

VScript File Replacer (https://forums.alliedmods.net/showthread.php?t=318024) supersedes "Helms Deep Sourcemod Enabler", it does the same and more.



This happens because the mission.txt is...
Forum: Plugins 08-24-2019, 12:52
Replies: 16
Views: 1,532
Posted By Silvers
Re: [L4D2] Helms Deep Patch (VPK Maker) (1.0.4) [24-Aug-2019]

Updated.

Also bump for anyone who uses this map and hasn't fixed the malicious additions.
Forum: Plugins 08-24-2019, 11:56
Replies: 18
Views: 1,796
Posted By Silvers
Re: [ANY] Neon Beams (1.1) [22-Aug-2019]

Thanks, just uploaded.




The way it's written certain parts of the code expect the server to be index 0, so it will fail somewhere. I've read many times that SourceMod doesn't fully support...
Forum: Plugins 08-24-2019, 06:55
Replies: 18
Views: 1,796
Posted By Silvers
Re: [ANY] Neon Beams (1.1) [22-Aug-2019]

Thank you!

I have updated the list of Known Issues, specifically:
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