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Forum: Plugins 12-26-2018, 02:21
Replies: 34
Views: 32,535
Posted By hmmmmm
Re: [CSGO] Trigger_push Fix

Cool, I'll update my original comment.
Forum: Plugins 12-25-2018, 06:31
Replies: 34
Views: 32,535
Posted By hmmmmm
Re: [CSGO] Trigger_push Fix

Might be due to the fact that the plugin doesn't take into account parent rotations. Try using the version I've attached which uses m_angAbsRotation rather than m_angRotation and let me know if it...
Forum: Plugins 12-23-2018, 02:56
Replies: 34
Views: 32,535
Posted By hmmmmm
Re: [CSGO] Trigger_push Fix

You're running this on CS:GO right?
Forum: Plugins 12-07-2018, 01:23
Replies: 34
Views: 32,535
Posted By hmmmmm
Re: [CSGO] Trigger_push Fix

The latest CS:GO update broke the gamedata from the edited version of the plugin. I've edited my post to include the updated gamedata. Thanks to rio for finding the updated gamedata.
Forum: Plugins 06-13-2018, 21:48
Replies: 34
Views: 32,535
Posted By hmmmmm
Re: [CSGO] Trigger_push Fix

I've edited my version to have better filter checks by using the internal CBaseTrigger:: PassesTriggerFilters game function which means that it will account for all types of filters, but this also...
Forum: Plugins 11-20-2017, 09:42
Replies: 34
Views: 32,535
Posted By hmmmmm
Re: [CSGO] Trigger_push Fix

I've made some minor edits/fixes to the fix so it resembles the original SDK code more, which has some special cases, and also applies the laggedmovement fix I mentioned above. Changes aren't that...
Forum: Plugins 07-30-2017, 03:49
Replies: 34
Views: 32,535
Posted By hmmmmm
Re: [CSGO] Trigger_push Fix

You should scale by laggedmovementvalue as well. When in slowmotion styles in bhop, you go up just as fast as you would in normal.

e.g. ScaleVector(vecAbsDir, GetEntPropFloat(other, Prop_Data,...
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