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Search: Posts Made By: Neeeeeeeeeel.-
Forum: General 01-29-2021, 06:02
Replies: 1
Views: 478
Posted By Neeeeeeeeeel.-
Re: Editar modo Base Builder

If you don't speak english I would suggest you to go to a Spanish support forum. You will find a link on my signature.
Forum: General 01-18-2021, 04:33
Replies: 9
Views: 931
Posted By Neeeeeeeeeel.-
Re: decompiling amxx files

But it's still possible to change plugins behaviour from the binnary (amxx) if you know what you are doing. But that's a more advanced field so you better understand the basics first.
Forum: General 01-12-2021, 07:53
Replies: 5
Views: 859
Posted By Neeeeeeeeeel.-
Re: DDoS protection solutions?

How can you know that?
Is your dedicated server on a datacenter or is it running with a residential connection?

1. If it is a datacenter: Ask your provider to give you support.

2. If it's a...
Forum: General 01-04-2021, 08:41
Replies: 13
Views: 1,114
Posted By Neeeeeeeeeel.-
Re: Help Anti DDOS ?

I missed that one. My apologies!
Forum: General 01-04-2021, 07:54
Replies: 13
Views: 1,114
Posted By Neeeeeeeeeel.-
Re: Help Anti DDOS ?

You can't be sure he is running a non-steam server because he wanted to ban a person by it's IP.
Forum: General 01-04-2021, 06:51
Replies: 13
Views: 1,114
Posted By Neeeeeeeeeel.-
Re: Help Anti DDOS ?

How can you know that?


Is your dedicated server on a datacenter or is it running with a residential connection?

1. If it is a datacenter: Ask your provider to give you support.

2. If it's...
Forum: Module Coding 09-11-2020, 08:08
Replies: 4
Views: 2,784
Posted By Neeeeeeeeeel.-
Re: How to unlock commands from modules

I still can't get what you are trying to do. Plus last official version of ZP is 5, written in pawn not C++ so saying ZP 6.2 and pasting full source it's not helpful at all
Forum: Module Coding 09-09-2020, 05:43
Replies: 4
Views: 2,784
Posted By Neeeeeeeeeel.-
Re: How to unlock commands from modules

What do you want to achieve exactly?
Forum: Source Servers (SRCDS) 05-04-2020, 07:29
Replies: 8
Views: 1,150
Posted By Neeeeeeeeeel.-
Re: Server VPS

Definitely better? There are hundreds of models and generations of "i7" model (also for Xeon, which is server-specific model), just by i7 you don't know if the processor will or will not fit the...
Forum: Scripting Help 08-08-2019, 13:40
Replies: 12
Views: 1,016
Posted By Neeeeeeeeeel.-
Re: How To Register A Separate plugin.ini?

You can load specific plugins for specific map prefix or map name. More info: https://wiki.alliedmods.net/Configuring_AMX_Mod_X#Map_Specific_Plugins
Forum: General 01-04-2019, 12:16
Replies: 3
Views: 677
Posted By Neeeeeeeeeel.-
Re: Server doesnt create csstats.dat

Maybe the user runnnig your HLDS process has no permissions to create new files.
Forum: General 12-19-2018, 14:40
Replies: 147
Views: 40,465
Posted By Neeeeeeeeeel.-
Re: [Editor] Sublime AMXX-Editor v2.2

You are right. I thought there were some updates on 1.8.2 but no.
Forum: General 12-17-2018, 12:14
Replies: 147
Views: 40,465
Posted By Neeeeeeeeeel.-
Re: [Editor] Sublime AMXX-Editor v2.2

You should update your compiler
Forum: General 12-13-2018, 11:50
Replies: 5
Views: 1,019
Posted By Neeeeeeeeeel.-
Re: Local game and AMX Mod X

AFAIK AMXX works better with metamod-p version.
Forum: General 12-13-2018, 09:52
Replies: 5
Views: 1,019
Posted By Neeeeeeeeeel.-
Re: Local game and AMX Mod X

Show your liblist.gam

Edit: iceeedr won this time xD
Forum: Scripting Help 12-11-2018, 13:21
Replies: 4
Views: 688
Posted By Neeeeeeeeeel.-
Re: Click in motd

As KliPPy said, the module itself is running its own HTTP server on port 80 which answers to some basic GET requests.
Forum: Scripting Help 12-11-2018, 12:52
Replies: 11
Views: 1,379
Posted By Neeeeeeeeeel.-
Re: real time light entities

Maybe 2 lights in the same point with different EOL times.
Forum: General 12-11-2018, 08:47
Replies: 2
Views: 603
Posted By Neeeeeeeeeel.-
Re: CSGO in-server chat causing server lag

Disable all your plugins and try again.
Forum: Module Coding 12-10-2018, 15:06
Replies: 1,500
Views: 718,637
Posted By Neeeeeeeeeel.-
Re: Module: Orpheu (v2.6.3)

The signature of bytes is probably outdated. You can update it following this tutorial (https://forums.alliedmods.net/showthread.php?t=147998)
Forum: General 12-07-2018, 15:36
Replies: 8
Views: 1,181
Posted By Neeeeeeeeeel.-
Re: FATAL ERROR (shutting down): ED_Alloc: no free edicts

The maximun number of entities is client-side and hardcoded.

You may find more details here (https://github.com/ValveSoftware/halflife/issues/12)
Forum: General 12-06-2018, 13:16
Replies: 8
Views: 1,181
Posted By Neeeeeeeeeel.-
Re: FATAL ERROR (shutting down): ED_Alloc: no free edicts

AFAIK that's because of too many entities on the map.
Forum: Code Snippets/Tutorials 11-26-2018, 09:47
Replies: 28
Views: 10,439
Posted By Neeeeeeeeeel.-
Re: Artificial intelligence (neural networks)

Interesting topic. I agree with Bugsy that you should create a demostration plugin or something useful to show it's potential and motivate devs to use it.
Forum: Module Coding 11-26-2018, 09:43
Replies: 10
Views: 3,280
Posted By Neeeeeeeeeel.-
Re: Delete

If you solved it, why did you delete your post? It should stay as you posted and you also post the solution. If anyone has the same problem, may find your thread and solve it by himself without...
Forum: Module Coding 11-22-2018, 13:27
Replies: 10
Views: 3,280
Posted By Neeeeeeeeeel.-
Re: Server Crahsed after i compiled module to .dll

Crashed or freezed? Isn't the same thing.
Forum: Off-Topic 11-20-2018, 09:48
Replies: 2
Views: 439
Posted By Neeeeeeeeeel.-
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