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Search: Posts Made By: SoulSharD
Forum: Scripting 11-07-2015, 09:32
Replies: 2
Views: 566
Posted By SoulSharD
Re: Playbackrate of animations

Not certain if this'll work, but perhaps try this instead.


SetVariantFloat(2.0); // Double animation speed.
AcceptEntityInput(iPvm, "SetPlaybackRate");
Forum: Scripting 11-06-2015, 16:07
Replies: 2
Views: 340
Posted By SoulSharD
Re: Block pan sound

You can replace the sound with 'misc/null.wav'

Format(sound, sizeof(sound), "misc/null.wav");
return Plugin_Changed;
Forum: Scripting 11-05-2015, 15:34
Replies: 10
Views: 1,345
Posted By SoulSharD
Re: StrEquals not working

StrEqual is case sensitive by default, is it possible that SteamId and g_szSteamID are different in terms of upper and lower case letters?
Forum: Scripting 10-16-2015, 17:37
Replies: 20
Views: 1,365
Posted By SoulSharD
Re: Could you give me feedback on my plugin?

Looks nicely written to me.

One point, although there is absolutely NOTHING wrong with this: there's more comments than code. :P
Again, nothing wrong with that, very useful for someone who's...
Forum: Scripting 10-11-2015, 18:05
Replies: 11
Views: 1,090
Posted By SoulSharD
Re: Freeze Terrorist

Oh, nevermind.
Forum: Scripting 10-11-2015, 18:01
Replies: 11
Views: 1,090
Posted By SoulSharD
Re: Freeze Terrorist

PerformBlind(client, target, amount);
Client is the one who executed the blind. The target is the player who receives the blind. The amount is how much vision the target has.
Forum: Scripting 10-07-2015, 14:45
Replies: 12
Views: 985
Posted By SoulSharD
Re: Building a Top10 List

Use KeyValues for storing key values.
Forum: Scripting 09-25-2015, 04:39
Replies: 7
Views: 6,755
Posted By SoulSharD
Re: Difference SteamID?

I was advising him to use GetClientAuthId, as GetClientAuthString is marked as deprecated.
Forum: Scripting 09-24-2015, 06:29
Replies: 7
Views: 6,755
Posted By SoulSharD
Re: Difference SteamID?

Use GetClientAuthId (https://sm.alliedmods.net/api/index.php?fastload=show&id=1100&) instead of GetClientAuthString.

This way you can define what type of ID you want using:


AuthId_Steam2,...
Forum: Scripting 09-16-2015, 07:23
Replies: 5
Views: 483
Posted By SoulSharD
Re: Help on code pls

exec_TakeWeapon(player1, player2)
{
g_iWeapon[player2] = GetPlayerWeaponSlot(player2, 0);
if (g_iWeapon[player2] == -1) { return; }

new String:szClassID[64];
...
Forum: Scripting 09-16-2015, 04:47
Replies: 5
Views: 483
Posted By SoulSharD
Re: Help on code pls

Remember to use ResetPack() (https://sm.alliedmods.net/api/index.php?fastload=show&id=173&) before reading any pack data.
Forum: Scripting 08-31-2015, 14:29
Replies: 11
Views: 1,744
Posted By SoulSharD
Re: [TF2] Make a completely custom projectile that hits players and the world

I don't think you quite understood Chdata's question.
Forum: Scripting 08-30-2015, 06:52
Replies: 6
Views: 556
Posted By SoulSharD
Re: TF2 Crits Control?

That is EXACTLY what you need to do. I don't know why you didn't try that first.
Forum: Scripting 08-29-2015, 13:43
Replies: 2
Views: 408
Posted By SoulSharD
Re: [TF2] Long Sound(Emiting..)

I'm afraid you'll have to explain yourself a little more, from what I can vaguely understand a longer sound file isn't emitting?

Have you made sure it's the correct file format, and the bit rates...
Forum: Scripting 08-29-2015, 06:05
Replies: 8
Views: 988
Posted By SoulSharD
Re: [TF2 MvM] Destroy/Edit The Tank via SM

I wonder if setting SDKHooks_TakeDamage to a negative value would actually add health...
Forum: Scripting 08-28-2015, 08:50
Replies: 10
Views: 990
Posted By SoulSharD
Re: Editing door entity?

Well you might try some trial and error, see which one gives the effect you want.

I'm not sure what you're trying to achieve, as the very concept of a door is supposed to block things from going...
Forum: Scripting 08-28-2015, 08:04
Replies: 7
Views: 1,050
Posted By SoulSharD
Re: Recreate TF2's Amputator taunt effect

55 = "Automatically adds condition 20 and 21 and causes the player and every nearby teammate to begin gaining health as if being healed by the Amputator. The player gets the credit for any healing...
Forum: Scripting 08-27-2015, 12:26
Replies: 7
Views: 1,050
Posted By SoulSharD
Re: Recreate TF2's Amputator taunt effect

Isn't condition 55 what you're looking for?
Forum: Scripting 08-27-2015, 06:28
Replies: 10
Views: 990
Posted By SoulSharD
Re: Editing door entity?

You want DispatchKeyValue, not AcceptEntityInput.


DispatchKeyValue(entity, "ignoredebris", "0");
Forum: Scripting 08-23-2015, 17:24
Replies: 5
Views: 674
Posted By SoulSharD
Re: tf_objective_resource entity index

I doubt it'll change during map time.

However, all entities are reset on round start, so I'd move the 'FindEntityByClassname' to a round_start event just to be sure.
Forum: Scripting 08-22-2015, 18:47
Replies: 4
Views: 356
Posted By SoulSharD
Re: How to store information in a database.

https://wiki.alliedmods.net/SQL_%28SourceMod_Scripting%29

Ta da!
Forum: Scripting 08-22-2015, 13:48
Replies: 6
Views: 1,705
Posted By SoulSharD
Re: SourceMod and Mapping - Controlling entities in the map?

Dumping the datamaps and netprops will show all the props you can use on that entity.
It also displays the keyvalue equivalent of that prop. For example:

m_iInitialTeamNum (Save|Key|Input)(4...
Forum: Scripting 08-22-2015, 08:15
Replies: 4
Views: 455
Posted By SoulSharD
Re: help with command params

GetCmdArg (https://sm.alliedmods.net/api/index.php?fastload=show&id=473&)

?
Forum: Scripting 08-22-2015, 07:46
Replies: 15
Views: 1,276
Posted By SoulSharD
Re: Reccomend the best TF2 scripter in this forum

Please don't PM me concerning matters that I don't care about.
Forum: Scripting 08-21-2015, 06:19
Replies: 18
Views: 5,202
Posted By SoulSharD
Re: [TF2] Spawning Pass Time ball?

*cough* tf_weapon_passtime_gun *cough*

Though I have no idea if it'll work without the passtime_logic entity.

There's also these:

Member: m_bHasPasstimeBall (type integer)
Member:...
Showing results 1 to 25 of 74

 
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