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Posts Made By:
thezolotoi
Forum:
Scripting Help
08-20-2021, 08:20
Replies:
1
A problem with pev_angles and pev_v_angle
Views:
700
Posted By
thezolotoi
Re: A problem with pev_angles and pev_v_angle
In this variable aDataCamers[CAMERA_ID] = g_iGrabEntityId;
Forum:
Scripting Help
08-20-2021, 08:18
Replies:
1
A problem with pev_angles and pev_v_angle
Views:
700
Posted By
thezolotoi
A problem with pev_angles and pev_v_angle
I have a code to change the side the entity is looking at
new iOrigin[3], Float:vecOrigin[3];
get_user_origin(pPlayer, iOrigin, Origin_AimEndEyes);
IVecFVec(iOrigin, vecOrigin);...
Forum:
Scripting Help
04-19-2021, 03:40
Replies:
10
How can I make NPCs avoid obstacles ?
Views:
1,635
Posted By
thezolotoi
Re: How can I make NPCs avoid obstacles ?
Hello, how can I get my npc to use this include for moving? Tried to understand the example, but could not.
Checking the forum, I found a function so that the entity could jump over small obstacles,...
Forum:
Scripting Help
04-17-2021, 08:39
Replies:
2
Help convert from engine to fakemete
Views:
505
Posted By
thezolotoi
Help convert from engine to fakemete
Hi, help me pls)
My code:
//
Plugin init:
register_touch("worldspawn", "ent_creeper", "touch_wall");
register_touch("func_brush", "ent_creeper", "touch_wall");
...
Forum:
Scripting Help
04-17-2021, 05:47
Replies:
10
How can I make NPCs avoid obstacles ?
Views:
1,635
Posted By
thezolotoi
Re: How can I make NPCs avoid obstacles ?
More details?
Forum:
Scripting Help
04-17-2021, 02:49
Replies:
10
How can I make NPCs avoid obstacles ?
Views:
1,635
Posted By
thezolotoi
How can I make NPCs avoid obstacles ?
Hi I have a very stupid npc entity that can only follow the player, but for example he cannot climb stairs or avoid obstacles. How can I teach him this?
Create NPC
new iEntity =...
Forum:
Scripting Help
04-16-2021, 16:14
Replies:
2
Random player inside the sphere
Views:
527
Posted By
thezolotoi
Random player inside the sphere
Hello, help me to choose a random player who is inside the sphere.
I create a sphere like this:
new iVictim = 0;
while((iVictim = engfunc(EngFunc_FindEntityInSphere, origin1, origin2, 400.0)))...
Showing results 1 to 7 of 7
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