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Posts Made By:
TESLA-X4
Forum:
Plugin/Gameplay Ideas and Requests
06-28-2012, 01:40
Replies:
6
Admin Full Server connect increase slots
Views:
2,085
Posted By
TESLA-X4
Re: Admin Full Server connect increase slots
It can be done with the stock reserved slots plugin provided with SourceMod, but not quite the way you would expect. Instead of adding slots, it hides some, so a 32 slot server with 2 reserved slots...
Forum:
Scripting
12-28-2011, 03:32
Replies:
11
Check Flashlight
Views:
2,839
Posted By
TESLA-X4
Re: Check Flashlight
It doesn't work because there's no code for it.
From the SDK:
virtual bool IsIlluminatedByFlashlight( CBaseEntity *pEntity, float *flReturnDot ) {return false; }Unless there's an...
Forum:
Scripting
12-26-2010, 21:41
Replies:
26
Bouncing Props?
Views:
9,977
Posted By
TESLA-X4
Re: Bouncing Props?
What you're looking for is governed by vphysics. Get the material index (IPhysicsObject::GetMaterialIndex()) of a prop_combine_ball (iirc it was 4) and apply it to the target prop...
Forum:
Metamod:Source Plugins
01-12-2010, 00:25
Replies:
480
D-FENS - Patch for upload/download server file exploit. (Updated 05-10-2010)
Views:
252,906
Posted By
TESLA-X4
Re: D-FENS - Patch for upload/download server file exploit. (Updated 11-29-2009)
Maybe creating a subfolder with a cryptic name inside the plugins folder (not in the 'disabled' folder, of course) and moving the KAC plugin in there would work? SourceMod will continue loading any...
Forum:
Scripting
01-09-2010, 01:41
Replies:
17
How to get an inlined models full path?
Views:
3,449
Posted By
TESLA-X4
Re: How to get an inlined models full path?
Well it's not impossible, but it is very tedious since you would have to do it manually for every single map. You could search for an appropriate brush entity in Hammer, then tile it to have a...
Forum:
Scripting
01-08-2010, 13:02
Replies:
17
How to get an inlined models full path?
Views:
3,449
Posted By
TESLA-X4
Re: How to get an inlined models full path?
Not that I know of - the worldspawn itself is one huge model, and since skyboxes are usually constructed out of world brushes (else they'd leak like crazy, lol), they're part of worldspawn.
I can...
Forum:
Scripting
01-08-2010, 05:14
Replies:
17
How to get an inlined models full path?
Views:
3,449
Posted By
TESLA-X4
Re: How to get an inlined models full path?
Then sadly you can't, since the same identifier will reference an entirely different shape on another map =(
Forum:
Scripting
01-08-2010, 02:08
Replies:
11
Check Flashlight
Views:
2,839
Posted By
TESLA-X4
Re: Check Flashlight
Or you can check the player's m_fEffects offset, if it's 0, the player's flashlight is off, and if it's 4, the player's flashlight is on. You can also force it on or off by setting the data to the...
Forum:
Metamod:Source Plugins
01-08-2010, 02:05
Replies:
480
D-FENS - Patch for upload/download server file exploit. (Updated 05-10-2010)
Views:
252,906
Posted By
TESLA-X4
Re: D-FENS - Patch for upload/download server file exploit. (Updated 11-29-2009)
Change it to this:
"file" "addons/d-fens/bin/dfens_mm_i486_og.so"
Forum:
Scripting
01-07-2010, 22:05
Replies:
17
How to get an inlined models full path?
Views:
3,449
Posted By
TESLA-X4
Re: How to get an inlined models full path?
Brush (http://developer.valvesoftware.com/wiki/Brush) models are map-specific. The model referenced by *5 in one map, for example, will be entirely different from the model referenced by the same...
Forum:
Scripting
01-06-2010, 12:26
Replies:
17
How to get an inlined models full path?
Views:
3,449
Posted By
TESLA-X4
Re: How to get an inlined models full path?
Model names with *<number> are brush models.
Forum:
General
12-25-2009, 23:24
Replies:
2
Can't uninstall Infected Bots plugin
Views:
1,048
Posted By
TESLA-X4
Re: Can't uninstall Infected Bots plugin
I don't know why you're getting it, but post your list of plugins, we might be able to figure out why it's doing that. The command's sm plugins list.
Forum:
General
12-25-2009, 23:16
Replies:
1
Reserved Slots Fail (already looked at the FAQ)
Views:
1,139
Posted By
TESLA-X4
Re: Reserved Slots Fail (already looked at the FAQ)
Is reservedslots.smx inside the plugins folder, or is it in the disabled folder? The plugin responsible for managing reserved slots is not enabled by default.
Forum:
Scripting
11-09-2009, 22:41
Replies:
21
closehandle = invalid_handle ?
Views:
11,460
Posted By
TESLA-X4
Re: closehandle = invalid_handle ?
Just thought you might find this useful since you're working on timers...Note that this is only for the problem of timers running out of your control (i.e. those you accidentally deleted your handles...
Forum:
Plugins
11-09-2009, 22:29
Replies:
13
[ANY]simple medic plugin
Views:
14,440
Posted By
TESLA-X4
Re: Garrett`s medic plugin
I've made a fixed version that shouldn't crash clients, caps the rate of healing, and limits the number of players a player can heal concurrently to one. Anyone using my updated version, you have...
Forum:
Scripting
11-09-2009, 21:37
Replies:
21
closehandle = invalid_handle ?
Views:
11,460
Posted By
TESLA-X4
Re: closehandle = invalid_handle ?
That's because INVALID_HANDLE is a hardcoded value (0). You're missing some code somewhere to set the handle array back to INVALID_HANDLE, so the handle array is pointing to something invalid, hence...
Forum:
General
11-08-2009, 08:28
Replies:
25
Server Errors
Views:
6,239
Posted By
TESLA-X4
Re: Server Errors
http://forums.alliedmods.net/forumdisplay.php?f=60
Error 504: Gateway Time-out
Date: 8/11/2009
Time: 1.12pm UTC
http://forums.alliedmods.net/forumdisplay.php?f=52
Error 503: Service...
Forum:
General
11-08-2009, 00:59
Replies:
1
[Help] Some stuff cant work.
Views:
664
Posted By
TESLA-X4
Re: [Help] Some stuff cant work.
You need to install Metamod: Source (http://www.sourcemm.net/) first. See this post (http://forums.alliedmods.net/showpost.php?p=603209&postcount=1) for details.
Forum:
Source Servers (SRCDS)
11-05-2009, 12:11
Replies:
11
New Exploit issue: What could cause this error?
Views:
4,382
Posted By
TESLA-X4
Re: New Exploit issue: What could cause this error?
But would disabling rcon by setting rcon_password to an empty string solve the issue, though?
Forum:
Source Servers (SRCDS)
11-01-2009, 10:01
Replies:
11
New Exploit issue: What could cause this error?
Views:
4,382
Posted By
TESLA-X4
Re: New Exploit issue: What could cause this error?
I guess you could try this plugin (http://forums.alliedmods.net/showthread.php?t=100958) out and see if it solves your trouble. Be warned: because of the way the plugin blocks functions, it will...
Forum:
General
10-25-2009, 06:55
Replies:
4
Country Names?
Views:
1,592
Posted By
TESLA-X4
Re: Country Names?
addons/sourcemod/configs/languages.cfg
Edit:
Scratch that, I'm blind (again)
Edit 2:
Found it in (sourcemodsdk)/extensions/geoip/GeoIP.c
const char GeoIP_country_code[251][3] = {...
Forum:
General
10-24-2009, 17:16
Replies:
25
Server Errors
Views:
6,239
Posted By
TESLA-X4
Re: Server Errors
http://forums.alliedmods.net/index.php
Error 503: Service Temporarily Unavailable
Date: 24/10/2009
Time: 9.11 PM UTC
Forum:
Scripting
10-24-2009, 16:57
Replies:
6
ServerCommand - Quotes Issue
Views:
1,500
Posted By
TESLA-X4
Re: ServerCommand - Quotes Issue
ServerCommand("sm_fakeachievement #%i \"Test One\"", GetClientUserId(client));
Forum:
Scripting
10-19-2009, 23:33
Replies:
15
Timer problem :(
Views:
3,404
Posted By
TESLA-X4
Re: Timer problem :(
I've found a slight difference between KillTimer() and CloseHandle() - the former can be used inside a timer callback, but using the latter in the same way results in an error.
Forum:
Scripting
10-19-2009, 23:27
Replies:
5
prop_physics_create
Views:
5,729
Posted By
TESLA-X4
Re: prop_physics_create
FakeClientCommand(client, "prop_physics_create %s", "somepropmodelrelativetothemodelsfolder");(or you could skip the variable formatting stuff and just doFakeClientCommand(client,...
Showing results 1 to 25 of 156
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