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Forum: Plugin/Gameplay Ideas and Requests 06-28-2012, 01:40
Replies: 6
Views: 2,085
Posted By TESLA-X4
Re: Admin Full Server connect increase slots

It can be done with the stock reserved slots plugin provided with SourceMod, but not quite the way you would expect. Instead of adding slots, it hides some, so a 32 slot server with 2 reserved slots...
Forum: Scripting 12-28-2011, 03:32
Replies: 11
Views: 2,839
Posted By TESLA-X4
Re: Check Flashlight

It doesn't work because there's no code for it.

From the SDK:
virtual bool IsIlluminatedByFlashlight( CBaseEntity *pEntity, float *flReturnDot ) {return false; }Unless there's an...
Forum: Scripting 12-26-2010, 21:41
Replies: 26
Views: 9,977
Posted By TESLA-X4
Re: Bouncing Props?

What you're looking for is governed by vphysics. Get the material index (IPhysicsObject::GetMaterialIndex()) of a prop_combine_ball (iirc it was 4) and apply it to the target prop...
Forum: Metamod:Source Plugins 01-12-2010, 00:25
Replies: 480
Views: 252,906
Posted By TESLA-X4
Re: D-FENS - Patch for upload/download server file exploit. (Updated 11-29-2009)

Maybe creating a subfolder with a cryptic name inside the plugins folder (not in the 'disabled' folder, of course) and moving the KAC plugin in there would work? SourceMod will continue loading any...
Forum: Scripting 01-09-2010, 01:41
Replies: 17
Views: 3,449
Posted By TESLA-X4
Re: How to get an inlined models full path?

Well it's not impossible, but it is very tedious since you would have to do it manually for every single map. You could search for an appropriate brush entity in Hammer, then tile it to have a...
Forum: Scripting 01-08-2010, 13:02
Replies: 17
Views: 3,449
Posted By TESLA-X4
Re: How to get an inlined models full path?

Not that I know of - the worldspawn itself is one huge model, and since skyboxes are usually constructed out of world brushes (else they'd leak like crazy, lol), they're part of worldspawn.

I can...
Forum: Scripting 01-08-2010, 05:14
Replies: 17
Views: 3,449
Posted By TESLA-X4
Re: How to get an inlined models full path?

Then sadly you can't, since the same identifier will reference an entirely different shape on another map =(
Forum: Scripting 01-08-2010, 02:08
Replies: 11
Views: 2,839
Posted By TESLA-X4
Re: Check Flashlight

Or you can check the player's m_fEffects offset, if it's 0, the player's flashlight is off, and if it's 4, the player's flashlight is on. You can also force it on or off by setting the data to the...
Forum: Metamod:Source Plugins 01-08-2010, 02:05
Replies: 480
Views: 252,906
Posted By TESLA-X4
Re: D-FENS - Patch for upload/download server file exploit. (Updated 11-29-2009)

Change it to this:
"file" "addons/d-fens/bin/dfens_mm_i486_og.so"
Forum: Scripting 01-07-2010, 22:05
Replies: 17
Views: 3,449
Posted By TESLA-X4
Re: How to get an inlined models full path?

Brush (http://developer.valvesoftware.com/wiki/Brush) models are map-specific. The model referenced by *5 in one map, for example, will be entirely different from the model referenced by the same...
Forum: Scripting 01-06-2010, 12:26
Replies: 17
Views: 3,449
Posted By TESLA-X4
Re: How to get an inlined models full path?

Model names with *<number> are brush models.
Forum: General 12-25-2009, 23:24
Replies: 2
Views: 1,048
Posted By TESLA-X4
Re: Can't uninstall Infected Bots plugin

I don't know why you're getting it, but post your list of plugins, we might be able to figure out why it's doing that. The command's sm plugins list.
Forum: General 12-25-2009, 23:16
Replies: 1
Views: 1,139
Posted By TESLA-X4
Re: Reserved Slots Fail (already looked at the FAQ)

Is reservedslots.smx inside the plugins folder, or is it in the disabled folder? The plugin responsible for managing reserved slots is not enabled by default.
Forum: Scripting 11-09-2009, 22:41
Replies: 21
Views: 11,460
Posted By TESLA-X4
Re: closehandle = invalid_handle ?

Just thought you might find this useful since you're working on timers...Note that this is only for the problem of timers running out of your control (i.e. those you accidentally deleted your handles...
Forum: Plugins 11-09-2009, 22:29
Replies: 13
Views: 14,440
Posted By TESLA-X4
Re: Garrett`s medic plugin

I've made a fixed version that shouldn't crash clients, caps the rate of healing, and limits the number of players a player can heal concurrently to one. Anyone using my updated version, you have...
Forum: Scripting 11-09-2009, 21:37
Replies: 21
Views: 11,460
Posted By TESLA-X4
Re: closehandle = invalid_handle ?

That's because INVALID_HANDLE is a hardcoded value (0). You're missing some code somewhere to set the handle array back to INVALID_HANDLE, so the handle array is pointing to something invalid, hence...
Forum: General 11-08-2009, 08:28
Replies: 25
Views: 6,239
Posted By TESLA-X4
Re: Server Errors

http://forums.alliedmods.net/forumdisplay.php?f=60

Error 504: Gateway Time-out

Date: 8/11/2009
Time: 1.12pm UTC

http://forums.alliedmods.net/forumdisplay.php?f=52

Error 503: Service...
Forum: General 11-08-2009, 00:59
Replies: 1
Views: 664
Posted By TESLA-X4
Re: [Help] Some stuff cant work.

You need to install Metamod: Source (http://www.sourcemm.net/) first. See this post (http://forums.alliedmods.net/showpost.php?p=603209&postcount=1) for details.
Forum: Source Servers (SRCDS) 11-05-2009, 12:11
Replies: 11
Views: 4,382
Posted By TESLA-X4
Re: New Exploit issue: What could cause this error?

But would disabling rcon by setting rcon_password to an empty string solve the issue, though?
Forum: Source Servers (SRCDS) 11-01-2009, 10:01
Replies: 11
Views: 4,382
Posted By TESLA-X4
Re: New Exploit issue: What could cause this error?

I guess you could try this plugin (http://forums.alliedmods.net/showthread.php?t=100958) out and see if it solves your trouble. Be warned: because of the way the plugin blocks functions, it will...
Forum: General 10-25-2009, 06:55
Replies: 4
Views: 1,592
Posted By TESLA-X4
Re: Country Names?

addons/sourcemod/configs/languages.cfg

Edit:
Scratch that, I'm blind (again)

Edit 2:
Found it in (sourcemodsdk)/extensions/geoip/GeoIP.c

const char GeoIP_country_code[251][3] = {...
Forum: General 10-24-2009, 17:16
Replies: 25
Views: 6,239
Posted By TESLA-X4
Re: Server Errors

http://forums.alliedmods.net/index.php

Error 503: Service Temporarily Unavailable

Date: 24/10/2009
Time: 9.11 PM UTC
Forum: Scripting 10-24-2009, 16:57
Replies: 6
Views: 1,500
Posted By TESLA-X4
Re: ServerCommand - Quotes Issue

ServerCommand("sm_fakeachievement #%i \"Test One\"", GetClientUserId(client));
Forum: Scripting 10-19-2009, 23:33
Replies: 15
Views: 3,404
Posted By TESLA-X4
Re: Timer problem :(

I've found a slight difference between KillTimer() and CloseHandle() - the former can be used inside a timer callback, but using the latter in the same way results in an error.
Forum: Scripting 10-19-2009, 23:27
Replies: 5
Views: 5,729
Posted By TESLA-X4
Re: prop_physics_create

FakeClientCommand(client, "prop_physics_create %s", "somepropmodelrelativetothemodelsfolder");(or you could skip the variable formatting stuff and just doFakeClientCommand(client,...
Showing results 1 to 25 of 156

 
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