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Search: Posts Made By: dutchmeat
Forum: Unapproved Plugins 06-09-2008, 17:27
Replies: 12
Views: 9,501
Posted By dutchmeat
Re: Server Status

Good luck, and great shot on finding this topic tbh.:up:
Forum: Unapproved/Old Plugins 01-11-2008, 10:06
Replies: 4
Views: 2,553
Posted By dutchmeat
Re: AntiCurse

Ah well, maybe someone can use it...

I didn't pay attention to the indentation because this originally was just a snippet.
Forum: Unapproved/Old Plugins 01-10-2008, 06:05
Replies: 4
Views: 2,553
Posted By dutchmeat
AntiCurse

This is proberly submitted, but here's my version.

Readme:
Forum: Scripting 11-29-2007, 17:24
Replies: 0
Views: 1,077
Posted By dutchmeat
Plugin Snippets

Hello,

I just found a few plugin snippets that I used to work on in the past.
Maybe it's useful to some of you.

Do note that some plugins could have misplaced codes and/ or some spelling...
Forum: Unapproved Plugins 09-23-2007, 12:39
Replies: 12
Views: 9,501
Posted By dutchmeat
Re: Server Status

Little late, but did it afterwards.
Forum: Scripting 05-31-2007, 12:16
Replies: 30
Views: 7,194
Posted By dutchmeat
Re: getting users health doesn't work

Hmm, that's a possibility, but I don't know if the 'client' var(referring to page one of this topic)is a userid, or an entity.
Forum: Scripting 05-31-2007, 07:47
Replies: 30
Views: 7,194
Posted By dutchmeat
Forum: Scripting Help 05-30-2007, 08:19
Replies: 7
Views: 2,062
Posted By dutchmeat
Re: ESF attacks...

Open up game.dll with Notepad or a hexeditor, find 'weapon_kamehameha', and there you have your list with all the weapons (the first weapon has the number 0).
Forum: Suggestions / Requests 05-30-2007, 08:17
Replies: 44
Views: 14,109
Posted By dutchmeat
Re: Full weather Mod - 20 - 50 $ !

I don't know if the actual weather system is reachable with amxx, the mapscripts are directly loaded into the dll, and then processed, so the only thing you can do is make a fake rain/fog system, and...
Forum: Snippets and Tutorials 05-26-2007, 05:25
Replies: 36
Views: 13,504
Posted By dutchmeat
Re: [USEFUL SIGNATURES]

Are these signatures different by mod?
Forum: Scripting 05-25-2007, 18:19
Replies: 3
Views: 4,981
Posted By dutchmeat
Re: PrintToConsole() working?

That isn't PrintToConsole, it's a hudmessage.
This is printtoconsole:


PrintToConsole(client, "Hello ");

And this is a correct example of a HUD message:


decl String:display_message[192];
Forum: General 05-24-2007, 08:31
Replies: 1
Views: 1,166
Posted By dutchmeat
SourceMod Function list

Hi Bailopen,
Could you make funcwiki for sourcemod, so we can search for functions instead of opening each include file?

Thanks in advance,

Dutchmeat
Forum: Plugins 05-24-2007, 02:34
Replies: 6
Views: 14,845
Posted By dutchmeat
No Talking Dead People

Well, this simple plugin stops dead/killed players from chatting
This could be useful in clanwars/scrims,
or just against anoying players that like to spam when they are dead

This plugin is...
Forum: Plugins 05-23-2007, 07:53
Replies: 27
Views: 48,226
Posted By dutchmeat
Re: [PLUGIN] Word filter to block bad language

Update to my modification,
It now parses this file: 'configs/bad_words.ini' to get the bad words.

File example(bad_words.ini)


And again, this is still untested, let me know if someone...
Forum: Plugins 05-23-2007, 06:12
Replies: 27
Views: 48,226
Posted By dutchmeat
Re: [PLUGIN] Word filter to block bad language

here's something I tried, using a cvar instead of a precompiled array.
I haven't tested it, but it should work in theory I guess.

Cvar format:
wf_badwords "n00b fag lamer etc"
Forum: News 05-21-2007, 17:04
Replies: 7
Views: 7,209
Posted By dutchmeat
Re: SourceMod News, Metamod:Source 1.4.1 Released

Well I was actually thinking of how easy amxx plugins could be created, but you explained the big difference between the two engines, so i'll shut up now.
Forum: Scripting 05-21-2007, 13:03
Replies: 30
Views: 7,194
Posted By dutchmeat
Re: getting users health doesn't work

will do,
isn't there a metamod plugin I can test ? Maybe the problem is in metamod, or the mod, but I don't know.
Could someone make such a plugin?

@Bail, is RegConsoleCmd both server and...
Forum: Scripting 05-21-2007, 11:38
Replies: 30
Views: 7,194
Posted By dutchmeat
Re: getting users health doesn't work

output: 0


public GetHealthOffset(playerindex){
return FindDataMapOffs(playerindex,"m_iHealth");
}
public GetPlayerHealth(playerindex){
return...
Forum: News 05-21-2007, 10:50
Replies: 7
Views: 7,209
Posted By dutchmeat
Re: SourceMod News, Metamod:Source 1.4.1 Released

Hmm, I could live with that, but at which stage is SM in comparison with AMXX?
Forum: Scripting 05-21-2007, 10:50
Replies: 30
Views: 7,194
Posted By dutchmeat
Re: getting users health doesn't work

could you explain how to use this datamap offset?
Forum: News 05-21-2007, 09:33
Replies: 7
Views: 7,209
Posted By dutchmeat
Re: SourceMod News, Metamod:Source 1.4.1 Released

When can we expect sourcemod to be at an 'AMXX level'?
Forum: Scripting 05-21-2007, 06:43
Replies: 30
Views: 7,194
Posted By dutchmeat
Forum: Scripting 05-20-2007, 15:12
Replies: 30
Views: 7,194
Posted By dutchmeat
Re: getting users health doesn't work

I've created a listening server, but why does it matter?
Forum: Scripting 05-20-2007, 14:14
Replies: 30
Views: 7,194
Posted By dutchmeat
Re: getting users health doesn't work

code:

g_HealthOffset = FindSendPropOffs("CBasePlayer", "m_iHealth");
g_HealthOffset1 = FindSendPropOffs("CHL2_Player", "m_iHealth");
g_HealthOffset2 = FindSendPropOffs("CDBS_Player",...
Forum: Scripting 05-19-2007, 06:22
Replies: 30
Views: 7,194
Posted By dutchmeat
Re: getting users health doesn't work

Doesn't work aswell, I have used four classnames like this:


g_HealthOffset = FindSendPropOffs("CBasePlayer", "m_iHealth");
g_HealthOffset1 = FindSendPropOffs("CHL2_Player", "m_iHealth");
...
Showing results 1 to 25 of 321

 
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