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Showing results 1 to 25 of 61
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Posts Made By:
HamSwit
Forum:
Zombie Plague Mod
03-22-2015, 09:59
Replies:
2
Help / Support
[HELP]Looking for plugin
Views:
422
Posted By
HamSwit
Re: [HELP]Looking for plugin
Edit that plugin.
Forum:
Zombie Plague Mod
03-22-2015, 05:21
Replies:
0
Help / Support
Help guns menu ZPA
Views:
289
Posted By
HamSwit
Help guns menu ZPA
I want to make both pistols and guns menu like this:
1.-7 Weapons list
8. Back
9. Next
0. Exit
---
Forum:
Zombie Plague Mod
03-15-2015, 12:31
Replies:
8
Disable frags by infection bomb
Views:
1,887
Posted By
HamSwit
Re: Disable frags by infection bomb
Another question.. how to remove hud icon on grenade infection?
Forum:
Zombie Plague Mod
03-06-2015, 13:01
Replies:
2
Again colorchat problem...
Views:
548
Posted By
HamSwit
Re: Again colorchat problem...
You changed from GREY to GREEN, I dont want this, maybe someone has a chat stock with team-color grey. :D
Forum:
Zombie Plague Mod
02-28-2015, 03:11
Replies:
2
Again colorchat problem...
Views:
548
Posted By
HamSwit
Again colorchat problem...
I use this code in ZPA for frags leader and packs leader and i get this error:
L 02/28/2015 - 10:02:28: [AMXX] [0] colorchat.inc::ColorChat (line 53)
L 02/28/2015 - 10:02:28: [AMXX] [1]...
Forum:
Approved Plugins
02-21-2015, 13:15
Replies:
283
Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack
Views:
380,633
Posted By
HamSwit
Re: Advanced Quake Sounds 4 [ALL GAMES] + Optional Sounds Pack (Version 5 in August 2
Can be made a setting that the killstreak and the events to be shown only to the owner?
Forum:
CSDM
02-21-2015, 12:59
Replies:
554
CSDM 2.1.3d KWo beta
Views:
410,386
Posted By
HamSwit
Re: CSDM 2.1.3d KWo beta
How to compile the module under Ubuntu 14?
Forum:
Suggestions / Requests
02-09-2015, 07:14
Replies:
2
Questions about mapchooser and nextmap
Views:
729
Posted By
HamSwit
Re: Questions about mapchooser and nextmap
Lol man, i want to help me improving this script, not to use galileo.
Forum:
Suggestions / Requests
02-08-2015, 11:23
Replies:
2
Questions about mapchooser and nextmap
Views:
729
Posted By
HamSwit
Questions about mapchooser and nextmap
1. How to make in nextmap said [Not yet voted on] when the map hasnt been voted.
Current code:
public sayNextMap()
{
new name[32]
getNextMapName(name, 31)
Forum:
Zombie Plague Mod
02-08-2015, 11:21
Replies:
8
Disable frags by infection bomb
Views:
1,887
Posted By
HamSwit
Re: Disable frags by infection bomb
I solve it.
Forum:
Zombie Plague Mod
02-04-2015, 03:55
Replies:
8
Disable frags by infection bomb
Views:
1,887
Posted By
HamSwit
Re: Disable frags by infection bomb
ZPA has the extra item (infect grenade) already coded in the main plugin.
Forum:
Zombie Plague Mod
02-03-2015, 07:13
Replies:
8
Disable frags by infection bomb
Views:
1,887
Posted By
HamSwit
Re: Disable frags by infection bomb
1.6.1
Forum:
Zombie Plague Mod
02-03-2015, 07:11
Replies:
21
[Req]Z class double jump , not work
Views:
5,983
Posted By
HamSwit
Re: [Req]Z class double jump , not work
I use this and nemesis/assassin can double jump when i have class jumper.
Forum:
Zombie Plague Mod
02-02-2015, 12:50
Replies:
8
Disable frags by infection bomb
Views:
1,887
Posted By
HamSwit
Disable frags by infection bomb
How to disable frags that a player get when he infect humans with infection bomb?
Forum:
Approved Plugins
02-02-2015, 12:47
Replies:
1,633
Galileo 1.1.290 (a feature rich map voting plugin)
Views:
1,064,694
Posted By
HamSwit
Re: Galileo 1.1.290 (a feature rich map voting plugin)
I somehow fix my problem, the server start vote and change map, but i can't nominate a map, it says map not found.
Forum:
Zombie Plague Mod
02-02-2015, 12:38
Replies:
21
[Req]Z class double jump , not work
Views:
5,983
Posted By
HamSwit
Re: [Req]Z class double jump , not work
I don't understand why nemesis/assassin have double jump too, when i have zombie frozen(double jump).
Forum:
Approved Plugins
02-01-2015, 08:39
Replies:
1,633
Galileo 1.1.290 (a feature rich map voting plugin)
Views:
1,064,694
Posted By
HamSwit
Re: Galileo 1.1.290 (a feature rich map voting plugin)
I added this plugin today and my server don't vote and crash...
Forum:
Zombie Plague Mod
02-01-2015, 02:24
Replies:
0
Help / Support
Solving some errors
Views:
512
Posted By
HamSwit
Solving some errors
// Nemesis/Assassins explodes!
if ((g_nemesis[attacker] || g_nemesis[victim]) || (g_assassin[attacker] || g_assassin[victim]))
SetHamParamInteger(3, 2)
I use this...
Forum:
Zombie Plague Mod
01-30-2015, 08:47
Replies:
7
Help / Support
Zombie invisible
Views:
2,002
Posted By
HamSwit
Re: Zombie invisible
Yes.
Forum:
Scripting Help
01-30-2015, 08:32
Replies:
2
[Help]Problem connect message
Views:
469
Posted By
HamSwit
[Help]Problem connect message
- DELETED -
Forum:
Zombie Plague Mod
01-29-2015, 11:20
Replies:
1
Help / Support
[Help] Team-Color
Views:
618
Posted By
HamSwit
Re: [Help] Team-Color
Solved, just use so
ColorChat(0, GREY, "...
Forum:
Zombie Plague Mod
01-29-2015, 10:30
Replies:
0
Help / Support
Problem with parachute
Views:
654
Posted By
HamSwit
Problem with parachute
I use the plugin below and when a player which is zombie uses this parachute, his gravity goes back to 1.0, how to solve?
#include <amxmodx>
#include <amxmisc>
#include <engine>
#include...
Forum:
Zombie Plague Mod
01-29-2015, 10:28
Replies:
7
Help / Support
Zombie invisible
Views:
2,002
Posted By
HamSwit
Re: Zombie invisible
OK
Forum:
Zombie Plague Mod
01-27-2015, 09:49
Replies:
7
Help / Support
Zombie invisible
Views:
2,002
Posted By
HamSwit
Re: Zombie invisible
Thx, but i want always, not only when u press g.
Forum:
Zombie Plague Mod
01-27-2015, 08:20
Replies:
7
Help / Support
Zombie invisible
Views:
2,002
Posted By
HamSwit
Zombie invisible
I need to make a zombie class which is 100% invisible, when the player moves, should be invisible too. I need a plugin, thanks..
Showing results 1 to 25 of 61
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