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Posts Made By:
xSquared
Forum:
Scripting
09-17-2021, 22:18
Replies:
5
SDKHooks_TakeDamage not calling OnTakeDamage
Views:
1,295
Posted By
xSquared
Re: SDKHooks_TakeDamage not calling OnTakeDamage
this is exactly what I want
Forum:
Scripting
09-11-2021, 01:26
Replies:
5
SDKHooks_TakeDamage not calling OnTakeDamage
Views:
1,295
Posted By
xSquared
SDKHooks_TakeDamage not calling OnTakeDamage
Hi. I've recently got back into sourcemod plugins relating to TF2, and was wondering how to force TakeDamage to call OnTakeDamage, or call OnTakeDamage. For reference, I am creating custom attributes...
Forum:
TF2Items
03-20-2020, 04:33
Replies:
0
Fixed the preserve attributes bug... kinda
Views:
8,805
Posted By
xSquared
Fixed the preserve attributes bug... kinda
So something that I've had to deal with, while using this plugin is basically "preserve-attributes" not behaving the way it should
The way I fixed this was by editing the source code of...
Forum:
Scripting
09-10-2019, 05:04
Replies:
4
Getting Client's Max Health
Views:
2,807
Posted By
xSquared
Re: Getting Client's Max Health
This is very helpful.
thanks you :3
Forum:
Plugins
08-15-2019, 15:37
Replies:
281
[TF2] Custom Weapons 3 (Beta 2)
Views:
224,390
Posted By
xSquared
Silver's Custom Attributes
Current Version: 1.3
Changelog:
Version 1.0-
First Attributes
Version 1.1-
Added "addcond on damage dealt"
The above attribute is sketchy, and may not work after a few weapon...
Forum:
Plugins
08-14-2019, 02:53
Replies:
281
[TF2] Custom Weapons 3 (Beta 2)
Views:
224,390
Posted By
xSquared
Re: [TF2] Custom Weapons 3 (Beta 2)
Update on the custom attributes: I made a plugin and I have some custom attributes set up! it was modeled on the "basic-attributes" plugin. Let me know if you want me to release it!
Forum:
Plugins
08-13-2019, 16:01
Replies:
281
[TF2] Custom Weapons 3 (Beta 2)
Views:
224,390
Posted By
xSquared
Re: [TF2] Custom Weapons 3 (Beta 2)
Getting back to you on the CW3 plugins, basic-attributes(the one linked here (https://github.com/404UNFca/CustomWeapons2/blob/master/scripting/basic-attributes.sp)) has comments telling you what...
Forum:
Plugins
08-04-2019, 16:25
Replies:
281
[TF2] Custom Weapons 3 (Beta 2)
Views:
224,390
Posted By
xSquared
Re: [TF2] Custom Weapons 3 (Beta 2)
Damn.
Forum:
Plugins
07-31-2019, 23:49
Replies:
281
[TF2] Custom Weapons 3 (Beta 2)
Views:
224,390
Posted By
xSquared
Re: [TF2] Custom Weapons 3 (Beta 2)
Is there a tutorial out there for creating custom attributes? I've tried to look at written sourcepawn tutorials, and I've tried looking at Orion and others' attribute plugins, but I can't seem to...
Forum:
Plugins
07-31-2019, 23:48
Replies:
281
[TF2] Custom Weapons 3 (Beta 2)
Views:
224,390
Posted By
xSquared
Re: [TF2] Custom Weapons 3 (Beta 2)
Glad I could help :D
Forum:
Plugins
07-29-2019, 23:58
Replies:
281
[TF2] Custom Weapons 3 (Beta 2)
Views:
224,390
Posted By
xSquared
Re: [TF2] Custom Weapons 3 (Beta 2)
Sometimes pre-existing weapons have errors in then that make some of their attributes "null," which also prevents all weapons below them(in the folder) from loading their latest versions. I don't...
Forum:
Plugins
07-29-2019, 16:25
Replies:
281
[TF2] Custom Weapons 3 (Beta 2)
Views:
224,390
Posted By
xSquared
Re: [TF2] Custom Weapons 3 (Beta 2)
I don't know what the issue is, but thank you for the stock flamethrower remake :) I'll credit you when using modded flamethrowers.
Forum:
Plugins
07-28-2019, 04:05
Replies:
281
[TF2] Custom Weapons 3 (Beta 2)
Views:
224,390
Posted By
xSquared
Re: [TF2] Custom Weapons 3 (Beta 2)
There isn't any install details. What am I supposed to do, other than add the new cw3 to my plugins folder?
And yes, I've used flame_speed and other variables to mimic the stock flamethrower. But I...
Forum:
Plugins
07-26-2019, 20:42
Replies:
281
[TF2] Custom Weapons 3 (Beta 2)
Views:
224,390
Posted By
xSquared
Re: [TF2] Custom Weapons 3 (Beta 2)
Hello, I'm trying to create a modded flamethrower, but the flames don't have any starting velocity. I've got a fix for another plugin, but I can't find a fix for this one. Does anybody know a fix?
...
Forum:
Plugins
07-26-2019, 19:46
Replies:
1,732
[TF2Items] Give Weapon (v3.14159, 11/29/2013)
Views:
1,339,294
Posted By
xSquared
Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)
I can't seem to do the flamethrower fix mod. Can somebody tell me where it is that I need to mod? I don't know which source code it it I'm looking for.
Forum:
TF2Items
07-26-2019, 15:58
Replies:
0
Flamethrower particles there, but not moving
Views:
11,208
Posted By
xSquared
Flamethrower particles there, but not moving
Hello, I'm a semi-new server owner, and I'm having a problem with tf2items.
As of now, whenever I try to make a custom flamethrower, the flame particles have no velocity upon firing, and the...
Forum:
General
07-26-2019, 15:03
Replies:
0
Help: Custom Weapons 3 flamethrower particles/hitboxes not moving
Views:
1,165
Posted By
xSquared
Help: Custom Weapons 3 flamethrower particles/hitboxes not moving
Hello, I'm a newbie server owner, and I'm having trouble with one of my plugins.
tf2attributes or tf2items, I don't know which, are bugging out when I try to make a custom flamethrower. Whenever I...
Forum:
TF2Items
02-01-2019, 22:04
Replies:
4
Issue with "preserve-attributes" function
Views:
12,928
Posted By
xSquared
Re: Issue with "preserve-attributes" function
Really wishing I could get that working but I guess not. Whenever Is search for it anywhere, nobody has an answer, and nobody has the same problem.
Forum:
TF2Items
02-01-2019, 21:59
Replies:
1
Can't get it to function
Views:
3,873
Posted By
xSquared
Re: Can't get it to function
Your tf2items folder should not have the extension of .cfg, it should be .txt lol
Forum:
TF2Items
01-31-2019, 19:47
Replies:
4
Issue with "preserve-attributes" function
Views:
12,928
Posted By
xSquared
Re: Issue with "preserve-attributes" function
On top of that, It used to work correctly
Forum:
TF2Items
01-31-2019, 19:31
Replies:
4
Issue with "preserve-attributes" function
Views:
12,928
Posted By
xSquared
Re: Issue with "preserve-attributes" function
It's just that the original weapon's stats are gone, it replaces them as you said
Forum:
TF2Items
01-31-2019, 19:19
Replies:
4
Issue with "preserve-attributes" function
Views:
12,928
Posted By
xSquared
Issue with "preserve-attributes" function
So I can't seem to get the preserve attributes function to work.
I have attempted to set the first number to be higher than that of the last of the actual item's stats, but no use. Here's my code:
...
Showing results 1 to 22 of 22
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