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Posts Made By:
Predailien12
Forum:
Scripting
11-07-2012, 00:22
Replies:
2
[L4D2] How to get the position of Head?
Views:
1,055
Posted By
Predailien12
[L4D2] How to get the position of Head?
I am making auto-aim plugin for head shot training.
I used EyePosition but, it is not the accuracy.
Even Jockey does not match the position.
how to get te position of the Head??
Forum:
Scripting
10-21-2012, 01:10
Replies:
17
Alphanumeric check
Views:
2,529
Posted By
Predailien12
Re: Alphanumeric check
Hey. I have some question.
I want to make some extension to make 64-bit integer or something.
could you please, inform me where to learn the basic..?
Forum:
Scripting
10-20-2012, 23:42
Replies:
17
Alphanumeric check
Views:
2,529
Posted By
Predailien12
Re: Alphanumeric check
Oops I didn't know that functions.
TY for teaching me that ones :wink:
Forum:
Scripting
10-20-2012, 23:40
Replies:
10
LOAD & SAVE HELp
Views:
2,088
Posted By
Predailien12
Re: LOAD & SAVE HELp
Well then you've gotta find out some RPG Save system.
I recommend you SKY-RPG.
Then You can understand how it works
of course, you should transform it into the form that you want.
Here...
Forum:
Scripting
10-20-2012, 23:24
Replies:
17
Alphanumeric check
Views:
2,529
Posted By
Predailien12
Re: Alphanumeric check
Well you should research what the string codes are.
here is the argorithm.
1. Get the Size of String ( using sizeof() )
2. check the letters whether they contain forbidden ones.
3. if...
Forum:
Scripting
10-20-2012, 23:14
Replies:
10
LOAD & SAVE HELp
Views:
2,088
Posted By
Predailien12
Re: LOAD & SAVE HELp
you can choose 1 between SQL Saving system and Text Saving system ( like key value )
Forum:
Scripting
10-20-2012, 23:11
Replies:
13
Panel Menus
Views:
3,238
Posted By
Predailien12
Re: Panel Menus
Well, Exactly
Panel has no sound when choosing.
so it looks tidy
also, it has PanelDraw <<---
and can show many words ( for explanation )
Forum:
Scripting
10-20-2012, 23:08
Replies:
13
Panel Menus
Views:
3,238
Posted By
Predailien12
Re: Panel Menus
Format(text, sizeof(text), "/trails = Customize bullet trail color", ITEMDRAW_DISABLED);
DrawPanelItem(menu, text);
1. you are doing something wrong.
FLAG cannot be formatted.
you...
Forum:
Scripting
10-20-2012, 06:03
Replies:
2
[L4D2] CampFire Help please
Views:
975
Posted By
Predailien12
Re: [L4D2] CampFire Help please
thank you !
Forum:
Scripting
10-20-2012, 05:20
Replies:
2
[L4D2] CampFire Help please
Views:
975
Posted By
Predailien12
[L4D2] CampFire Help please
I want to make CampFire. so I created light ( using light_dynamic )
But the Problem is that how to create and spawn campfire model?
( There is something looks like campfire model in...
Forum:
Scripting
09-16-2012, 05:00
Replies:
15
64-bit int?
Views:
4,302
Posted By
Predailien12
Re: 64-bit int?
well, I have no information about how to make extensions.
if it is possible to tell me where to learn it, plz tell me so I can study it and
make one
Forum:
Scripting
09-16-2012, 01:11
Replies:
15
64-bit int?
Views:
4,302
Posted By
Predailien12
Re: 64-bit int?
well that's a way of it.
but doesn't seem good one
Forum:
Scripting
09-16-2012, 01:10
Replies:
15
64-bit int?
Views:
4,302
Posted By
Predailien12
Re: 64-bit int?
no.
i mean in sourcemod. not in C or C++
there is only new or decl for int declaration in soucepawn.
Forum:
Scripting
09-16-2012, 00:20
Replies:
15
64-bit int?
Views:
4,302
Posted By
Predailien12
Re: 64-bit int?
then, you mean there is no way to store large number?
no declaration like __int64 or long long int???
I've seen Float one storing 999999999999.9 which is larger than 2200000000
Forum:
Scripting
09-16-2012, 00:01
Replies:
15
64-bit int?
Views:
4,302
Posted By
Predailien12
64-bit int?
I am making some rpg mode plugin.
and it need larger number than 2200000000. ( as you know 32-bit int can't store that number or bigger one )
but I couldn't find something.
all the thing...
Forum:
Scripting
10-27-2011, 01:34
Replies:
1
[L4D2]Socket??
Views:
1,421
Posted By
Predailien12
[L4D2]Socket??
I want to make clients to download addon map.
as known, It's very slow with AddFileToDownloadsTable.
So I've searched many postings and found "Socket".
but I don't know the usage of it.
I can...
Forum:
Scripting
09-20-2011, 15:06
Replies:
2
[L4D2] Teamcolor
Views:
1,295
Posted By
Predailien12
Re: [L4D2] Teamcolor
why don't you see this page
Yak's FAQs on Scripting (http://forums.alliedmods.net/showthread.php?t=94187)
Forum:
Scripting
09-09-2011, 01:29
Replies:
16
Sql help
Views:
3,677
Posted By
Predailien12
Re: Sql help
haha
this is funny situation :D
Forum:
Scripting
09-09-2011, 01:26
Replies:
1
way to clean the screen of player when biled
Views:
783
Posted By
Predailien12
way to clean the screen of player when biled
Um...
I want to know how to clean the player's screen when he got biled.
as you know, boomer biles something sticky then, player's screen go crazy for a while.
I've searched "bile" and "screen"...
Forum:
Scripting
09-09-2011, 01:22
Replies:
11
How to Format String Array?
Views:
6,344
Posted By
Predailien12
Re: How to Format String Array?
wow. so many people replied here !
thank you all!
Forum:
Scripting
09-07-2011, 07:37
Replies:
11
How to Format String Array?
Views:
6,344
Posted By
Predailien12
Re: How to Format String Array?
Oops,
It's Simple!
Thank you :D
You will always be a lucky guy!
Forum:
Scripting
09-07-2011, 07:13
Replies:
11
How to Format String Array?
Views:
6,344
Posted By
Predailien12
How to Format String Array?
I want to format some string to an array.
decl String:Cacacola[MAXPLAYERS+1][64];
Format(Cacacola[client], sizeof(Cacacola[client]), "I want caca cola!");
but it seems that the '[' ,...
Forum:
Scripting
08-28-2011, 15:42
Replies:
6
How to get rid of damage type?
Views:
1,922
Posted By
Predailien12
Re: How to get rid of damage type?
Well
When I changed the victim like this..
OnTakeDamage( /* Variables */ )
{
if(attacker < MaxClients)
{
if(GetClientTeam(attacker) == TEAM_INFECTED)
...
Forum:
Scripting
08-28-2011, 14:53
Replies:
6
How to get rid of damage type?
Views:
1,922
Posted By
Predailien12
Re: How to get rid of damage type?
Thank you for your help.
but the force can't be changed.
I learned that only &-attached variables can be changed.
but the force has no & of its head
Forum:
Scripting
08-28-2011, 09:35
Replies:
6
How to get rid of damage type?
Views:
1,922
Posted By
Predailien12
Re: How to get rid of damage type?
But I'm going to apply some functions for the victim.
So the victim must be hurt but no damage.
and gonna make his screen not bound
but only preventing screen bounding doesn't work.
Showing results 1 to 25 of 230
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