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Search: Posts Made By: razermamba
Forum: Scripting Help 06-22-2015, 14:50
Replies: 0
Views: 398
Posted By razermamba
Entity not draw

Hello. I have the same problem as here: https://forums.alliedmods.net/showthread.php?t=89789
Does anyone know the solution? Thanks for the answer.
Forum: Module Coding 06-17-2015, 20:04
Replies: 3
Views: 1,490
Posted By razermamba
Re: gMultiDamage Hook

Thank you but could you please post the calculation of index in cs library?
Forum: Module Coding 06-16-2015, 18:45
Replies: 3
Views: 1,490
Posted By razermamba
gMultiDamage Hook

Hello. I am interested in memory hacking and I would like to find out how to get the adress of gMultiDamage struct in loaded dynamic library under gnu/linux. If I get the adress I can dereference it...
Forum: Module Coding 06-15-2015, 17:57
Replies: 127
Views: 70,830
Posted By razermamba
Re: Module: Okapi

Do you have any piece of code for that please? I would like to get the muzzleflash origin using GetBonePosition or GetAttachment.
Forum: Module Coding 06-14-2015, 05:38
Replies: 127
Views: 70,830
Posted By razermamba
Re: Module: Okapi

Is it possible to get the ID of weaponmodel(p_model) of the weapon?
Forum: Module Coding 06-13-2015, 20:36
Replies: 127
Views: 70,830
Posted By razermamba
Re: Module: Okapi

Posted code works like a charm :) seems like just for func call does not matter if it is split or not. I need it for SetAnimation for player. I have not seen any problems with that yet. Animations...
Forum: Module Coding 06-13-2015, 19:49
Replies: 127
Views: 70,830
Posted By razermamba
Re: Module: Okapi

Then why is it in native prototype?

/**
* Attaches okapi to a method (class member function) so you can hook it and call it
*
* @param ptr the address of the method
*...
Forum: Module Coding 06-13-2015, 18:10
Replies: 127
Views: 70,830
Posted By razermamba
Re: Module: Okapi

new func_setanimation_ptr;

new okapi_func:set_animation;

public plugin_precache()
{
func_setanimation_ptr = okapi_mod_get_symbol_ptr("_ZN11CBasePlayer12SetAnimationE11PLAYER_ANIM");
}...
Forum: Module Coding 06-12-2015, 15:08
Replies: 127
Views: 70,830
Posted By razermamba
Re: Module: Okapi

Hello. I like okapi and my question is how to hook class method, for example void CBasePlayer::SetAnimation( PLAYER_ANIM playerAnim ) and how to call it with okapi. Thank you :)
Forum: Module Coding 12-27-2013, 04:16
Replies: 6
Views: 2,078
Posted By razermamba
Re: PlayerPreThink

Amxx module :) show example code please
Forum: Module Coding 12-26-2013, 16:28
Replies: 6
Views: 2,078
Posted By razermamba
Re: PlayerPreThink

yes, but you have to set maxspeed allthetime if u want higher speed. In amxx plugins at least....
Forum: Module Coding 12-26-2013, 13:23
Replies: 6
Views: 2,078
Posted By razermamba
Re: PlayerPreThink

So what to use to set maxspeed in module?
Forum: Module Coding 12-26-2013, 12:20
Replies: 6
Views: 2,078
Posted By razermamba
PlayerPreThink

Hi all,
I want to use PreThink in my module and set higher speed with pPlayer->v.maxspeed. Is that possible? Please show me example source code. Thanks :)
Forum: Module Coding 12-26-2013, 09:44
Replies: 2
Views: 986
Posted By razermamba
Re: Problem with module

Forget it :D I just want to know how to activate PlayerPreThink in module. I need set maxspeed for each player. It is enough if i just set value pPlayer->v.maxspeed in PreThink?
/*#define...
Forum: Module Coding 12-23-2013, 14:43
Replies: 2
Views: 986
Posted By razermamba
Problem with module

Hello,
I have made testing module and it worked just once. When I type amx_modules to console, this module is uknown and bad loaded. Could anyone compile it and try it please?

#include <stdlib.h>...
Forum: Translation Request 10-30-2013, 13:28
Replies: 35
Views: 28,287
Posted By razermamba
Re: Zombie Swarm

[cz]
WELCOME_MSG = ---------- Zombie Swarm %s ----------
ZOMBIE_MSG = [Zombie Swarm] Zombie maji %d zivotu, %d armor a %d rychlost

LEAP_WAIT = %d nez muzes skocit
LEAP_READY = Ted muzes skakat...
Forum: Scripting Help 10-27-2013, 07:29
Replies: 4
Views: 1,092
Posted By razermamba
Re: Double Say Command

connors great :)
Forum: Scripting Help 10-27-2013, 07:23
Replies: 1
Views: 606
Posted By razermamba
Scoreboard

Hello,
is it possible to change drawing of teams in ScoreBoard? For example replace Counter terrorist and Terroritst parts of scoreboard to four seperated parts? First will be Team 1 and players...
Forum: Scripting Help 08-10-2013, 20:08
Replies: 0
Views: 724
Posted By razermamba
Ground turret

Hi all. I want to control half life ground turret model. I found that it includes two controllers, and thats the point I need to set controllers movements like set angle of controller etc. Is it...
Forum: Scripting Help 05-21-2013, 14:52
Replies: 7
Views: 3,139
Posted By razermamba
Re: Zombie NPC

Still doesnt work :/
Forum: Scripting Help 05-21-2013, 13:44
Replies: 7
Views: 3,139
Posted By razermamba
Re: Zombie NPC

With precache still doesnt work.
Forum: Scripting Help 05-21-2013, 12:34
Replies: 7
Views: 3,139
Posted By razermamba
Zombie NPC

Hi all, I want to make my own zombie NPC stuff. I have read about vectors, velocity, origings etc. and I made my own code but it doesn't work good. First I just want to make my zombie move during...
Forum: Scripting Help 05-21-2013, 12:32
Replies: 0
Views: 601
Posted By razermamba
Zombie NPC

sry delete this thread pls...
Forum: Scripting Help 03-11-2013, 12:06
Replies: 3
Views: 1,239
Posted By razermamba
Plugin Error

Hi all. I have hosting server running on linux. I made plugin and it should work cause I have tested it on my LAN server and it worked great. The main problem is that when I run server, it shows this...
Forum: Scripting Help 03-03-2013, 10:53
Replies: 2
Views: 1,175
Posted By razermamba
Re: Precache sound problem

oh thx. i should sleep more. :D
Showing results 1 to 25 of 80

 
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