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Posts Made By:
razermamba
Forum:
Scripting Help
06-22-2015, 14:50
Replies:
0
Entity not draw
Views:
398
Posted By
razermamba
Entity not draw
Hello. I have the same problem as here: https://forums.alliedmods.net/showthread.php?t=89789
Does anyone know the solution? Thanks for the answer.
Forum:
Module Coding
06-17-2015, 20:04
Replies:
3
gMultiDamage Hook
Views:
1,490
Posted By
razermamba
Re: gMultiDamage Hook
Thank you but could you please post the calculation of index in cs library?
Forum:
Module Coding
06-16-2015, 18:45
Replies:
3
gMultiDamage Hook
Views:
1,490
Posted By
razermamba
gMultiDamage Hook
Hello. I am interested in memory hacking and I would like to find out how to get the adress of gMultiDamage struct in loaded dynamic library under gnu/linux. If I get the adress I can dereference it...
Forum:
Module Coding
06-15-2015, 17:57
Replies:
127
Module: Okapi
Views:
70,830
Posted By
razermamba
Re: Module: Okapi
Do you have any piece of code for that please? I would like to get the muzzleflash origin using GetBonePosition or GetAttachment.
Forum:
Module Coding
06-14-2015, 05:38
Replies:
127
Module: Okapi
Views:
70,830
Posted By
razermamba
Re: Module: Okapi
Is it possible to get the ID of weaponmodel(p_model) of the weapon?
Forum:
Module Coding
06-13-2015, 20:36
Replies:
127
Module: Okapi
Views:
70,830
Posted By
razermamba
Re: Module: Okapi
Posted code works like a charm :) seems like just for func call does not matter if it is split or not. I need it for SetAnimation for player. I have not seen any problems with that yet. Animations...
Forum:
Module Coding
06-13-2015, 19:49
Replies:
127
Module: Okapi
Views:
70,830
Posted By
razermamba
Re: Module: Okapi
Then why is it in native prototype?
/**
* Attaches okapi to a method (class member function) so you can hook it and call it
*
* @param ptr the address of the method
*...
Forum:
Module Coding
06-13-2015, 18:10
Replies:
127
Module: Okapi
Views:
70,830
Posted By
razermamba
Re: Module: Okapi
new func_setanimation_ptr;
new okapi_func:set_animation;
public plugin_precache()
{
func_setanimation_ptr = okapi_mod_get_symbol_ptr("_ZN11CBasePlayer12SetAnimationE11PLAYER_ANIM");
}...
Forum:
Module Coding
06-12-2015, 15:08
Replies:
127
Module: Okapi
Views:
70,830
Posted By
razermamba
Re: Module: Okapi
Hello. I like okapi and my question is how to hook class method, for example void CBasePlayer::SetAnimation( PLAYER_ANIM playerAnim ) and how to call it with okapi. Thank you :)
Forum:
Module Coding
12-27-2013, 04:16
Replies:
6
PlayerPreThink
Views:
2,078
Posted By
razermamba
Re: PlayerPreThink
Amxx module :) show example code please
Forum:
Module Coding
12-26-2013, 16:28
Replies:
6
PlayerPreThink
Views:
2,078
Posted By
razermamba
Re: PlayerPreThink
yes, but you have to set maxspeed allthetime if u want higher speed. In amxx plugins at least....
Forum:
Module Coding
12-26-2013, 13:23
Replies:
6
PlayerPreThink
Views:
2,078
Posted By
razermamba
Re: PlayerPreThink
So what to use to set maxspeed in module?
Forum:
Module Coding
12-26-2013, 12:20
Replies:
6
PlayerPreThink
Views:
2,078
Posted By
razermamba
PlayerPreThink
Hi all,
I want to use PreThink in my module and set higher speed with pPlayer->v.maxspeed. Is that possible? Please show me example source code. Thanks :)
Forum:
Module Coding
12-26-2013, 09:44
Replies:
2
Problem with module
Views:
986
Posted By
razermamba
Re: Problem with module
Forget it :D I just want to know how to activate PlayerPreThink in module. I need set maxspeed for each player. It is enough if i just set value pPlayer->v.maxspeed in PreThink?
/*#define...
Forum:
Module Coding
12-23-2013, 14:43
Replies:
2
Problem with module
Views:
986
Posted By
razermamba
Problem with module
Hello,
I have made testing module and it worked just once. When I type amx_modules to console, this module is uknown and bad loaded. Could anyone compile it and try it please?
#include <stdlib.h>...
Forum:
Translation Request
10-30-2013, 13:28
Replies:
35
Zombie Swarm
Views:
28,287
Posted By
razermamba
Re: Zombie Swarm
[cz]
WELCOME_MSG = ---------- Zombie Swarm %s ----------
ZOMBIE_MSG = [Zombie Swarm] Zombie maji %d zivotu, %d armor a %d rychlost
LEAP_WAIT = %d nez muzes skocit
LEAP_READY = Ted muzes skakat...
Forum:
Scripting Help
10-27-2013, 07:29
Replies:
4
[SOLVED] Double Say Command
Views:
1,092
Posted By
razermamba
Re: Double Say Command
connors great :)
Forum:
Scripting Help
10-27-2013, 07:23
Replies:
1
Scoreboard
Views:
606
Posted By
razermamba
Scoreboard
Hello,
is it possible to change drawing of teams in ScoreBoard? For example replace Counter terrorist and Terroritst parts of scoreboard to four seperated parts? First will be Team 1 and players...
Forum:
Scripting Help
08-10-2013, 20:08
Replies:
0
Ground turret
Views:
724
Posted By
razermamba
Ground turret
Hi all. I want to control half life ground turret model. I found that it includes two controllers, and thats the point I need to set controllers movements like set angle of controller etc. Is it...
Forum:
Scripting Help
05-21-2013, 14:52
Replies:
7
Zombie NPC
Views:
3,139
Posted By
razermamba
Re: Zombie NPC
Still doesnt work :/
Forum:
Scripting Help
05-21-2013, 13:44
Replies:
7
Zombie NPC
Views:
3,139
Posted By
razermamba
Re: Zombie NPC
With precache still doesnt work.
Forum:
Scripting Help
05-21-2013, 12:34
Replies:
7
Zombie NPC
Views:
3,139
Posted By
razermamba
Zombie NPC
Hi all, I want to make my own zombie NPC stuff. I have read about vectors, velocity, origings etc. and I made my own code but it doesn't work good. First I just want to make my zombie move during...
Forum:
Scripting Help
05-21-2013, 12:32
Replies:
0
Zombie NPC
Views:
601
Posted By
razermamba
Zombie NPC
sry delete this thread pls...
Forum:
Scripting Help
03-11-2013, 12:06
Replies:
3
Plugin Error
Views:
1,239
Posted By
razermamba
Plugin Error
Hi all. I have hosting server running on linux. I made plugin and it should work cause I have tested it on my LAN server and it worked great. The main problem is that when I run server, it shows this...
Forum:
Scripting Help
03-03-2013, 10:53
Replies:
2
Precache sound problem
Views:
1,175
Posted By
razermamba
Re: Precache sound problem
oh thx. i should sleep more. :D
Showing results 1 to 25 of 80
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