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Search: Posts Made By: Blinx
Forum: VSH / Freak Fortress 09-21-2023, 19:16
Replies: 47
Views: 21,701
Posted By Blinx
Re: Freak Fortress 2: Rewrite

No, the 2 will conflict massively, they're entirely different systems
Forum: VSH / Freak Fortress 09-21-2023, 16:58
Replies: 4
Views: 1,125
Posted By Blinx
Re: Bugs with rigging [BLENDER]

Is the shirt part of the same object as the base model? if not it will need weight painting just like the base model
Forum: Scripting 01-05-2023, 14:41
Replies: 20
Views: 2,493
Posted By Blinx
Re: Internal Source Compiler error

Oh okay interesting, after moving the scripting folder I can compile in this environment, but only with drag and drop, still get "Internal Error" if I try to "Open With" "compile.exe", weird because...
Forum: Scripting 01-05-2023, 11:07
Replies: 20
Views: 2,493
Posted By Blinx
Re: Internal Source Compiler error

Reinstalled Sourcemod+Metamod, Disabled Windows Firewall, Added an exclusion to my Antivirus, compile.exe properties all look normal. Not sure what else to try :/
Forum: Scripting 12-29-2022, 15:54
Replies: 20
Views: 2,493
Posted By Blinx
Re: Internal Source Compiler error

That's effectively the method I've been using for years that's no longer working.
Forum: Scripting 12-29-2022, 12:41
Replies: 20
Views: 2,493
Posted By Blinx
Re: Internal Source Compiler error

No I'm not using that. There's 3 compilers in the folder it seems, compile, spcomp and spcomp64. I've only ever used the standard compile executable, and it's always worked fine, then suddenly it...
Forum: Scripting 12-29-2022, 09:06
Replies: 20
Views: 2,493
Posted By Blinx
Re: Internal Source Compiler error

I compile with opening then up with the compile program "SPCOMP compile.exe"
I'm compiling on my own PC.
If I just open compile with no file, I get this message:

//SourceMod Batch Compiler
//...
Forum: Scripting 12-28-2022, 13:44
Replies: 20
Views: 2,493
Posted By Blinx
Re: Internal Source Compiler error

Compiled folder still exists.
Using Windows.
Forum: Scripting 12-27-2022, 18:44
Replies: 20
Views: 2,493
Posted By Blinx
Re: Internal Source Compiler error

//SourceMod Batch Compiler
// by the SourceMod Dev Team


//// PreventPhlogTauntWhileStunned.sp
// Internal error.

Press enter to exit ...

This is happening with every plugin I try when I...
Forum: Scripting 12-27-2022, 17:12
Replies: 20
Views: 2,493
Posted By Blinx
Internal Source Compiler error

Hello, I'm getting an Internal Error when trying to compile any plugin, this randomly started happening after nothing in particular as far as I'm aware. Reinstalling the latest Sourcemod did not fix...
Forum: VSH / Freak Fortress 08-16-2022, 09:51
Replies: 13
Views: 3,295
Posted By Blinx
Re: Great idea!

Glad to hear! :bee:
Forum: TF2Items 08-12-2022, 06:18
Replies: 3
Views: 3,522
Posted By Blinx
Re: attempting to make medigun hurt players using tf2items.

It's probably just not going to be possible, it's likely that it's hardcoded in TF2 that the medigun can only provide health, not take it away.

You'd probably have a better chance of hooking the...
Forum: VSH / Freak Fortress 07-26-2022, 17:56
Replies: 13
Views: 3,295
Posted By Blinx
Re: [Subplugin] Taunt Kill Mods

No, this only for mercs against bosses, except for enabling the Shred Alert to Taunt Kill which does work for both sides.
Forum: VSH / Freak Fortress 07-25-2022, 16:32
Replies: 13
Views: 3,295
Posted By Blinx
Re: [Subplugin] Taunt Kill Mods

1.3 update: fixed a weird interaction with the scorch shot which would cause it to deal taunt kill damage all the time at any range. Added "DamageThreshold" to the CFG as a precaution.
Forum: VSH / Freak Fortress 07-23-2022, 05:57
Replies: 13
Views: 3,295
Posted By Blinx
Re: [Subplugin] Taunt Kill Mods

1.2 update: hopefully fixed potential issues related to plugin not being able to find cfg file. If your plugin is running fine and you use the cfg file already there is no urgency to update.
Forum: VSH / Freak Fortress 07-23-2022, 05:47
Replies: 13
Views: 3,295
Posted By Blinx
Re: [Subplugin] Taunt Kill Mods

Ah does it crash when that happens? That error is happening because it can't find the CFG file which is included in the post, and it needs to be placed in "sourcemod/data/freak_fortress_2/" for it to...
Forum: VSH / Freak Fortress 07-22-2022, 11:46
Replies: 13
Views: 3,295
Posted By Blinx
Re: [Subplugin] Taunt Kill Mods

Important Update: fixed some demo weapons causing taunt kill events on normal swings (Thank you valve for calling normal weapon swings "decapitation")
Forum: VSH / Freak Fortress 07-21-2022, 12:37
Replies: 13
Views: 3,295
Posted By Blinx
Re: [Subplugin] Taunt Kill Mods

Thank you!

I haven't tested that, the only FF2 functions this uses are:

FF2_GetBossIndex();
FF2_GetBossMaxHealth();

If those are still the same then it should still work!
Forum: VSH / Freak Fortress 07-21-2022, 11:43
Replies: 13
Views: 3,295
Posted By Blinx
[Subplugin] Taunt Kill Mods

FF2: Taunt Kill Mods

https://wiki.teamfortress.com/w/images/8/8f/Sniperarrowstabtauntkill.PNG

A plugin that provides various functionality around Taunt Kills so they feel more suitable for FF2...
Forum: Scripting 07-14-2022, 16:43
Replies: 4
Views: 534
Posted By Blinx
Re: [Maths] Given 2 points, retrieve a point between them

Hey there, thanks for the pointer, I've made a solution from it that works reasonably well, it only slightly falls short because the distance is a scalevector created from angles, so the distance is...
Forum: Scripting 07-14-2022, 15:40
Replies: 4
Views: 534
Posted By Blinx
[Maths] Given 2 points, retrieve a point between them

Hey there, I'm having trouble with a maths problem that I don't know how to put into code, hopefully this diagram helps explain what I'm looking for.

https://i.imgur.com/5q3byW7.png

I have 2...
Forum: TF2Items 05-06-2022, 09:43
Replies: 0
Views: 3,173
Posted By Blinx
Possible to create new custom attributes just for visual effect?

So TF2/TF2Items reads from items_game to get some of the data used for custom attributes, which holds a "description string" which must point to some other file in order to create the text for custom...
Forum: TF2Items 05-06-2022, 09:41
Replies: 1
Views: 5,806
Posted By Blinx
Re: giving custom projectiles forward velocity

Probably by hooking OnEntityCreated for crossbow bolts, checking to see if the owner is currently using the Sydney Sleep and applying velocity to it from there.
Forum: Scripting 06-24-2021, 10:03
Replies: 4
Views: 1,016
Posted By Blinx
Re: can players exploit sourcemod with their name?

I'm not very knowledgeable about code injection but I think sm_command is your only worry since it's executing a command without any filtering as far as I know, but stuff like PrintToChat and...
Forum: Scripting 06-20-2021, 13:31
Replies: 3
Views: 758
Posted By Blinx
Re: Setting default cookie value

Thank you for this, looks like an elegant solution.
Showing results 1 to 25 of 124

 
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