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Search: Posts Made By: crashbandicoot
Forum: Scripting Help 03-01-2018, 08:31
Replies: 1
Views: 952
Posted By crashbandicoot
SendAudio footsteps blocker by audio message

SendAudio footsteps blocker by audio message . Can we replace or block some sounds by SendAudio message ? Please someone help . I believe it is possible still
register_message( get_user_msgid(...
Forum: Scripting Help 03-01-2018, 08:17
Replies: 7
Views: 2,441
Posted By crashbandicoot
Re: Animation Only working in the Air or Swim.Animation Problem

I don't want use get/set_pdata . Becasue Some pdatas are different between ConditionZero and cs16. Also only I want use pev_anime ........ still nobody answered my actual question . Why Animation...
Forum: Scripting Help 03-01-2018, 08:16
Replies: 7
Views: 2,441
Posted By crashbandicoot
Re: Animation Only working in the Air or Swim.Animation Problem

I don't want use get/set_pdata . Becasue Some pdatas are different between ConditionZero and cs16. Also only I want use pev_anime ........ still nobody answered my actual question . Why Animation...
Forum: Plugin/Gameplay Ideas and Requests 02-14-2018, 13:06
Replies: 3
Views: 1,175
Posted By crashbandicoot
Re: block map texture As in the 2x2 mode

Possible. you must put 1 object model into dust2 map into some doors or zones such as barrier model XD. then it can block players XD . later you can make model invisible too . this possible XD...
Forum: Scripting Help 02-14-2018, 12:54
Replies: 7
Views: 2,441
Posted By crashbandicoot
Re: Animation Only working in the Air or Swim.Animation Problem

how I can use this script for my Plugin ? Please go to skype . I want throw full plugin by its converted .AMXX file . Still I have same problem . and I do not know what to do
Forum: Plugin/Gameplay Ideas and Requests 02-14-2018, 07:37
Replies: 3
Views: 1,175
Posted By crashbandicoot
Re: block map texture As in the 2x2 mode

What you mean ? you want short map in dust2 such as dust2_2x2 ? you want block player's area ? this ?
Forum: Trash 02-14-2018, 06:47
Replies: 0
Views: 823
Posted By crashbandicoot
pev_sequence,anime problem,sequence problem

Hi dear friends . Can you help to me for this topic ? https://forums.alliedmods.net/showthread.php?p=2578091#post2578091
Forum: Scripting Help 02-14-2018, 04:51
Replies: 7
Views: 2,441
Posted By crashbandicoot
Animation Only working in the Air or Swim.Animation Problem

My player model is "models/player/chicken/chicken.mdl"
public client_PreThink(entity) {
if(UserFlags[entity]) {
if(get_user_button(entity) & IN_ATTACK2) {
new atk1 = random_num(10,11)...
Forum: Suggestions / Requests 02-13-2018, 05:44
Replies: 4
Views: 1,334
Posted By crashbandicoot
Re: anim player model body,Glow for v weapon models,block a wav sound (mute a wav sou

forgot this.Already I learned How stop sound without modelchangeXD. now help me About this:come to skype . my skype : gabrielcrashlogan and help to me for cs1.6 plugins . still my body anim is not...
Forum: Scripting Help 07-01-2017, 15:45
Replies: 5
Views: 3,394
Posted By crashbandicoot
Re: pev_light_level

because you used FLOAT values in INTEGER. Therefore it did not work ) . Use integer then it will work normally
Forum: New Plugin Submissions 06-26-2017, 14:35
Replies: 834
Views: 324,802
Posted By crashbandicoot
Re: CS Pug Mod [04/28/2017]

man CSW_SHIELDGUN has 99 id ? but how I could detect while user has Deagle or HEGreande in SHIELD ? example if(cs_get_user_shield && user_has_weapon(id, CSW_HEGRENADE or CSW_DEAGLE?)) .....Please...
Forum: Scripting 06-06-2017, 09:11
Replies: 2
Views: 956
Posted By crashbandicoot
Shadow and rendering help!

set_user_footsteps(id, 0) is hides SPECIAL USER'S foot steps on server.But
set_user_shadow????? is that possiblle?(because cl_shadow 1-0 only affects client.So still other users should see his...
Forum: Plugin/Gameplay Ideas and Requests 10-29-2016, 12:10
Replies: 0
Views: 489
Posted By crashbandicoot
who can make mute a wav sound script for client?

I want mute a wav sound while user pressing +attack2 button.And I did not find anyone can help to me on this forum. But I beliving that someone can do it . Because client(id,"stopsound) is stopping...
Forum: Suggestions / Requests 10-29-2016, 09:04
Replies: 4
Views: 1,334
Posted By crashbandicoot
Re: anim player model body,Glow for v weapon models,block a wav sound (mute a wav sou

can you help to me for mute a sound from client player ? Example: I want mute weapons/zid3.wav while user pressing attack2 button . But really fm_emitsound is not working for this . And especially...
Forum: Suggestions / Requests 10-29-2016, 09:01
Replies: 5
Views: 2,725
Posted By crashbandicoot
Re: what is pev_fuser3,pev_fuser1-4,pev_iuser1-4,pev_euser1-4,pev_vuser1-4 explain

Because I need learn it . I need someone teach them if they know . I want information shares (( . then why this website(forums.alliedmods.net) has been created ?
Forum: Scripting Help 10-26-2016, 09:33
Replies: 9
Views: 924
Posted By crashbandicoot
Re: Help Jbextreme add box gloves at "/box" command

pev_nextthink //it user for what?
pev_ltime //it user for what?
pev_impacttime 0.000000 //it user for what?
pev_starttime 0.000000 //it user for what?

pev_groupinfo 0.000000 //it user for what?...
Forum: Suggestions / Requests 10-26-2016, 06:59
Replies: 5
Views: 2,725
Posted By crashbandicoot
Re: what is pev_fuser3,pev_fuser1-4,pev_iuser1-4,pev_euser1-4,pev_vuser1-4 explain

THANK YOU FOR YOUR VERY SHORTLY info .But whats are those ? still I don't know them(
pev_nextthink //it use for what?
pev_ltime //it use for what?
pev_impacttime 0.000000 //it use for what?...
Forum: Scripting Help 10-25-2016, 15:09
Replies: 9
Views: 924
Posted By crashbandicoot
Re: Help Jbextreme add box gloves at "/box" command

https://forums.alliedmods.net/showthread.php?p=2464741 and https://forums.alliedmods.net/showthread.php?p=2464742 . So Can you GLOW V_WEAPON MODELS?
Forum: Code Snippets/Tutorials 10-25-2016, 12:30
Replies: 39
Sticky: Pev Research
Views: 77,562
Posted By crashbandicoot
Re: Pev Research

pev_float_start //I think They have same function By floatmax.Am I true ?
pev_float_end //I think They have same function By floatmax.Am I true ?

pev_int_start //it user for what?
pev_int_end...
Forum: Code Snippets/Tutorials 10-25-2016, 12:27
Replies: 39
Sticky: Pev Research
Views: 77,562
Posted By crashbandicoot
Re: Pev Research

pev_float_start //I think They have same function By floatmax.Am I true ?
pev_float_end //I think They have same function By floatmax.Am I true ?

pev_int_start //it user for what?
pev_int_end...
Forum: Suggestions / Requests 10-24-2016, 22:28
Replies: 4
Views: 1,334
Posted By crashbandicoot
anim player model body,Glow for v weapon models,block a wav sound (mute a wav sound)

Question1:Possible a Mute a Wav sound while playing from v_grenade_model? Can we block weapons/zid3.wav while pressing attack2 ? client_cmd(id,"stopsound or mp3 stop") is stopping all sound from the...
Forum: Suggestions / Requests 10-24-2016, 22:17
Replies: 5
Views: 2,725
Posted By crashbandicoot
what is pev_fuser3,pev_fuser1-4,pev_iuser1-4,pev_euser1-4,pev_vuser1-4 explain

I learned pev_user or pev_fuser or pev_vuser. but still I do not know them . Please help!
pev_nextthink //it use for what?
pev_ltime //it use for what?
pev_impacttime 0.000000 //it use for what?...
Forum: Suggestions / Requests 10-23-2016, 15:46
Replies: 0
Views: 560
Posted By crashbandicoot
Anim,Glow on v models,Mute a Wav sound

Question1:client_cmd(id,"stopsound or mp3 stop") is stopping all sound from the server while execute >X( . I don't want this . Because only I need BLOCK 1 wav sound whilşe pressing +attack2 . not all...
Forum: Scripting 10-22-2016, 18:31
Replies: 4
Views: 1,048
Posted By crashbandicoot
Re: Changing Skin Model on Servers

Hi . who can make a script or AMDMODX module for MAKE V_weapons into SERVER CLIENT SIDE? Because I want glow V_weapons >X-( . Help . And I did not find any code for disable some special wav file...
Forum: Suggestions / Requests 10-19-2016, 23:09
Replies: 2
Views: 1,216
Posted By crashbandicoot
Re: [REQ] Glow V_models

Still anyone did not find a script about make v_weapon models in Glow ?:cry::cry::cry::cry::cry:
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