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Search: Posts Made By: baneado
Forum: New Plugin Submissions 06-01-2020, 06:55
Replies: 6
Views: 2,838
Posted By baneado
Re: Disconnected players func_tank fix (HLDS-bug crash fix too)

Plugin updated

v0.2 (01 june 2020)
It seems using get_pdata_int on client_disconnect sometimes server crashes on mapchange.
- Replaced client_disconnect to fakemeta disconnect forward
- Not...
Forum: HL1 Servers (HLDS) 04-24-2020, 15:30
Replies: 5
Views: 1,159
Posted By baneado
Re: My server does not update "sxe injected"

spanish alliedmodders forum: https://amxmodx-es.com/
Forum: HL1 Servers (HLDS) 03-31-2020, 11:56
Replies: 2
Views: 879
Posted By baneado
Re: Rates for sv 32 slots?

Everything explained here: https://steamcommunity.com/sharedfiles/filedetails/?id=126383209

Note: he is talking about client commands, but you will get an idea
Forum: General 12-07-2019, 16:47
Replies: 59
Views: 3,224
Posted By baneado
Re: Encrypt a map, prevent others from using map

And another coder can do the same to get the map working.

At least you prevent normal players to use it or even play it on singleplayer. They will be like: huh?
Forum: New Plugin Submissions 07-31-2019, 17:18
Replies: 6
Views: 2,838
Posted By baneado
Re: Disconnected players func_tank fix (crash fix too)

Tested on a community server with ReGame and ReHLDS.

Crash seems to be fixed (don't know if server has some plugin protection, but I doubt...)
Visual bug stills present.
Forum: New Plugin Submissions 07-28-2019, 13:27
Replies: 6
Views: 2,838
Posted By baneado
Re: Disconnected players func_tank fix (crash fix too)

Whatever map having a func_tank entity or similar (look the list on the first post).
It's an entity used in most of jailbreak maps.
For example: jb_snow has six canyons like func_tank

...
Forum: New Plugin Submissions 07-28-2019, 10:54
Replies: 6
Views: 2,838
Posted By baneado
Disconnected players func_tank fix (HLDS-bug crash fix too)

Recently it has been discovered a crash bug on HLDS related with func_tank entities.
Here it's the issue at official Half-Life Github: https://github.com/ValveSoftware/halflife/issues/2594

The...
Forum: Scripting Help 03-29-2019, 07:45
Replies: 7
Views: 739
Posted By baneado
Re: Detect if player cancelled say or any messagemode

So, you said the cancel button it's only handled by the client... Is it impossible the server to hook it?

That's a really bad idea.
Can pass the 5 seconds and client it's with the command opened...
Forum: Scripting Help 03-28-2019, 14:44
Replies: 7
Views: 739
Posted By baneado
Detect if player cancelled say or any messagemode

As simple as you read at the title...
How to detect when a player cancel the say or any messagemode pressing ESC without sending it?

Thanks :)
Forum: Scripting Help 03-25-2019, 09:27
Replies: 5
Views: 698
Posted By baneado
Re: perform function on time

Better is to start the task at every map start
Forum: Scripting Help 03-23-2019, 19:01
Replies: 10
Views: 871
Posted By baneado
Re: Get all weapons entities carried by player

Use m_flNextAttack and set to player instead of every weapon the player has
Forum: Scripting Help 03-21-2019, 19:07
Replies: 2
Views: 507
Posted By baneado
Re: Messagemode

https://github.com/ValveSoftware/halflife/issues/2106
Forum: Module Coding 03-15-2019, 09:05
Replies: 204
Sticky: Module: Rage
Views: 127,205
Posted By baneado
Re: Module: Rage

Waiting fot the updated version :cry:
Forum: Scripting Help 11-08-2018, 09:42
Replies: 5
Views: 446
Posted By baneado
Re: Disable Train HUD

https://wiki.alliedmods.net/Half-Life_1_Game_Events#Train

Is that message?
Forum: Scripting Help 11-07-2018, 11:53
Replies: 0
Views: 255
Posted By baneado
Weapon Penetration through teammates and enemies

One year ago I explained it here: https://forums.alliedmods.net/showthread.php?p=2530412

Table of penetrations: https://forums.alliedmods.net/showpost.php?p=1399704&postcount=4
WP = Weapon...
Forum: HL1 Servers (HLDS) 02-09-2018, 13:43
Replies: 16
Views: 1,874
Posted By baneado
Re: Counter Strike AMXX Plugins Problem

Yes, he forgot to upload cstrike module
Forum: General 10-10-2017, 15:08
Replies: 24
Views: 2,775
Posted By baneado
Re: Weird plugin conflict, possibly a bug?

After reading this...

I have a question. What can happen if you use set_lights using amxmodx 1.8.2 or 1.8.1?
Probably any strange crash?
Forum: Scripting Help 10-09-2017, 18:13
Replies: 7
Views: 603
Posted By baneado
Re: How to make a entity "a" visible through a wall

Wait, my link is wrong.
Look this: https://forums.alliedmods.net/showthread.php?t=89081
Forum: Scripting Help 10-09-2017, 10:29
Replies: 1
Views: 321
Posted By baneado
Re: get_user_menu bug?

Testing more I used:
new oldmenu, newmenu;
new inmenu = player_menu_info(id, oldmenu, newmenu);

This returns the same menuid like get_user_menu. But only oldmenu.
Newmenu is -1. It seems is...
Forum: Scripting Help 10-09-2017, 10:26
Replies: 7
Views: 603
Posted By baneado
Re: How to make a entity "a" visible through a wall

See this, will help you: https://forums.alliedmods.net/showthread.php?t=95574
Forum: Scripting Help 10-07-2017, 11:38
Replies: 1
Views: 321
Posted By baneado
get_user_menu bug?

I don't know why. I tried to test everything but this bug still happens.

menuid returns a positive value (negative is for VGUI menu) from this code even if there isn't an opened menu:
new menuid,...
Forum: Approved Plugins 07-31-2017, 10:44
Replies: 13
Views: 4,627
Posted By baneado
Re: AllocString space recycler

So, reading more about this plugin:
It only be useful when you are creating entities with fakemeta.
Will It never happen using create_entity with engine?

If so, It must be fixed on fakemeta...
Forum: Scripting Help 07-25-2017, 14:04
Replies: 5
Views: 557
Posted By baneado
Re: Unprecaching map sounds

Thanks, I love you
Forum: Scripting Help 07-25-2017, 13:55
Replies: 5
Views: 557
Posted By baneado
Re: Unprecaching map sounds

Not tested


Working ^^

Are you 100% sure that sound doesn't precache?
Forum: Scripting Help 07-25-2017, 09:06
Replies: 5
Views: 557
Posted By baneado
Unprecaching map sounds

Hi, I'm trying to unprecache some map sounds that are unnecessary and block them for emiting...

So, ok. I'm using this plugin on jb_snow map: http://gamebanana.com/maps/155405

new...
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