Raised This Month: $ Target: $400
 0% 

Showing results 1 to 25 of 51
Search took 0.00 seconds.
Search: Posts Made By: Hackerpcs
Forum: Scripting Help 11-29-2014, 12:35
Replies: 1
Views: 819
Posted By Hackerpcs
Re: Admin HUD chat with set_task

The problem is that task in the first time runs after the specified time interval, is it possible to make it run instantly only on first time?
Forum: Scripting Help 11-28-2014, 01:23
Replies: 1
Views: 819
Posted By Hackerpcs
Admin HUD chat with set_task

Hi. I'm trying to modify the 1.8.2 adminchat.sma to have the hud admin announcements not disappear in round end, sv_restart 1, etc. I've done it but the message is being slow to appear. My code (only...
Forum: Scripting Help 11-26-2014, 05:32
Replies: 5
Views: 1,212
Posted By Hackerpcs
Re: Remove health and guns from maps

The weapons aren't given on player spawn, they are given when you go to a certain area (described in 1st post) in the map and are not on the ground. My plugin uses this to block weapons on ground...
Forum: Scripting Help 11-26-2014, 01:40
Replies: 5
Views: 1,212
Posted By Hackerpcs
Re: Remove health and guns from maps

They are invisible, I can't use this.


The guns are given, they are not on the ground.
Forum: Scripting Help 11-23-2014, 16:42
Replies: 5
Views: 1,212
Posted By Hackerpcs
Remove health and guns from maps

I want to remove the following things from these maps:

-The health given by map in deathrun_dojo, deathrun_forest.
In dojo it is where CT finishes, left to teleport where it sents him to T, where...
Forum: Scripting Help 11-16-2014, 13:46
Replies: 13
Views: 1,695
Posted By Hackerpcs
Re: Detect if a player has made damage to another player

I've done it like this
public fw_takedamage(victim, inflictor, attacker, Float:damage, bits)
{

if ( damage > 0 )
{
if( //condition I need )
{
if(...
Forum: Scripting Help 11-15-2014, 18:46
Replies: 13
Views: 1,695
Posted By Hackerpcs
Re: Detect if a player has made damage to another player

new bool:bGivenDamage[ 33 ]

// plugin_init()
RegisterHam(Ham_TakeDamage, "player", "fw_takedamage")

public fw_takedamage(victim, inflictor, attacker, Float:damage, bits)
{
if (attacker ==...
Forum: Scripting Help 11-15-2014, 18:15
Replies: 13
Views: 1,695
Posted By Hackerpcs
Re: Detect if a player has made damage to another player

Some more details? I'm not experienced with Hamsandwich.
Forum: Scripting Help 11-15-2014, 17:29
Replies: 13
Views: 1,695
Posted By Hackerpcs
Forum: Scripting Help 11-09-2014, 16:18
Replies: 4
Views: 820
Posted By Hackerpcs
Forum: Scripting Help 11-09-2014, 16:02
Replies: 4
Views: 820
Posted By Hackerpcs
Forum: Scripting Help 11-09-2014, 15:55
Replies: 4
Views: 820
Posted By Hackerpcs
Calculate seconds passed from round start

As title says. How can I do it?
Forum: Scripting Help 03-21-2014, 10:19
Replies: 4
Views: 784
Posted By Hackerpcs
Re: Get player's Steam name

I tried but it didn't come up. I didn't think to look only at new submissions so here it is
https://forums.alliedmods.net/showthread.php?t=231800
Thanks for the hint though
Forum: Scripting Help 03-21-2014, 10:06
Replies: 4
Views: 784
Posted By Hackerpcs
Re: Get player's Steam name

If someone knows the plugin please say it.
Forum: Scripting Help 03-21-2014, 09:32
Replies: 4
Views: 784
Posted By Hackerpcs
Get player's Steam name

Is it possible to get the name a player uses in Steam?
Forum: HL1 Servers (HLDS) 03-07-2014, 00:58
Replies: 23
Views: 15,466
Posted By Hackerpcs
Re: [Linux] HLDSWatch - hl/srcds monitoring and auto restarter script

For me
screen -S hldswatch ./hldswatch.py servers.confworks for Ubuntu 12.04 Desktop 64bit with execute rights to hldswatch.py.
Forum: HL1 Servers (HLDS) 02-17-2014, 19:00
Replies: 23
Views: 15,466
Posted By Hackerpcs
Forum: Module Coding 01-30-2014, 21:43
Replies: 49
Views: 33,737
Posted By Hackerpcs
Re: [Metamod-Module] - BSP parse fixer (engine bug)

What do you mean latest? HLDS build 6153? Because I downloaded the hlds through SteamCMD today (Windows) and I got 6027 version.
Forum: New Plugin Submissions 11-13-2013, 15:06
Replies: 19
Views: 13,163
Posted By Hackerpcs
Re: [Deathrun] Semiclip

Thanks a lot, works right. xPaw's original deathrun manager's semiclip suddenly stopped working and Team Semiclip by schmurgel1983 isn't designed for deathrun so players got killed on moving/rotating...
Forum: New Plugin Submissions 11-12-2013, 12:51
Replies: 455
Views: 354,023
Posted By Hackerpcs
Re: [CS1.6|CZ] Team Semiclip 2.0.0 [09-14-11]

You were right, I was running Automatic Unstucking (http://forums.alliedmods.net/showthread.php?p=441576)

Thanks a lot.
Forum: New Plugin Submissions 11-12-2013, 07:44
Replies: 455
Views: 354,023
Posted By Hackerpcs
Re: [CS1.6|CZ] Team Semiclip 2.0.0 [09-14-11]

How can I disable the thing that teleports you out of someone when you are inside him? I set the semiclip_unstuck to 0 but it still happens.
Forum: Suggestions / Requests 10-29-2013, 18:43
Replies: 10
Views: 2,515
Posted By Hackerpcs
Re: Users can turn off flashlights (/flashlights)

Shooting King's plugin does also what ConnorMcLeod's do except from what I asked, thanks a lot everyone for the help!
Forum: HL1 Servers (HLDS) 10-27-2013, 21:15
Replies: 68
Views: 105,934
Posted By Hackerpcs
Re: HLSM v2.4.1 - HL Server Monitor

Is it possible to add an option that map reverts to the one that was on the server before it crashed/closed/hanged and not the one in launch options? Thanks in advance.
Forum: Suggestions / Requests 10-24-2013, 00:41
Replies: 10
Views: 2,515
Posted By Hackerpcs
Users can turn off flashlights (/flashlights)

Hi. There are people that complain that flashlights make them lag, is there any plugin that allows users to turn off flashlights (only for them obviously) by typing /flashlights (or any other...
Forum: Module Coding 10-21-2013, 18:43
Replies: 49
Views: 33,737
Posted By Hackerpcs
Re: [Metamod-Module] - BSP parse fixer (engine bug)

Thanks, fixed server hanging because of
Showing results 1 to 25 of 51

 
Forum Jump

All times are GMT -4. The time now is 16:46.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode