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Posts Made By:
Hackerpcs
Forum:
Scripting Help
11-29-2014, 12:35
Replies:
1
Admin HUD chat with set_task
Views:
819
Posted By
Hackerpcs
Re: Admin HUD chat with set_task
The problem is that task in the first time runs after the specified time interval, is it possible to make it run instantly only on first time?
Forum:
Scripting Help
11-28-2014, 01:23
Replies:
1
Admin HUD chat with set_task
Views:
819
Posted By
Hackerpcs
Admin HUD chat with set_task
Hi. I'm trying to modify the 1.8.2 adminchat.sma to have the hud admin announcements not disappear in round end, sv_restart 1, etc. I've done it but the message is being slow to appear. My code (only...
Forum:
Scripting Help
11-26-2014, 05:32
Replies:
5
Remove health and guns from maps
Views:
1,212
Posted By
Hackerpcs
Re: Remove health and guns from maps
The weapons aren't given on player spawn, they are given when you go to a certain area (described in 1st post) in the map and are not on the ground. My plugin uses this to block weapons on ground...
Forum:
Scripting Help
11-26-2014, 01:40
Replies:
5
Remove health and guns from maps
Views:
1,212
Posted By
Hackerpcs
Re: Remove health and guns from maps
They are invisible, I can't use this.
The guns are given, they are not on the ground.
Forum:
Scripting Help
11-23-2014, 16:42
Replies:
5
Remove health and guns from maps
Views:
1,212
Posted By
Hackerpcs
Remove health and guns from maps
I want to remove the following things from these maps:
-The health given by map in deathrun_dojo, deathrun_forest.
In dojo it is where CT finishes, left to teleport where it sents him to T, where...
Forum:
Scripting Help
11-16-2014, 13:46
Replies:
13
Detect if a player has made damage to another player
Views:
1,695
Posted By
Hackerpcs
Re: Detect if a player has made damage to another player
I've done it like this
public fw_takedamage(victim, inflictor, attacker, Float:damage, bits)
{
if ( damage > 0 )
{
if( //condition I need )
{
if(...
Forum:
Scripting Help
11-15-2014, 18:46
Replies:
13
Detect if a player has made damage to another player
Views:
1,695
Posted By
Hackerpcs
Re: Detect if a player has made damage to another player
new bool:bGivenDamage[ 33 ]
// plugin_init()
RegisterHam(Ham_TakeDamage, "player", "fw_takedamage")
public fw_takedamage(victim, inflictor, attacker, Float:damage, bits)
{
if (attacker ==...
Forum:
Scripting Help
11-15-2014, 18:15
Replies:
13
Detect if a player has made damage to another player
Views:
1,695
Posted By
Hackerpcs
Re: Detect if a player has made damage to another player
Some more details? I'm not experienced with Hamsandwich.
Forum:
Scripting Help
11-15-2014, 17:29
Replies:
13
Detect if a player has made damage to another player
Views:
1,695
Posted By
Hackerpcs
Detect if a player has made damage to another player
As title says, how do I do it?
Forum:
Scripting Help
11-09-2014, 16:18
Replies:
4
Calculate seconds passed from round start
Views:
820
Posted By
Hackerpcs
Re: Calculate seconds passed from round start
I'll try it, thanks.
Forum:
Scripting Help
11-09-2014, 16:02
Replies:
4
Calculate seconds passed from round start
Views:
820
Posted By
Hackerpcs
Re: Calculate seconds passed from round start
Ehm, how? :D
Forum:
Scripting Help
11-09-2014, 15:55
Replies:
4
Calculate seconds passed from round start
Views:
820
Posted By
Hackerpcs
Calculate seconds passed from round start
As title says. How can I do it?
Forum:
Scripting Help
03-21-2014, 10:19
Replies:
4
Get player's Steam name
Views:
784
Posted By
Hackerpcs
Re: Get player's Steam name
I tried but it didn't come up. I didn't think to look only at new submissions so here it is
https://forums.alliedmods.net/showthread.php?t=231800
Thanks for the hint though
Forum:
Scripting Help
03-21-2014, 10:06
Replies:
4
Get player's Steam name
Views:
784
Posted By
Hackerpcs
Re: Get player's Steam name
If someone knows the plugin please say it.
Forum:
Scripting Help
03-21-2014, 09:32
Replies:
4
Get player's Steam name
Views:
784
Posted By
Hackerpcs
Get player's Steam name
Is it possible to get the name a player uses in Steam?
Forum:
HL1 Servers (HLDS)
03-07-2014, 00:58
Replies:
23
[Linux] HLDSWatch - hl/srcds monitoring and auto restarter script
Views:
15,466
Posted By
Hackerpcs
Re: [Linux] HLDSWatch - hl/srcds monitoring and auto restarter script
For me
screen -S hldswatch ./hldswatch.py servers.confworks for Ubuntu 12.04 Desktop 64bit with execute rights to hldswatch.py.
Forum:
HL1 Servers (HLDS)
02-17-2014, 19:00
Replies:
23
[Linux] HLDSWatch - hl/srcds monitoring and auto restarter script
Views:
15,466
Posted By
Hackerpcs
Re: [Linux] HLDSWatch - hl/srcds monitoring and auto restarter script
I wonder that too, how to use the script.
Forum:
Module Coding
01-30-2014, 21:43
Replies:
49
[Metamod-Module] - BSP parse fixer (engine bug)
Views:
33,737
Posted By
Hackerpcs
Re: [Metamod-Module] - BSP parse fixer (engine bug)
What do you mean latest? HLDS build 6153? Because I downloaded the hlds through SteamCMD today (Windows) and I got 6027 version.
Forum:
New Plugin Submissions
11-13-2013, 15:06
Replies:
19
[Deathrun] Semiclip
Views:
13,163
Posted By
Hackerpcs
Re: [Deathrun] Semiclip
Thanks a lot, works right. xPaw's original deathrun manager's semiclip suddenly stopped working and Team Semiclip by schmurgel1983 isn't designed for deathrun so players got killed on moving/rotating...
Forum:
New Plugin Submissions
11-12-2013, 12:51
Replies:
455
[CS|CZ] Team Semiclip 3.3.1 [5 Jun 2017]
Views:
354,023
Posted By
Hackerpcs
Re: [CS1.6|CZ] Team Semiclip 2.0.0 [09-14-11]
You were right, I was running Automatic Unstucking (http://forums.alliedmods.net/showthread.php?p=441576)
Thanks a lot.
Forum:
New Plugin Submissions
11-12-2013, 07:44
Replies:
455
[CS|CZ] Team Semiclip 3.3.1 [5 Jun 2017]
Views:
354,023
Posted By
Hackerpcs
Re: [CS1.6|CZ] Team Semiclip 2.0.0 [09-14-11]
How can I disable the thing that teleports you out of someone when you are inside him? I set the semiclip_unstuck to 0 but it still happens.
Forum:
Suggestions / Requests
10-29-2013, 18:43
Replies:
10
Users can turn off flashlights (/flashlights)
Views:
2,515
Posted By
Hackerpcs
Re: Users can turn off flashlights (/flashlights)
Shooting King's plugin does also what ConnorMcLeod's do except from what I asked, thanks a lot everyone for the help!
Forum:
HL1 Servers (HLDS)
10-27-2013, 21:15
Replies:
68
HLSM v2.4.1 - HL Server Monitor
Views:
105,934
Posted By
Hackerpcs
Re: HLSM v2.4.1 - HL Server Monitor
Is it possible to add an option that map reverts to the one that was on the server before it crashed/closed/hanged and not the one in launch options? Thanks in advance.
Forum:
Suggestions / Requests
10-24-2013, 00:41
Replies:
10
Users can turn off flashlights (/flashlights)
Views:
2,515
Posted By
Hackerpcs
Users can turn off flashlights (/flashlights)
Hi. There are people that complain that flashlights make them lag, is there any plugin that allows users to turn off flashlights (only for them obviously) by typing /flashlights (or any other...
Forum:
Module Coding
10-21-2013, 18:43
Replies:
49
[Metamod-Module] - BSP parse fixer (engine bug)
Views:
33,737
Posted By
Hackerpcs
Re: [Metamod-Module] - BSP parse fixer (engine bug)
Thanks, fixed server hanging because of
Showing results 1 to 25 of 51
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