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Posts Made By:
Napoleon_be
Forum:
Approved Plugins
Yesterday, 12:13
Replies:
25
Weapon Max Shot Distance
Views:
16,127
Posted By
Napoleon_be
Re: Weapon Max Shot Distance
Probably depends on several aspects:
Server type
Map size
Player amount
Error and trial is the way to go i suppose.
Forum:
Suggestions / Requests
02-23-2024, 07:21
Replies:
4
Tournament plugin
Views:
295
Posted By
Napoleon_be
Re: Tournament plugin
Looking great, impressive.
Forum:
Suggestions / Requests
11-27-2023, 09:09
Replies:
5
cod:mw4 extended
Views:
1,268
Posted By
Napoleon_be
Re: cod:mw4 extended
Good luck getting this done in a week, especially when your knowledge is close to zero.
Forum:
Suggestions / Requests
11-27-2023, 09:08
Replies:
2
del sorry
Views:
445
Posted By
Napoleon_be
Re: Plugin fix request
What's wrong with the original verion anyways?
Post debug / error results.
Forum:
Scripting Help
10-26-2023, 10:15
Replies:
7
Restrict FPS of specific player
Views:
782
Posted By
Napoleon_be
Re: Restrict FPS of specific player
You're executing query_client_cvar() on all players instead of the threath itself. Don't loop through all player, just target the threat itself and act accordingly.
public OnTaskCheckCvars( )
{...
Forum:
Off-Topic
09-28-2023, 16:53
Replies:
10
LGBTQ+ logo
Views:
2,093
Posted By
Napoleon_be
LGBTQ+ logo
Wtf is up with this permanent LGBTQ+ logo?
Delete my account already if this is here to stay.
Forum:
New Plugin Submissions
09-28-2023, 14:36
Replies:
4
Round End AllTalk
Views:
995
Posted By
Napoleon_be
Re: Round End AllTalk
I cba looking for other plugins cause i'm sure this already exists or at least something similar. This is way too simple.
Forum:
Scripting Help
07-28-2023, 14:31
Replies:
8
Custom radio model bug
Views:
838
Posted By
Napoleon_be
Re: Custom radio model bug
Oh boi... I took a little time to prepare the start, if anyone would like to finish it cause i won't be able to find the time to finish this up.
/* Plugin generated by AMXX-Studio */
...
Forum:
Scripting Help
07-27-2023, 08:48
Replies:
8
Custom radio model bug
Views:
838
Posted By
Napoleon_be
Re: Custom radio model bug
Share the original code please.
Forum:
Scripting Help
07-26-2023, 09:01
Replies:
8
Custom radio model bug
Views:
838
Posted By
Napoleon_be
Re: Custom radio model bug
for(new i = 0; i <1; i++)
This is most likely going to be your problem, this will only loop once.
There's also no reason to put the same sound in different folders and then all precache them....
Forum:
Scripting Help
07-25-2023, 19:38
Replies:
8
Custom radio model bug
Views:
838
Posted By
Napoleon_be
Re: Custom radio model bug
Do some debugging and first of all make sure your players are downloading the files. You might even want to delete your own local files to see if it downloads to your own sounds folder so you can put...
Forum:
Scripting Help
07-25-2023, 19:32
Replies:
7
event_playerkiller
Views:
558
Posted By
Napoleon_be
Re: event_playerkiller
Remember, you're asking here for help on how to do it. If you're really willing to put in the time and effort, follow these steps:
1: Register Ham_Killed as told before, check this post as example...
Forum:
Scripting Help
07-24-2023, 08:13
Replies:
7
event_playerkiller
Views:
558
Posted By
Napoleon_be
Re: event_playerkiller
2 options here (Probably even more but the easiest ones at least): hook Ham_Killed using hamsandwich and disable the skill when the player has died.
Other option is to register the DeathMsg event...
Forum:
Approved Plugins
07-21-2023, 07:58
Replies:
93
Advanced Bullet Damage
Views:
351,081
Posted By
Napoleon_be
Re: Advanced Bullet Damage
Those warnings can be ignored as they won't affect the functionality of the code.
Forum:
Scripting Help
07-18-2023, 11:09
Replies:
25
file in .ini mode
Views:
1,477
Posted By
Napoleon_be
Re: file in .ini mode
You could easily use OcixCrom's plugins as reference as most of his plugin are pretty advanced in terms of config/initiate customization.
Forum:
Scripting Help
07-16-2023, 10:13
Replies:
17
admin menu
Views:
1,184
Posted By
Napoleon_be
Re: admin menu
I don't have a lot of experience on stuff like this, but to me it seems you should check if the dispenser is one of another admin. Loop through all players and check for admins and set a bool to true...
Forum:
Suggestions / Requests
07-14-2023, 07:05
Replies:
12
[ZombieMod] New round all to CT
Views:
1,461
Posted By
Napoleon_be
Re: [ZombieMod] New round all to CT
The way of retrieving the player's team is wrong, here's a fix to that code.
#include < amxmodx >
#include < amxmisc >
#include < cstrike >
public plugin_init( ) {
register_plugin(...
Forum:
Suggestions / Requests
07-11-2023, 15:44
Replies:
12
[ZombieMod] New round all to CT
Views:
1,461
Posted By
Napoleon_be
Re: [ZombieMod] New round all to CT
Share the codes you're using that could cause this to change every time. Might also be something in one of your configs but that's not as likely
Forum:
Scripting Help
07-11-2023, 13:48
Replies:
1
Fake DeathMsg Attacker == Victim
Views:
593
Posted By
Napoleon_be
Re: Fake DeathMsg Attacker == Victim
Testing it would be my advise if u already searched and didn't find any solutions.
Forum:
Scripting Help
07-11-2023, 13:45
Replies:
1
trying to block +attack2 with no success.. anything imd oing wrong?
Views:
409
Posted By
Napoleon_be
Re: trying to block +attack2 with no success.. anything imd oing wrong?
Take a look at this example, this should fix your problem:
public CmdStart(id, Handle) {
if(gMode == Mode_NoScope && is_user_alive(id) && get_user_weapon(id) == CSW_SCOUT) {
static button...
Forum:
Suggestions / Requests
07-11-2023, 13:32
Replies:
3
[plugin request] Permanent Mute
Views:
578
Posted By
Napoleon_be
Re: [plugin request] Permanent Mute
I made something a while ago which automatically mutes players upon joining the server. You could give them access to use the voice chat by the /vrm chat command.
It's not exactly what u asked...
Forum:
Code Snippets/Tutorials
04-14-2023, 12:12
Replies:
4
Number Formatting
Views:
3,851
Posted By
Napoleon_be
Re: Number Formatting
I'm using something in python that might be useful here:
def convert_size(size_bytes):
if size_bytes == 0:
return "0B"
size_name = ("B", "KB", "MB", "GB", "TB", "PB", "EB", "ZB",...
Forum:
New Plugin Submissions
04-13-2023, 01:53
Replies:
27
Harry Potter Mod v0.0.6
Views:
5,601
Posted By
Napoleon_be
Re: Harry Potter Mod
FYI: There's at least 11 million people in Belgium using AZERTY keyboards. France is also split up in 2 or 3 big groups of which 1 of them use french AZERTY keyboards. I'm pretty convinced there are...
Forum:
Scripting Help
04-09-2023, 23:17
Replies:
2
Solved
Human Races blocks auto connect plugin!
Views:
486
Posted By
Napoleon_be
Re: Human Races blocks auto connect plugin!
A simple fix could be replacing the auto join connect plugin under the human races plugin in your plugins.ini configuration.
Forum:
Suggestions / Requests
04-09-2023, 23:06
Replies:
7
Solved
Request Last Maps Plugin [CS 1.6]
Views:
724
Posted By
Napoleon_be
Re: Request Last Maps Plugin [CS 1.6]
I have no time to do this, but to help BARRY. or anyone else out:
register_message(SVC_INTERMISSION, "OnIntermission")
Catch current map, nextmap and current time in there and log it to a...
Showing results 1 to 25 of 500
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