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Search: Posts Made By: gward
Forum: Plugins 11-18-2009, 00:57
Replies: 122
Views: 87,748
Posted By gward
Re: [L4D/L4D2] Rage Counter v1.8

Haha. Supposedly sourcemod will have a stable release for it in about a month.
Forum: SourceMod Anti-Cheat 11-01-2009, 23:46
Replies: 2,634
Views: 1,080,803
Posted By gward
Re: Kigen's Anti-Cheat 1.1.9

I was under the impression the beta version 1.2 was sockets only, per http://forums.alliedmods.net/showthread.php?t=72354&page=199
Forum: SourceMod Anti-Cheat 11-01-2009, 09:43
Replies: 2,634
Views: 1,080,803
Posted By gward
Re: Kigen's Anti-Cheat 1.1.9

Your sockets only version doesn't work for me so I can't use the newest version :( My gameserver hosting is with gameservers.com
Forum: SourceMod Anti-Cheat 11-01-2009, 01:42
Replies: 2,634
Views: 1,080,803
Posted By gward
Re: Kigen's Anti-Cheat 1.1.9

L 10/31/2009 - 22:33:12: TAYLOR SWIFT (STEAM_1:1:xxxxx) attempted to crash this server with rr_reloadresponsesystems.
L 10/31/2009 - 22:33:22: LIL' JON (STEAM_1:0:xxxxx) attempted to crash this...
Forum: Plugins 10-29-2009, 23:55
Replies: 121
Views: 123,494
Posted By gward
Re: Command Blocker

Anyone have a list of commands that should be blocked?
Forum: SourceMod Anti-Cheat 10-29-2009, 22:34
Replies: 2,634
Views: 1,080,803
Posted By gward
Re: Kigen's Anti-Cheat 1.1.9

There's an exploit to end the match instantly in Left 4 Dead. This way the winning team will automatically win. Any idea how this is done? I'd like to block the cvar if it uses one.
Forum: Plugins 09-09-2009, 02:33
Replies: 301
Views: 150,818
Posted By gward
Re: [L4D] Score/Team Manager 1.1.1

All I want is for the damn teams to not be swapped and for no one to be stuck in spectate! Everything works like the standard on all maps with l4d_team_order 0.
Forum: Plugins 09-07-2009, 00:32
Replies: 301
Views: 150,818
Posted By gward
Re: [L4D] Score/Team Manager 1.1.1

That's what I've used for a long time and haven't had a problem. Found it to difficult to keep those pubs in the game with l4d_team_order 3.

The plugin has 3 main problems I've seen so far.
...
Forum: Plugins 08-24-2009, 00:07
Replies: 301
Views: 150,818
Posted By gward
Re: [L4D] Score/Team Manager 1.1.1

I have l4d_team_order 0 in my server cfg and people still getting stuck in spectate although if the person that's on the wrong team switches or leaves then the spectate person gets put on the right...
Forum: Plugins 08-24-2009, 00:01
Replies: 301
Views: 150,818
Posted By gward
Re: [L4D] Score/Team Manager 1.1.1

When people join between rounds or at the start of the campaign they are still able to switch to the wrong team. When they do this the person that was supposed to be on the team is in spectate. The...
Forum: SourceMod Anti-Cheat 08-21-2009, 03:55
Replies: 2,634
Views: 1,080,803
Posted By gward
Re: Kigen's Anti-Cheat 1.1.9

That's pretty retarded. Client side plugins override server side ones? Thanks for the advice though. Seems like thats the only reason ppl get kicked, for having source mod or meta mod on client.
...
Forum: SourceMod Anti-Cheat 08-21-2009, 01:48
Replies: 2,634
Views: 1,080,803
Posted By gward
Re: Kigen's Anti-Cheat 1.1.9

Why would people be kicked for this stuff:

L 08/20/2009 - 17:15:18: Bad CVar response! playername (STEAM_1:0:bla) has metamod_version (metamod_version) set to 1.7.1V
L 08/20/2009 - 17:15:18:...
Forum: Unapproved Plugins 08-18-2009, 22:53
Replies: 57
Views: 54,877
Posted By gward
Re: [L4D] Vocalize Fatigue

I love you and your very awesome plugin. Nothing is gayer than gay players spamming laugh or some other gay stuff.
Forum: SourceMod Anti-Cheat 08-18-2009, 22:18
Replies: 2,634
Views: 1,080,803
Posted By gward
Re: Kigen's Anti-Cheat 1.1.9

What's the benefit of using the sockets version?

Also I see a lot of people using hunter / health cheat combos... how is it possible to use this when cheats on the server are 0?

Also what...
Forum: Unapproved Plugins 08-14-2009, 03:51
Replies: 36
Views: 130,164
Posted By gward
Forum: Plugins 08-09-2009, 23:41
Replies: 36
Views: 33,426
Posted By gward
Re: [L4D] [SM 1.3] Block ghost duck exploit 1.5

I tried 1.3 also and it broke all of my plugins and I couldn't even add an admin. Although I saw the message about someone being slayed for trying it... so it at least partially works with 1.2
Forum: Plugins 08-06-2009, 14:15
Replies: 122
Views: 87,748
Posted By gward
Re: [L4D] Rage Counter - v1.4

Damn that was quick! You rock.
Forum: Plugins 08-06-2009, 08:43
Replies: 122
Views: 87,748
Posted By gward
Re: [L4D] Rage Counter - v1.1

Why not have an option to not count for custom maps? So if the plugin doesn't recognize the first map from the campaign it doesn't count it. Personally I wouldn't even bother with adding the custom...
Forum: Plugins 08-06-2009, 05:39
Replies: 139
Views: 82,262
Posted By gward
Re: [L4D] Ghost Tank

I agree, I've seen a tank go down in less than 10 seconds. The tank spawned on fire and the survivors charged him with auto shottys as he was changing.

IMO the fire protection for 2 seconds and...
Forum: Plugins 08-06-2009, 05:26
Replies: 122
Views: 87,748
Posted By gward
Re: [L4D] Rage Counter - v1.1

That would be awesome ferizzle.
Forum: Plugins 08-05-2009, 19:05
Replies: 688
Views: 466,384
Posted By gward
Re: [L4D] Force Mission Changer 1.3.3

I've played about 5 campaigns on the server and put re_timer_block at 2.0 and it hasn't skipped the 2nd round of the finale yet so I'm thinking it's not going to bug out with that. Will advise if it...
Forum: Plugins 08-05-2009, 18:51
Replies: 122
Views: 87,748
Posted By gward
Re: [L4D] Rage Counter - v1.1

I didn't have the double rage count thing bug and tried out both (from the main post and post 27) and it seems the one on post 27 doesn't always post the rage count. This should reset after each...
Forum: Plugins 08-04-2009, 21:48
Replies: 688
Views: 466,384
Posted By gward
Re: [L4D] Force Mission Changer 1.3.3

increase the parameter duh
Forum: Plugins 08-03-2009, 03:25
Replies: 212
Views: 124,597
Posted By gward
Re: SourceBot

Ahahaha this would be hilarious, can't wait to try it. Has anyone been able to confirm if it works with L4D?
Forum: Plugins 07-30-2009, 11:54
Replies: 688
Views: 466,384
Posted By gward
Re: [L4D] Force Mission Changer 1.3.3

The default of the mod for vs should be 3.0, as jax stated on page 25. This fixed all my problems :o
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