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Forum: Extensions 10-13-2014, 00:43
Replies: 1,094
Views: 859,844
Posted By Machine
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown

Just grabbed the latest downtown2 linked from first post and compiled with newest sourcemod (1.6.0-dev), mmsource (1.11.0-dev) and hl2sdk-l4d2.

I was having some issues with left4downtown2 a few...
Forum: Extensions 02-05-2014, 03:40
Replies: 1,094
Views: 859,844
Posted By Machine
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown

Disregard this post.

I was having issues with my csm and some precached models some players were using between maps.
Forum: Extensions 07-22-2012, 23:40
Replies: 1,094
Views: 859,844
Posted By Machine
Forum: Extensions 12-16-2011, 17:50
Replies: 1,094
Views: 859,844
Posted By Machine
Re: [EXTENSION] Left 4 Downtown 2 (0.5.3) - L4D2 Only, Updated Left4Downtown

Windows Signature on SendInRescueVehicle is the cause.
Forum: Extensions 12-16-2011, 13:43
Replies: 1,094
Views: 859,844
Posted By Machine
Re: [EXTENSION] Left 4 Downtown 2 (0.5.3) - L4D2 Only, Updated Left4Downtown

No, when you use forward L4D_OnShovedBySurvivor() and return Plugin_Handled, there's still a 2 second stun timer in effect, you can't move and can't attack. Which kind of defeats its purpose, unless...
Forum: Extensions 12-15-2011, 21:41
Replies: 1,094
Views: 859,844
Posted By Machine
Re: [EXTENSION] Left 4 Downtown 2 (0.5.3) - L4D2 Only, Updated Left4Downtown

Nevermind, here is code. Someone could add this in your forward to totally remove the shove stun effect to special infected.

new offset = GetEntSendPropOffs(client, "m_stunTimer");...
Forum: Extensions 12-15-2011, 17:07
Replies: 1,094
Views: 859,844
Posted By Machine
Re: [EXTENSION] Left 4 Downtown 2 (0.5.3) - L4D2 Only, Updated Left4Downtown

Hey Atomic, did you ever find a way to change the duration and timestamp of DT_CountdownTimer so we could null all the effects of the shoving from survivors?
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