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Posts Made By:
VoiDeD
Forum:
Extensions
11-13-2016, 13:40
Replies:
846
[ANY] SteamWorks
Views:
581,877
Posted By
VoiDeD
Re: [ANY] SteamWorks
The values can depend on the game. There's a few shared values between games, but the higher the msgtype the more likely it's a game-specific message.
For tf:...
Forum:
Extensions
01-05-2015, 14:47
Replies:
846
[ANY] SteamWorks
Views:
581,877
Posted By
VoiDeD
Re: [ANY] SteamWorks
That was the exact use case I was aiming for when I implemented it. It used to be fairly painful (and ridiculous) to write HTTP requests to disk only to read them back into memory again.
Forum:
Extensions
07-24-2014, 23:35
Replies:
846
[ANY] SteamWorks
Views:
581,877
Posted By
VoiDeD
Re: [ANY] SteamWorks
Load up Extension/msvc10/SteamWorks.sln in VS and press F5.
Forum:
Extensions
07-18-2014, 15:18
Replies:
846
[ANY] SteamWorks
Views:
581,877
Posted By
VoiDeD
Re: [ANY] SteamWorks
You set the callbacks you want, and then you send the request with SteamWorks_SendHTTPRequest.
new Handle:request = SteamWorks_CreateHTTPRequest( k_EHTTPMethodGET, BACKPACK_TF_URL );
...
Forum:
Extensions
07-18-2014, 00:08
Replies:
846
[ANY] SteamWorks
Views:
581,877
Posted By
VoiDeD
Re: [ANY] SteamWorks
SteamWorks_SetHTTPCallbacks().
CloseHandle().
Forum:
Extensions
06-13-2014, 02:24
Replies:
846
[ANY] SteamWorks
Views:
581,877
Posted By
VoiDeD
Re: [ANY] SteamWorks
That native returns a bool value. If the function is failing for you, you'll need a specific set of gamedata so that the extension uses the same steam interfaces CSGO is using. KyleS is familiar with...
Forum:
Extensions
02-14-2014, 19:02
Replies:
846
[ANY] SteamWorks
Views:
581,877
Posted By
VoiDeD
Re: [ANY] SteamWorks
This hasn't been supported for months if not years by now. The old master servers do not allow you to add servers without being connected to Steam. In fact, the entire join command was replaced with...
Showing results 1 to 7 of 7
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