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Forum: Extensions 11-13-2016, 13:40
Replies: 846
Views: 581,877
Posted By VoiDeD
Re: [ANY] SteamWorks

The values can depend on the game. There's a few shared values between games, but the higher the msgtype the more likely it's a game-specific message.

For tf:...
Forum: Extensions 01-05-2015, 14:47
Replies: 846
Views: 581,877
Posted By VoiDeD
Re: [ANY] SteamWorks

That was the exact use case I was aiming for when I implemented it. It used to be fairly painful (and ridiculous) to write HTTP requests to disk only to read them back into memory again.
Forum: Extensions 07-24-2014, 23:35
Replies: 846
Views: 581,877
Posted By VoiDeD
Re: [ANY] SteamWorks

Load up Extension/msvc10/SteamWorks.sln in VS and press F5.
Forum: Extensions 07-18-2014, 15:18
Replies: 846
Views: 581,877
Posted By VoiDeD
Re: [ANY] SteamWorks

You set the callbacks you want, and then you send the request with SteamWorks_SendHTTPRequest.


new Handle:request = SteamWorks_CreateHTTPRequest( k_EHTTPMethodGET, BACKPACK_TF_URL );
...
Forum: Extensions 07-18-2014, 00:08
Replies: 846
Views: 581,877
Posted By VoiDeD
Re: [ANY] SteamWorks

SteamWorks_SetHTTPCallbacks().


CloseHandle().
Forum: Extensions 06-13-2014, 02:24
Replies: 846
Views: 581,877
Posted By VoiDeD
Re: [ANY] SteamWorks

That native returns a bool value. If the function is failing for you, you'll need a specific set of gamedata so that the extension uses the same steam interfaces CSGO is using. KyleS is familiar with...
Forum: Extensions 02-14-2014, 19:02
Replies: 846
Views: 581,877
Posted By VoiDeD
Re: [ANY] SteamWorks

This hasn't been supported for months if not years by now. The old master servers do not allow you to add servers without being connected to Steam. In fact, the entire join command was replaced with...
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