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Forum: Module Coding 02-29-2012, 22:30
Replies: 143
Views: 176,665
Posted By urban_ninja
Re: Module: BMOD - Extended Physics Module

I thought bmod_object_add() adds entities to both worlds. Just to make sure I'm understanding you correctly. bmod_object_add() only adds to the bmod world and not the half-life world?
Forum: Module Coding 02-27-2012, 22:09
Replies: 143
Views: 176,665
Posted By urban_ninja
Re: Module: BMOD - Extended Physics Module

Yeah but I don't see any bmod function to copy an entity to the bmod world without creating an entirely new entity with bmod_object_add().
Forum: Module Coding 02-27-2012, 13:06
Replies: 143
Views: 176,665
Posted By urban_ninja
Re: Module: BMOD - Extended Physics Module

I did read it. Doesn't mean bmod_traceline()picks up every ent you point at. Maybe you didn't read my post.

Don't treat me like im making lies. I know what I saw being printed on screen and...
Forum: Module Coding 02-26-2012, 17:15
Replies: 143
Views: 176,665
Posted By urban_ninja
Re: Module: BMOD - Extended Physics Module

This works fine but there's 2 things that trump a wide use of this. (1)It's only accurate for bullets but not explosions considering it only pushes objects in the direction you are pointing. (2) It...
Forum: Module Coding 02-25-2012, 20:47
Replies: 143
Views: 176,665
Posted By urban_ninja
Re: Module: BMOD - Extended Physics Module

Ok, that only answer my question somewhat. But do I have predetermine the position and vector for force or doing I have to use an other functions to get the positions and vectors? If I have to use an...
Forum: Module Coding 02-25-2012, 19:44
Replies: 143
Views: 176,665
Posted By urban_ninja
Re: Module: BMOD - Extended Physics Module

Could you give an example of that? I'm rather new to the entity stuff and its still most confusing especially with somewhat vegue explanation on how to use a function.

native...
Forum: Module Coding 02-25-2012, 13:19
Replies: 143
Views: 176,665
Posted By urban_ninja
Re: Module: BMOD - Extended Physics Module

I've even tried that last night with only num to start with. Still wouldn't compile. Tried again this morning with only num and it compiled. Weird.

Works fine in the server now. Doesn't crash it.
Forum: Module Coding 02-25-2012, 00:57
Replies: 143
Views: 176,665
Posted By urban_ninja
Re: Module: BMOD - Extended Physics Module

I tested it out in Team Fortress Classic with its test script and hlds crashes instantly upon entering the command. No errors displayed in hlsw.

Tried compiling the test script sma locally and...
Showing results 1 to 8 of 8

 
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