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Search: Posts Made By: EFFx
Forum: New Plugin Submissions 02-28-2023, 22:28
Replies: 74
Views: 26,492
Posted By EFFx
Re: Realistic Bullet: Real-Life Bullet physics to CS - FINAL VERSION

Maybe your guys didn't know how to properly test this. I've used in reapi, amx modx v1.10 and it works as it should.

Try to read the main post, all the changes made are there so you'd know that...
Forum: New Plugin Submissions 02-21-2023, 22:23
Replies: 74
Views: 26,492
Posted By EFFx
Re: Realistic Bullet: Real-Life Bullet physics to CS - FINAL VERSION

Nope, all includes are avaliable. Make sure you have 'em.
Forum: New Plugin Submissions 11-14-2022, 16:37
Replies: 74
Views: 26,492
Posted By EFFx
Re: Realistic Bullet: Real-Life Bullet physics to CS - FINAL VERSION

It cannot since I had to block default animations to recreate the bullet hit effects due the client-sided sparks and smoke puff of players.
Forum: New Plugin Submissions 11-14-2022, 09:31
Replies: 74
Views: 26,492
Posted By EFFx
Re: Realistic Bullet: Real-Life Bullet physics to CS - FINAL VERSION

Which crosshair plugin are you talking about? The recoil pattern? Also, leave me your server IP, I could join sometime.
Forum: New Plugin Submissions 11-13-2022, 22:26
Replies: 74
Views: 26,492
Posted By EFFx
Re: Realistic Bullet: Real-Life Bullet physics to CS - FINAL VERSION

The plugin follow the game's default recoil pattern, it just doesn't open the crosshair since I had to block the default animations to block client-sided effects.



I take that as a compliment....
Forum: New Plugin Submissions 11-12-2022, 21:01
Replies: 74
Views: 26,492
Posted By EFFx
Re: Realistic Bullet: Real-Life Bullet physics to CS - FINAL VERSION

Inside of the sma there is a minimum definition of speed defined. BULLET_MIN_SPEED IIRC, make it 0.
Forum: New Plugin Submissions 10-18-2022, 04:15
Replies: 74
Views: 26,492
Posted By EFFx
Re: Realistic Bullet: Real-Life Bullet physics to CS - FINAL VERSION

The problem was with the movetype set to the bullet. It must be MOVETYPE_TOSS so EngFunc_TraceToss can do it's work. Instead of setting it to MOVETYPE_FLY when the parameter of gravity was 0.0 in the...
Forum: New Plugin Submissions 10-11-2022, 21:12
Replies: 74
Views: 26,492
Posted By EFFx
Re: Realistic Bullet: Real-Life Bullet physics to CS - FINAL VERSION

To avoid that, you can remove the gravity following the .ini explanation, or you can make the bullet go faster. So until it starts losing power (going down due gravity, which is what happens with...
Forum: New Plugin Submissions 07-19-2022, 20:06
Replies: 74
Views: 26,492
Posted By EFFx
Re: Realistic Bullet: Real-Life Bullet physics to CS - FINAL VERSION

You got the second part right, but as I said a lot of times before, the main goal was achieved successfuly.
Forum: New Plugin Submissions 06-30-2022, 00:09
Replies: 74
Views: 26,492
Posted By EFFx
Re: Realistic Bullet: Real-Life Bullet physics to CS - FINAL VERSION

The main purpose for me was learning about realistic physics IRL. Thought it could be a good idea to transfer it to the game as far as I could. For now it is how I wanted it to be.

Thank you for...
Forum: New Plugin Submissions 04-02-2022, 20:40
Replies: 74
Views: 26,492
Posted By EFFx
Re: Realistic Bullet: Real-Life Bullet physics to CS - FINAL VERSION

Thank your for your words.



Both plugins uses traces, that is why you noticed familiar lines.

To be honest, all plugins that handles the end point of the default bullets will conflict with...
Forum: New Plugin Submissions 02-23-2022, 23:40
Replies: 74
Views: 26,492
Posted By EFFx
Re: Realistic Bullet: Real-Life Bullet physics to CS

Updated to 2.0 - FINAL VERSION

Changes

- Changed the underwater physics a little.
- Changed the function that gets the bullet's end point, EngFunc_TraceToss helped.
- Changed some values on...
Forum: New Plugin Submissions 02-06-2022, 21:49
Replies: 74
Views: 26,492
Posted By EFFx
Re: Realistic Bullet: Real-Life Bullet physics to CS

Updated to v1.9

- Fixed lags when there's too many bullets flying around.
- Fixed the effect when the bullet penetrates an entity on bTooClose checks.
- Fixed the bullet crack not being able to...
Forum: New Plugin Submissions 05-30-2021, 15:48
Replies: 74
Views: 26,492
Posted By EFFx
Re: Realistic Bullet: Real-Life Bullet physics to CS

This plugin applies to every player/entity that triggers the shooting event for the bullets to be created. The plugin manages every bullet physics noticeable as good as my experience could see and...
Forum: New Plugin Submissions 05-27-2021, 00:20
Replies: 74
Views: 26,492
Posted By EFFx
Re: Realistic Bullet: Real-Life Bullet physics to CS

I agree. Firstly because people plays the instant impact effect since the game came out. Secondly, the physics change in a dead game will not be effective, but the work itself is gorgeous. I invested...
Forum: New Plugin Submissions 02-11-2021, 20:44
Replies: 74
Views: 26,492
Posted By EFFx
Re: Realistic Bullet: Real-Life Bullet physics to CS

Since I used the lastest version, this error did not pop up because it automatically ignores... thank you for saying.
Added gameplay videos in the main post ;)
Forum: New Plugin Submissions 02-10-2021, 21:46
Replies: 74
Views: 26,492
Posted By EFFx
Re: Realistic Bullet [v1.8]

I've updated to v1.8

I will try to make a video to show how it looks line in-game, but I played with some friends and it looks fire ^-^.
Some infos:




- Added support for water physic as...
Forum: New Plugin Submissions 01-15-2021, 18:58
Replies: 74
Views: 26,492
Posted By EFFx
Re: Realistic Bullet [v1.6]

Made some changes and some fixes. Prolly the last update until I found something else to do with it. These are the details of what have been changed:


- Now the bullet does damage to entities as...
Forum: New Plugin Submissions 01-04-2021, 15:59
Replies: 74
Views: 26,492
Posted By EFFx
Re: Bullet Speed Management

Updated the plugin to v1.6


. Added ricochet feature.
. Added support for each weapon, this can be edited in a .ini file
{
- Bullet velocity
- Bullet-drop
- Bullet base damage
- Max...
Forum: New Plugin Submissions 12-28-2020, 08:43
Replies: 74
Views: 26,492
Posted By EFFx
Re: Bullet Speed Management

It's already implemented.
Forum: New Plugin Submissions 12-26-2020, 12:47
Replies: 74
Views: 26,492
Posted By EFFx
Forum: New Plugin Submissions 12-25-2020, 15:25
Replies: 74
Views: 26,492
Posted By EFFx
Re: Bullet Speed Management

Released the v1.5:


. Instead of trying to imitate the game's accuracy depending of the circumtances of the player, it now actually follows the game's accuracy itself, making the bullet go where...
Forum: New Plugin Submissions 12-18-2020, 08:56
Replies: 74
Views: 26,492
Posted By EFFx
Re: Bullet Speed Management

I'm still workin' on some plugins of mine to make them up to date. The next step is making the accuracy better, little details and also, the bullet penetration to finish it, the rest, for me, already...
Forum: New Plugin Submissions 12-17-2020, 15:54
Replies: 74
Views: 26,492
Posted By EFFx
Re: Bullet Speed Management

I dont see any reason for the FFA gets turned on suddenly. Also, the modification is now for CS only.

Edit:
Updated the body hit code, now it actually detects which part of the body the bullet...
Forum: New Plugin Submissions 12-17-2020, 04:48
Replies: 74
Views: 26,492
Posted By EFFx
Re: Bullet Speed Management

Isn't it already working with everything? Doesnt the forward gets called when the player is killed by the bullet?
Showing results 1 to 25 of 38

 
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