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Hyper Nova
Forum:
Module Coding
07-09-2012, 20:40
Replies:
143
Sticky:
Module: BMOD - Extended Physics Module
Views:
175,856
Posted By
Hyper Nova
Re: Module: BMOD - Extended Physics Module
you can make this by plugin.
Make new entity and make it a bmod and register touch.
If player touch then get player speed and origin and bmod entity origin and speed.
code:
Float a[3] =...
Forum:
Module Coding
06-30-2012, 08:57
Replies:
143
Sticky:
Module: BMOD - Extended Physics Module
Views:
175,856
Posted By
Hyper Nova
Re: Module: BMOD - Extended Physics Module
Omg i have too bad english, also dont understand this part but what i understand is
answer yes it easy and i already done it :)
that clip texture brush is not actually entity, like it is...
Forum:
Module Coding
06-19-2012, 13:37
Replies:
143
Sticky:
Module: BMOD - Extended Physics Module
Views:
175,856
Posted By
Hyper Nova
Re: Module: BMOD - Extended Physics Module
Hm, its really weird, some maps there are func_wall in floor and you can imagine what will happen in the game :)
thats is my biggest problem in your module right now.
mayby you can make like new...
Forum:
Module Coding
05-28-2012, 15:37
Replies:
143
Sticky:
Module: BMOD - Extended Physics Module
Views:
175,856
Posted By
Hyper Nova
Re: Module: BMOD - Extended Physics Module
Hello Backup!
Is there anyhope that someday there will come update what support player and ohter entities collides bmod objects?
Reading your source code of module, first it seems easy to me but...
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