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Forum: Module Coding 07-09-2012, 20:40
Replies: 143
Views: 175,856
Posted By Hyper Nova
Re: Module: BMOD - Extended Physics Module

you can make this by plugin.
Make new entity and make it a bmod and register touch.
If player touch then get player speed and origin and bmod entity origin and speed.
code:


Float a[3] =...
Forum: Module Coding 06-30-2012, 08:57
Replies: 143
Views: 175,856
Posted By Hyper Nova
Re: Module: BMOD - Extended Physics Module

Omg i have too bad english, also dont understand this part but what i understand is


answer yes it easy and i already done it :)

that clip texture brush is not actually entity, like it is...
Forum: Module Coding 06-19-2012, 13:37
Replies: 143
Views: 175,856
Posted By Hyper Nova
Re: Module: BMOD - Extended Physics Module

Hm, its really weird, some maps there are func_wall in floor and you can imagine what will happen in the game :)

thats is my biggest problem in your module right now.
mayby you can make like new...
Forum: Module Coding 05-28-2012, 15:37
Replies: 143
Views: 175,856
Posted By Hyper Nova
Re: Module: BMOD - Extended Physics Module

Hello Backup!
Is there anyhope that someday there will come update what support player and ohter entities collides bmod objects?
Reading your source code of module, first it seems easy to me but...
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