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Search: Posts Made By: V1SoR
Forum: Extensions 12-17-2015, 15:37
Replies: 1,094
Views: 859,692
Posted By V1SoR
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown

I discourage you from using that forward/function. It's unstable and blocking it will often cause the server to crash.
Forum: Extensions 03-26-2014, 08:01
Replies: 1,094
Views: 859,692
Posted By V1SoR
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown

Please stop misleading people. SourceMod 1.6 is by far the most stable branch. I am running 24 servers in Europe and 30 servers in Russia on it since last summer.

I suggest you cease blaming SM...
Forum: Extensions 01-25-2014, 04:56
Replies: 1,094
Views: 859,692
Posted By V1SoR
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown

https://github.com/Attano/Equilibrium/raw/master/extensions/left4downtown.ext.2.l4d2.so
Forum: Extensions 01-06-2014, 22:59
Replies: 1,094
Views: 859,692
Posted By V1SoR
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown

/**
* @brief Removes lobby reservation from a server
* @remarks Sets the reservation cookie to 0,
* it is safe to call this even if it's unreserved.
*/
native L4D_LobbyUnreserve();
This is what...
Forum: Extensions 12-31-2013, 05:58
Replies: 1,094
Views: 859,692
Posted By V1SoR
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown

The gamedata and the includes from your archive are severely outdated, from version 0.5.3/0.5.4.2. Get the latest gamedata and includes here(permalinks, always stay up to date, but only for Linux --...
Forum: Extensions 12-09-2013, 09:44
Replies: 1,094
Views: 859,692
Posted By V1SoR
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown

I'm afraid ericwilder is right. Can't speak for non-L4D(2) servers though.
Forum: Extensions 12-04-2013, 09:23
Replies: 1,094
Views: 859,692
Posted By V1SoR
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown

dcx2, I wouldn't waste my time with this if I were you. Those who don't bother googling and reading other threads don't really deserve anything but a warning.
Forum: Extensions 10-17-2013, 08:15
Replies: 1,094
Views: 859,692
Posted By V1SoR
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown

Should be enough.

hg clone http://hg.alliedmods.net/sourcemod-central/ sourcemod-central
hg clone http://hg.alliedmods.net/mmsource-central/ mmsource-central
hg clone...
Forum: Extensions 10-16-2013, 07:30
Replies: 1,094
Views: 859,692
Posted By V1SoR
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown

Updated my L4DT2 fork to v0.5.7. Details on my git (https://github.com/Attano/Left4Downtown2).

Some new stuff(list is not complete):
/**
* @brief Called whenever CBasePlayer::WaterMove() is...
Forum: Extensions 08-04-2013, 16:58
Replies: 1,094
Views: 859,692
Posted By V1SoR
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown

It makes perfect sense. Detouring consists in replacing some bytes from the top of the function with "redirect" bytes, so that all the calls are passed to our extension instead of the game.
...
Forum: Extensions 07-29-2013, 05:15
Replies: 1,094
Views: 859,692
Posted By V1SoR
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown

For slots, L4DToolz is a superior choice from nearly all possible perspectives. The only downside there is to it compared to downtown is that it increments the number of extensions you're running by...
Forum: Extensions 07-18-2013, 05:14
Replies: 1,094
Views: 859,692
Posted By V1SoR
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown

Playerslots aren't actually 'direct' function sigs, they're sigs for some of the code/assembler segments, responsible for limiting slots or reserving the lobby. These are a tad harder to find, and,...
Forum: Extensions 07-05-2013, 19:25
Replies: 1,094
Views: 859,692
Posted By V1SoR
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown

Spumer's way of finding offsets isn't quite the most convenient one. I'd recommend enabling opcodes(8-10 are enough) and switching the disasm in between Graph and Text views. This will make your...
Forum: Extensions 06-21-2013, 11:17
Replies: 1,094
Views: 859,692
Posted By V1SoR
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown

The disasm is telling me that, despite being logically assigned to boomers only, the cvars z_exploding_shove_min and z_exploding_shove_max actually apply to all shoveable SI. Try setting them both at...
Forum: Extensions 06-21-2013, 10:14
Replies: 1,094
Views: 859,692
Posted By V1SoR
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown

We'd need to ask psychonic for that.

The difference is that OnShovedBySurvivor is called only on both shoveable & shoved SI -- when they're actually being shoved by a survivor(whose CTerrorPlayer*...
Forum: Extensions 06-15-2013, 07:05
Replies: 1,094
Views: 859,692
Posted By V1SoR
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown

I recommend everybody to switch to my fork of this project, since the original authors had given up on it.

I am constantly updating the project. The newest, but not yet released version 0.5.8 has...
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