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Posts Made By:
KorDen
Forum:
HLstatsX:CE
08-22-2014, 05:13
Replies:
111
Fix SteamIDs for the new update
Views:
57,736
Posted By
KorDen
Re: Fix SteamIDs for the new update
SM fixes only internal SM functions, but not general logging and 'status' command
How about converting entire HLXCE databases to new format and use new IDs?
Forum:
General
08-22-2014, 03:09
Replies:
221
All Admin functions ceased working after today's update (8-21)
Views:
76,888
Posted By
KorDen
Re: All Admin functions ceased working after today's update (8-21)
If someone use that (for example in SM 1.7), better version:
stock bool:GetClientAuthString_OldStyle(client, String:authStringDest[], strSize, bool:validate = true)
{
new accountID =...
Forum:
General
05-16-2014, 05:27
Replies:
21
latest css update broke Win Version
Views:
5,975
Posted By
KorDen
Re: latest css update broke Win Version
I'm still have issues with SDKTools (CS:S on windows)..
L 05/16/2014 - 11:29:10: [SDKTOOLS] Sigscan for FireOutput failed - Disabling detour to prevent crashes
L 05/16/2014 - 11:29:11: [SM] Native...
Forum:
Scripting
04-04-2014, 14:59
Replies:
0
[TF2] How to check for "special" assist?
Views:
363
Posted By
KorDen
[TF2] How to check for "special" assist?
Hello. I want to check in player_death event two things:
- if the assister got his assist for healing killer;
- if the assister got his assist for repairing friendly turret that killed victim....
Forum:
Plugins
03-08-2014, 13:47
Replies:
103
[ANY] LMAOban
Views:
45,402
Posted By
KorDen
Re: [ANY] LMAOban
Better use GetFeatureStatus(FeatureType_Native, "SBBanPlayer") == FeatureStatus_Available than all that checks...
Attached better SB integration :)
(Will not compile on forum, so attached compiled...
Forum:
Extensions
03-02-2014, 14:50
Replies:
846
[ANY] SteamWorks
Views:
584,673
Posted By
KorDen
Re: [ANY] SteamWorks
#include <SteamWorks>
public SteamWorks_TokenRequested(String:sToken[], maxlen)
{
strcopy(sToken,maxlen,"TOKEN_HERE");
}
That's all :wink:
Forum:
Extensions
02-25-2014, 15:20
Replies:
39
[EXTENSION] Send / Request Files from clients
Views:
36,282
Posted By
KorDen
Re: [EXTENSION] Send / Request Files from clients
Tested that extension with rewrited EndRound Music plugin - previously it was pick up N random files from big list on map start and cylcing them.
I tried to make logic "If client have music...
Forum:
Extensions
01-08-2014, 15:26
Replies:
846
[ANY] SteamWorks
Views:
584,673
Posted By
KorDen
Re: [ANY] SteamWorks
This already implemented in SteamTools (https://forums.alliedmods.net/forumdisplay.php?f=147) :rtfm:
---
Tested on CS:S Windows. Looks like all works fine. (Test plugin & inc...
Forum:
Extensions
01-08-2014, 13:34
Replies:
846
[ANY] SteamWorks
Views:
584,673
Posted By
KorDen
Re: [ANY] SteamWorks
Looks like you don't have .inc file on github. I have a question: which results can be in forwards? I think that copy entire EResult enum to .inc isn't a best way, because there are many states not...
Forum:
Extensions
01-08-2014, 08:51
Replies:
846
[ANY] SteamWorks
Views:
584,673
Posted By
KorDen
Re: [ANY] SteamWorks
SW_OnValidateClient but SteamWorks_***...
Maybe use one style, e.g. SW_*** for all?
Forum:
Extensions
01-08-2014, 06:30
Replies:
846
[ANY] SteamWorks
Views:
584,673
Posted By
KorDen
Re: [ANY] SteamWorks
oO
Do I understand it right, you want to implement SteamTools features that related to a server and doesn't require connection to Steam backend? (so you will not add e.g. gameplay stats?)
...
Forum:
Extensions
01-05-2014, 15:37
Replies:
846
[ANY] SteamWorks
Views:
584,673
Posted By
KorDen
Re: [ANY] SteamWorks
Have you replaced auth libraries (from the first post)? Remember that they replaced back every time you run update script.
Forum:
Extensions
11-30-2013, 16:03
Replies:
846
[ANY] SteamWorks
Views:
584,673
Posted By
KorDen
Re: [ANY] SteamWorks
Ah, forgot about bit operations at the night when wrote this code, thanks.
Will you add my MSVC config (and maybe compiled win version) to the first post? Or you will not support windows builds at...
Forum:
SourceMod Anti-Cheat
11-29-2013, 00:40
Replies:
14
Temporary mirror for SMAC source code
Views:
24,313
Posted By
KorDen
Re: Temporary mirror for SMAC source code
This repository not available too :? Ah, source code now in main archive, OK
Forum:
Extensions
11-28-2013, 10:50
Replies:
846
[ANY] SteamWorks
Views:
584,673
Posted By
KorDen
Re: [ANY] SteamWorks
Tested: copied server to the PC without Steam - see random garbage. Installed Steam, updated it and close - see real ID. Uninstalled Steam - grabage. Downloaded and updated SteamCMD - garbage. Copied...
Forum:
Extensions
11-27-2013, 12:14
Replies:
846
[ANY] SteamWorks
Views:
584,673
Posted By
KorDen
Re: [ANY] SteamWorks
Did you tested that it really shows Owner SteamID? I have a problem on Linux: If I install libraries from SDK, my server shows correct OwnerID, but lagging like under DDoS. If I install original...
Forum:
Extensions
11-27-2013, 11:18
Replies:
846
[ANY] SteamWorks
Views:
584,673
Posted By
KorDen
Re: [ANY] SteamWorks
I'm used sources from first post, just modified VS project variables to include right folders for compiler. Am I need to upload this files? Also, am i need to modify it to use environment variables...
Forum:
Extensions
11-27-2013, 09:52
Replies:
846
[ANY] SteamWorks
Views:
584,673
Posted By
KorDen
Re: [ANY] SteamWorks
If this is allowed (I remember that psychonic removed compiled extensions at some thread during SteamPipe beta, so I don't know..), here is windows build.
Can't test it, because on Win I have only...
Forum:
Metamod:Source Plugins
09-04-2013, 14:14
Replies:
419
SRCDS Denial of Service Protect
Views:
366,805
Posted By
KorDen
Re: SRCDS Denial of Service Protect
But is this plugin still actual for CSS/TF2 (linux)? - I mean is this code works for OB?
I know that plugin in first post not working..)
Also, anyone can suggest plugin/code to block TCP connection...
Forum:
Plugins
07-01-2013, 13:06
Replies:
21
[CS:S] AFK Manager Lite v1.1 (Updated 07/01/13)
Views:
27,488
Posted By
KorDen
Re: [CS:S] AFK Manager Lite v1.1 (Updated 07/01/13)
Yes, but many plugins use event player_death for resetting counters etc - this may bring many problems, so I will not remove ForcePlayerSuicide from the code anyway. This is normal Valve method, as...
Forum:
Plugins
07-01-2013, 11:30
Replies:
21
[CS:S] AFK Manager Lite v1.1 (Updated 07/01/13)
Views:
27,488
Posted By
KorDen
Re: [CS:S] AFK Manager Lite v1.1 (Updated 07/01/13)
Already answered at https://forums.alliedmods.net/showpost.php?p=1971265&postcount=6
Forum:
Plugins
07-01-2013, 07:38
Replies:
21
[CS:S] AFK Manager Lite v1.1 (Updated 07/01/13)
Views:
27,488
Posted By
KorDen
Re: [CS:S] AFK Manager Lite
Updated to v1.1 - Unassigned players now not moving to spectators, but it will still count them as AFK for kicking untill they not join any team.
Forum:
Plugins
06-22-2013, 03:37
Replies:
21
[CS:S] AFK Manager Lite v1.1 (Updated 07/01/13)
Views:
27,488
Posted By
KorDen
Re: [CS:S] AFK Manager Lite
If after map change they not joined spectators manually (choosed 6), then they will be in team 0 (Unassigned), not spectators, untill they choose any thing in team choose dialog, (this can't be...
Forum:
Plugins
06-16-2013, 06:42
Replies:
21
[CS:S] AFK Manager Lite v1.1 (Updated 07/01/13)
Views:
27,488
Posted By
KorDen
Re: [CS:S] AFK Manager Lite
Yes, my plugin moving to spectators with suicide, like Rothgar's one. You can remove string #325 "ForcePlayerSuicide(client);" and compile plugin, BUT, if you remove this and AFK is the last player...
Forum:
Plugins
06-06-2013, 02:16
Replies:
21
[CS:S] AFK Manager Lite v1.1 (Updated 07/01/13)
Views:
27,488
Posted By
KorDen
Re: [CSS] AFK Manager Lite
Hmm.. Reserved?
Showing results 1 to 25 of 40
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