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Forum: Plugins 05-05-2017, 14:01
Replies: 607
Views: 247,402
Posted By 11530
Re: [ANY] Resize Players - 1.5.1 - 2014/11/20

As a root admin you can bypass the bound restrictions set by the operator (or as default) as of version 1.5.0, though you can override this with sm_resizeheadboundsoverride and similar found on the...
Forum: Plugins 05-01-2017, 20:07
Replies: 607
Views: 247,402
Posted By 11530
Re: [ANY] Resize Players - 1.5.1 - 2014/11/20

The bounds for each resize should prevent that in my plugin. Please see the bounds convars on the front page, e.g. sm_resize_headbounds, sm_resize_handsbounds, and sm_resize_torsobounds to restrict...
Forum: Plugins 05-01-2017, 15:03
Replies: 607
Views: 247,402
Posted By 11530
Re: [ANY] Resize Players - 1.5.1 - 2014/11/20

By specifying values either in command or set via convars. Please see the front page (https://forums.alliedmods.net/showthread.php?t=193255) for all possible options.
Forum: Plugins 09-30-2015, 18:41
Replies: 607
Views: 247,402
Posted By 11530
Re: [ANY] Resize Players - 1.5.1 - 2014/11/20

There is one little fix to be made, possibly optimizations which some people claim to say improves things, and of course suggestions from pages past.

Also if proper building scaling ever becomes...
Forum: Scripting 09-24-2015, 17:22
Replies: 10
Views: 573
Posted By 11530
Re: OnPlayerRunCmd calculate velocity to walk towards a point

Got DegToRad (https://sm.alliedmods.net/api/index.php?fastload=show&id=730&) to avoid having to define pi and multiplying by pi /180
Forum: Scripting 09-20-2015, 12:34
Replies: 8
Views: 425
Posted By 11530
Re: [TF2] Detecting when a Spy is doing the box trot taunt?

Check clients' buttons pressed or, more accurately, check players' velocities.
Forum: Scripting 09-15-2015, 17:42
Replies: 6
Views: 365
Posted By 11530
Forum: Scripting 09-15-2015, 17:26
Replies: 17
Views: 1,269
Posted By 11530
Re: Alphanumeric check

You're welcome, though just want to reiterate the edit I made in that post since it looks tiny - just in case someone directly copy/pastes :)
Forum: Plugins 09-15-2015, 16:14
Replies: 607
Views: 247,402
Posted By 11530
Re: [ANY] Resize Players - 1.5.1 - 2014/11/20

I might be biased, but I've never seen or heard of that issue in the.. three years it's been released. Lord, has it been that long already? Anyway, I guess you're not seeing any kind of errors in...
Forum: Scripting 09-06-2015, 14:48
Replies: 2
Views: 270
Posted By 11530
Re: Compile Error

If you're using More Colors (https://forums.alliedmods.net/showthread.php?t=185016), Try using [I]CReplaceColorCodes instead.
Forum: Scripting 08-15-2015, 18:43
Replies: 16
Views: 738
Posted By 11530
Re: javascript eval funciton

Just don't use strings.


new Skill[MAXPLAYERS+1][2]; //Array to hold 2 skills for every client

for (new i = 0; i < 2; i++)
{
Skill[Client][i]++;
}
Forum: Scripting 08-13-2015, 16:10
Replies: 16
Views: 738
Posted By 11530
Re: javascript eval funciton

Why do you want this? What's the greater goal you are hoping to achieve?
Forum: Scripting 08-12-2015, 18:28
Replies: 5
Views: 300
Posted By 11530
Re: Command when Round 6

Please remember to reset the variable upon starting a new game (or similar).
Forum: Plugins 08-11-2015, 20:33
Replies: 607
Views: 247,402
Posted By 11530
Re: [ANY] Resize Players - 1.5.1 - 2014/11/20

I'll see what I can add to the sm_resize_damage ConVar for you.



Still works for me. Have you checked your sm_resize_backstab ConVar?
Forum: Scripting 08-06-2015, 16:20
Replies: 5
Views: 421
Posted By 11530
Re: buffer on showmotd panel

#define URL_FORMAT "https://steamcommunity.com/profiles/{PROFILE}"
//...
ReplaceStringEx(FinalURL, sizeof(FinalURL), "{PROFILE}", steamID64);
Forum: Plugins 07-25-2015, 11:35
Replies: 13
Views: 7,764
Posted By 11530
Re: Bug with goldstocks plugin

More like removed because there are better ways to do this now which don't require installing another plugin into the mix.
Forum: Scripting 06-24-2015, 19:31
Replies: 2
Views: 294
Posted By 11530
Re: sm_setspawn help

First, you need to change the Event_TeamsChange signature to match what's expected for an event (as opposed to a command). Same for the timer, which doesn't have a name parameter. Also ensure you...
Forum: Scripting 06-15-2015, 20:18
Replies: 7
Views: 537
Posted By 11530
Re: Edit plugin

Remove forward OnPluginStart(); in your first post.
Forum: Scripting 06-15-2015, 16:47
Replies: 7
Views: 537
Posted By 11530
Re: Edit plugin

Don't forget to use %N instead of GetClientName and %s.


public Event_PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
{
new victim = GetClientOfUserId(GetEventInt(event,...
Forum: General 06-10-2015, 17:58
Replies: 3
Views: 493
Posted By 11530
Re: Plugin debug/monitoring cpu/ram usage

I'm too lazy/tired to generate my own .xml file, but opening a random one from the forums works with the current profiler fine.
Forum: General 06-09-2015, 16:32
Replies: 3
Views: 493
Posted By 11530
Re: Plugin debug/monitoring cpu/ram usage

You'd want the SourceMod Profiler (https://wiki.alliedmods.net/SourceMod_Profiler) to test any and all plugins for performance.
Forum: Scripting 06-09-2015, 16:29
Replies: 4
Views: 310
Posted By 11530
Re: Get cvar value

new Handle:g_hCvarGravity = FindConVar("sv_gravity");

new iGravity;
if (g_hCvarGravity != INVALID_HANDLE)
{
iGravity = GetConVarInt(g_hCvarGravity);
}


There's also GetConVarBool...
Forum: Scripting 06-09-2015, 15:59
Replies: 1
Views: 257
Posted By 11530
Re: Steamworks CheckGroupStatus?

bool:SteamWorks_GetUserGroupStatus(client, groupid); - Source (https://github.com/KyleSanderson/SteamWorks/blob/master/Pawn/includes/SteamWorks.inc)
Forum: General 06-08-2015, 16:10
Replies: 1
Views: 204
Posted By 11530
Re: [TF2]Any idea where can i find a set team name plugin?

This? [TF2] Customizable Team Names v1.0.3 (https://forums.alliedmods.net/showthread.php?t=225505)
Forum: Plugins 06-08-2015, 16:05
Replies: 2,041
Views: 974,903
Posted By 11530
Re: Advertisements 0.6 (Updated 2013/03/08)

[ANY] Simple Welcome Message 1.2 (https://forums.alliedmods.net/showthread.php?p=880791)
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