Raised This Month: $51 Target: $400
 12% 

Showing results 1 to 25 of 334
Search took 0.01 seconds.
Search: Posts Made By: sarysa
Forum: VSH / Freak Fortress 07-18-2018, 16:19
Replies: 34
Views: 20,455
Posted By sarysa
Releasing all my private rages/bosses to the public.

It's been over two years since I last really did anything in terms of TF2 modding, and I found out the server all my private stuff was on has been dead for over a year.

The catch is I'm offering...
Forum: VSH / Freak Fortress 03-09-2016, 08:46
Replies: 7
Views: 10,489
Posted By sarysa
Re: [BOSS] Senator Steven Armstrong (Metal Gear Rising: Revengeance)

It's actually pretty normal for models to wig out in their reference pose, but are then fine in game. Some models I've derived from have reference poses that would twist their legs or would be...
Forum: VSH / Freak Fortress 02-19-2016, 14:14
Replies: 12
Views: 6,341
Posted By sarysa
Re: Boss Fight Fortress, a possible replacement for FF2/VSH

I'll be honest myself in saying the question was a bit rhetorical...already knew what the answer was even though I only skimmed the original post. It's harder to get people to use a similar but...
Forum: VSH / Freak Fortress 02-17-2016, 12:36
Replies: 12
Views: 6,341
Posted By sarysa
Re: Boss Fight Fortress, a possible replacement for FF2/VSH

Is it compatible with existing VSH or FF2 bosses? Same criticism I levied toward FF2 2.0 and VSH Advanced...if it throws away all the third party work for the existing 5-year old plugin (read:...
Forum: VSH / Freak Fortress 02-09-2016, 15:42
Replies: 19
Views: 5,712
Posted By sarysa
Re: [Boss][Joke]Gun

GUNUNUNUNUNUNUN!

Gun gun gun gungungun. Gun gun.
Forum: VSH / Freak Fortress 01-27-2016, 14:03
Replies: 191
Views: 45,558
Posted By sarysa
Re: Waka Flocka's Bosses V2.5 Beta [New Boss Deidara]

I'm on any person's side. I just have free and open "share and share alike" principles when it comes to modding and...well I'm not going to get down this rabbit hole too far. I prefaced my post so...
Forum: VSH / Freak Fortress 01-27-2016, 03:06
Replies: 191
Views: 45,558
Posted By sarysa
Re: Waka Flocka's Bosses V2.5 Beta [New Boss Deidara]

I guess I'm going to put away my 10 foot pole and say something I'm bound to regret.

As a dirty barefoot hippie modder who does it for fun, and not for cash...I find this entire discussion very...
Forum: VSH / Freak Fortress 01-22-2016, 09:17
Replies: 53
Views: 41,425
Posted By sarysa
Re: [BOSS] Epic Scout (update v1.0.1, critical fix!)

Just FYI, I've been a bit inactive lately and I'm not sure when I'm going to be active. Just thought I'd say this:

I typically prefer reflection because it's really the safest thing you can do...
Forum: VSH / Freak Fortress 11-09-2015, 09:55
Replies: 10
Views: 3,400
Posted By sarysa
Re: plugin request custom boss hp bar

Doesn't this fall under client-side mods? I don't think there's any server side method to change the texture of the boss health bar.
Forum: VSH / Freak Fortress 11-09-2015, 08:57
Replies: 10
Views: 2,256
Posted By sarysa
Re: Teleporting Bosses getting stuck on players

I'm pretty sure Friagram's isn't public, but yeah...check the "Dynamic Defaults" link in my sig. Dynamic Teleport has options for attempting top or side teleport first, while still resorting to...
Forum: VSH / Freak Fortress 11-01-2015, 12:39
Replies: 11
Views: 6,135
Posted By sarysa
Re: [HELP] Crowbar won't export a .mdl for a new boss I am working on

Or you can just command line compile, which is what I do. Here's an example batch file:

Z:\steam\steamapps\common\SourceSDK\bin\source2009\bin\studiomdl.exe -dumpmaterials -game...
Forum: VSH / Freak Fortress 10-29-2015, 21:07
Replies: 57
Views: 38,815
Posted By sarysa
Re: [Abilities] Dynamic Defaults v1.3.2 (many new adds!)

Very very minor change:

v1.3.2
- Updated dynamic_speed_management's default value for soft stun to 0.75, reflecting Valve's changes made on 2015-10-28.

Thanks to SHADoW for making me hip to...
Forum: VSH / Freak Fortress 10-29-2015, 20:54
Replies: 3,020
Views: 940,484
Posted By sarysa
Re: Freak Fortress 2 1.10.6 Released

Or we could let the worst rage ever made die a slow, miserable death and make way for the many more clever rages that are already out there.

I come back to dance on rage_stun's grave but you...
Forum: VSH / Freak Fortress 10-09-2015, 08:14
Replies: 15
Views: 3,869
Posted By sarysa
Re: That last TF2 Update f**ked everything up

Everything but the "random rage" issue suggests that SDKHooks_OnTakeDamage() isn't properly working for you.

Maybe the random rage suggests another SDKHook is failing, one involved with cleanup....
Forum: VSH / Freak Fortress 10-04-2015, 13:50
Replies: 57
Views: 38,815
Posted By sarysa
Re: [Abilities] Dynamic Defaults v1.3.1 (many new adds!)

Released a minor release v1.3.1. This fixes telegoombas against falling teleport targets, usually soldiers. There probably won't be any major releases to this plugin for a couple months, but I will...
Forum: VSH / Freak Fortress 09-11-2015, 23:45
Replies: 320
Views: 138,975
Posted By sarysa
Re: Koishi's Bosses [FINAL UPDATE except for Blitzkrieg]

Here's a more permanent location for your bosses. May they last for years to come: http://www.pamelabowman.org/sm/koishi_bosses/
Forum: VSH / Freak Fortress 09-11-2015, 02:09
Replies: 320
Views: 138,975
Posted By sarysa
Re: Koishi's Bosses [FINAL UPDATE except for Blitzkrieg]

Surely someone recently downloaded some/all and could maybe post them on dropbox?
Forum: VSH / Freak Fortress 08-29-2015, 18:20
Replies: 57
Views: 38,815
Posted By sarysa
Re: [Abilities] Dynamic Defaults v1.3.0 (many new adds!)

That'd be confusing as hell for the user.

If I were to expand on it, I'd probably just add dynamic_primary_management and dynamic_secondary_management, for the sake of readability. I could have...
Forum: VSH / Freak Fortress 08-29-2015, 18:10
Replies: 57
Views: 38,815
Posted By sarysa
Re: [Abilities] Dynamic Defaults v1.3.0 (many new adds!)

To do it right I'd have to add an arg for slot, an arg for (initial) clip and an arg for ammo. (and then code everything)

But the demand for this is so low. I don't want to clutter an ability with...
Forum: VSH / Freak Fortress 08-29-2015, 08:52
Replies: 57
Views: 38,815
Posted By sarysa
Re: [Abilities] Dynamic Defaults v1.3.0 (many new adds!)

Nope. I opted to keep it simple and limited to melee weapons, since those tend to get messed with by other abilities and need some kind of standard to ensure they're restored properly.
(i.e. I've...
Forum: VSH / Freak Fortress 08-27-2015, 17:58
Replies: 5
Views: 1,874
Posted By sarysa
Re: Little help

That's...not going to work. FF2 in general doesn't work with multiple copies of the same ability. It'll just pick one and leave it at that. (probably either the first duplicate or the last)
Forum: VSH / Freak Fortress 08-21-2015, 17:42
Replies: 3,020
Views: 940,484
Posted By sarysa
Re: Freak Fortress 2 1.10.6 Released

Eh, I wouldn't try for this much precision -- it's likely to be lost. (i.e. 4.99999999999999 and 5.0000000000001 will be turned into whatever 5.0 gets turned into)

4 decimal places should be fine....
Forum: VSH / Freak Fortress 08-05-2015, 15:58
Replies: 11
Views: 1,521
Posted By sarysa
Re: Check is FF2 boss uses some ability

Ah, maybe that's what has changed. In older versions of FF2, a plugin name match was not done automatically.
Forum: Plugins 08-04-2015, 15:58
Replies: 6
Views: 11,628
Posted By sarysa
Re: [TF2] All Class Wall Climb v1.0.0 (with Super Jump!)

This one is very different from bushwacka climbing. You hold a key to cling to walls and then move around the wall with WASD. You press JUMP to jump off the wall.



I'd be willing to make it a...
Forum: VSH / Freak Fortress 08-04-2015, 15:52
Replies: 11
Views: 1,521
Posted By sarysa
Re: Check is FF2 boss uses some ability

FF2_OnAbility2 works fine, even though it's not a real forward. You need two includes for it to be used:

#include <freak_fortress_2>
#include <freak_fortress_2_subplugin>

Though I can't really...
Showing results 1 to 25 of 334

 
Forum Jump

All times are GMT -4. The time now is 22:23.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode