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Forum: Module Coding 09-15-2005, 20:06
Replies: 66
Views: 68,610
Posted By Geesu
with a recompile yes

with a recompile yes
Forum: Module Coding 01-10-2005, 08:29
Replies: 66
Views: 68,610
Posted By Geesu
you can compile war3ft to not use the cshack...

you can compile war3ft to not use the cshack module. Try doing that.
Forum: Module Coding 12-17-2004, 08:00
Replies: 66
Views: 68,610
Posted By Geesu
CZ :/

CZ :/
Forum: Module Coding 12-17-2004, 07:39
Replies: 66
Views: 68,610
Posted By Geesu
OK bad news :( This crashes my W2K3 server when...

OK bad news :( This crashes my W2K3 server when someone enters the game (people join the server), but I'm guessing when they spawn it crashes. I can't get in the game fast enough to tell.
...
Forum: Module Coding 12-17-2004, 07:30
Replies: 66
Views: 68,610
Posted By Geesu
Actually, if you use cs_set_startmoney_max this...

Actually, if you use cs_set_startmoney_max this will raise the max money players can earn as well. I noticed this awhile ago and just never separarated the the "16000" values. I was going to change...
Forum: Module Coding 12-16-2004, 11:17
Replies: 66
Views: 68,610
Posted By Geesu
Any possibility of this being included in the...

Any possibility of this being included in the default amxx package?


Also, would you be able to use a similar method to raise the max. amount of money allowed? So it stops setting the default to...
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