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Posts Made By:
Geesu
Forum:
Module Coding
09-15-2005, 20:06
Replies:
66
Module: CS Hack
Views:
68,610
Posted By
Geesu
with a recompile yes
with a recompile yes
Forum:
Module Coding
01-10-2005, 08:29
Replies:
66
Module: CS Hack
Views:
68,610
Posted By
Geesu
you can compile war3ft to not use the cshack...
you can compile war3ft to not use the cshack module. Try doing that.
Forum:
Module Coding
12-17-2004, 08:00
Replies:
66
Module: CS Hack
Views:
68,610
Posted By
Geesu
CZ :/
CZ :/
Forum:
Module Coding
12-17-2004, 07:39
Replies:
66
Module: CS Hack
Views:
68,610
Posted By
Geesu
OK bad news :( This crashes my W2K3 server when...
OK bad news :( This crashes my W2K3 server when someone enters the game (people join the server), but I'm guessing when they spawn it crashes. I can't get in the game fast enough to tell.
...
Forum:
Module Coding
12-17-2004, 07:30
Replies:
66
Module: CS Hack
Views:
68,610
Posted By
Geesu
Actually, if you use cs_set_startmoney_max this...
Actually, if you use cs_set_startmoney_max this will raise the max money players can earn as well. I noticed this awhile ago and just never separarated the the "16000" values. I was going to change...
Forum:
Module Coding
12-16-2004, 11:17
Replies:
66
Module: CS Hack
Views:
68,610
Posted By
Geesu
Any possibility of this being included in the...
Any possibility of this being included in the default amxx package?
Also, would you be able to use a similar method to raise the max. amount of money allowed? So it stops setting the default to...
Showing results 1 to 6 of 6
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