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Search: Posts Made By: Marttt
Forum: Plugins Today, 11:13
Replies: 42
Views: 7,086
Posted By Marttt
Re: [L4D2] Shop [v2.8 | 27 July 2021]

Did you try Psyk0tik version in this POST (https://forums.alliedmods.net/showpost.php?p=2753596&postcount=35)?
Forum: Plugin/Gameplay Ideas and Requests Yesterday, 11:15
Replies: 18
Views: 1,134
Posted By Marttt
Re: L4D2 Request this smx,sp

There is no translation file for this plugin.

You have to edit the "CPrintToChat" lines to what you want.
Also keep in mind that some things you shouldn't translate (like {green}, which is a tag...
Forum: Plugins Yesterday, 08:29
Replies: 37
Views: 47,244
Posted By Marttt
Re: [L4D(2)] Laser Tag

Just add these lines before TE_SetupBeamPoints


// Draw the line
g_LaserColor[0] = GetRandomInt(0, 255);
g_LaserColor[1] = GetRandomInt(0, 255);
g_LaserColor[2] = GetRandomInt(0, 255);...
Forum: Plugin/Gameplay Ideas and Requests Yesterday, 08:22
Replies: 6
Views: 235
Posted By Marttt
Re: [L4D1/2] Don't switch weapon to secondary slot when pick up pistols

I didn't test with dual pistols so I don't know if it will work
Since I don't know do patching stuff there are some workarounds like checking if the user is wielding "now" a dual weapon and rollback...
Forum: Plugins Yesterday, 08:03
Replies: 3
Views: 616
Posted By Marttt
Re: [L4D2] Unlock FallenSurvivor Spawn Limit

Answering @Striker black, by default the game only allows 1 fallen spawning per round.

But just the cvar "z_fallen_max_count" would be enough.
The only note is that the changes will only apply...
Forum: Plugin/Gameplay Ideas and Requests 09-20-2021, 20:47
Replies: 6
Views: 235
Posted By Marttt
Re: [L4D1/2] Don't switch weapon to secondary slot when pick up pistols

Try the following codes:

Method 1 (may be a bit glitch)




#include <sourcemod>
#include <sdktools>
#include <sdkhooks>
Forum: Plugins 09-20-2021, 16:39
Replies: 242
Views: 182,532
Posted By Marttt
Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)

Can't say for sure since TLS script creates/"fixes" a lot of things.
You can comment only the lines I mentioned here...
Forum: Plugins 09-20-2021, 12:56
Replies: 242
Views: 182,532
Posted By Marttt
Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)

Is not a "bug", is an invisible wall added by TLS update.

It only removes the invisible wall (classname:env_physics_blocker, targetname: anv_mapfixes_shortcut_booster_TMP2...
Forum: Plugin/Gameplay Ideas and Requests 09-20-2021, 11:02
Replies: 18
Views: 1,134
Posted By Marttt
Re: L4D2 Request this smx,sp

Try adding this file to your sourcemod/scripting/include folder.

Then try compiling the plugin again. You should compile inside the scripting folder.

If you still don't understand try searching...
Forum: Plugin/Gameplay Ideas and Requests 09-20-2021, 08:49
Replies: 18
Views: 1,134
Posted By Marttt
Re: L4D2 Request this plugin, Special reminder

This errors means that you don't have a "colors.inc" file in your scripting/include folder

You can download it here:
https://forums.alliedmods.net/showthread.php?t=96831

Although, I don't know...
Forum: Plugin/Gameplay Ideas and Requests 09-17-2021, 11:24
Replies: 11
Views: 391
Posted By Marttt
Re: [L4D2]How to add damage sources to flying objects (containers, cars, truck)

Can't understand what you are trying to say, be more clear.

Check if this is what you are looking for l4d2_hittable_control...
Forum: Scripting 09-17-2021, 11:19
Replies: 2
Views: 181
Posted By Marttt
Re: [CSGO] Add glow to dropped health shot?

I don't play CSGO, but try:

glow_menu.sp (https://github.com/luis-rei97/CS-GO-Glow-Menu/blob/master/addons/sourcemod/scripting/glow_menu.sp#L340-L362)
Forum: Scripting 09-17-2021, 11:18
Replies: 7
Views: 222
Posted By Marttt
Re: Error detected in plugin startup

You should always mention the game, the plugin name mislead to the L4D2 game.

Check if BuiltinVotes (https://forums.alliedmods.net/showthread.php?t=162164) has what you need.
Forum: Plugins 09-17-2021, 01:45
Replies: 6
Views: 3,704
Posted By Marttt
Re: [L4D1 & L4D2] Remove Weapons/Carryables Collision [v1.0.6 | 17-September-2021]

Plugin updated (1.0.6)


1.0.6 (17-September-2021)
- Added support to gnome and cola (L4D2 only)
- Fixed a L4D2 only bug where gascans explode on melee hit. (thanks "Forgetest" for...
Forum: Plugin/Gameplay Ideas and Requests 09-16-2021, 23:35
Replies: 3
Views: 714
Posted By Marttt
Re: [L4D2] Total players served counter

You can use this plugin to fake it:
https://forums.alliedmods.net/showthread.php?p=2709375

AFAIK there is no server track ranking by Valve at least on L4D/2
Forum: Plugins 09-16-2021, 16:54
Replies: 73
Views: 62,201
Posted By Marttt
Re: [L4D & L4D2] Plane Crash (1.7) [10-May-2020]

Malaria map? Is it a custom map? If is a vanilla one type the map API name (eg: c1m1_hotel), if a custom map maybe share the link.
Forum: Scripting 09-16-2021, 11:42
Replies: 3
Views: 170
Posted By Marttt
Re: GetVectorDistance ~ TE_SetupBeamRingPoint

TE_SetupBeamRingPoint creates a "temp entity", is not possible to retrieve the position later unless you store it somewhere.

Then you have to check from time to time to check if the client is...
Forum: Scripting 09-16-2021, 11:21
Replies: 7
Views: 222
Posted By Marttt
Re: Error detected in plugin startup

seems okay, maybe was too soon to get the message id
did some search in the forum and people always do like that
this always happen or was it a specific scenario?
Forum: Scripting 09-16-2021, 11:17
Replies: 3
Views: 170
Posted By Marttt
Re: GetVectorDistance ~ TE_SetupBeamRingPoint

Maybe would work if you store the beam pos in some plugin variable and then check if the player is outside through a repeat timer.

some small snippet about what I mean (didn't test is just some...
Forum: Plugins 09-15-2021, 18:30
Replies: 4
Views: 719
Posted By Marttt
Re: [L4D1] Glow Item (White) [v1.0.2 | 15-September-2021]

Plugin updated (1.0.2)


1.0.2 (15-September-2021)
- Added fade option (team based).
- Added cvar timer to detect when should toggle the glow.
- Fixed sprite console errors.
Forum: Plugin/Gameplay Ideas and Requests 09-14-2021, 14:29
Replies: 5
Views: 351
Posted By Marttt
Re: Is it possible to replace an entity with Stripper:Source with MULTIPLE entities?

you can use "logic case" in stripper to spawn different items
supposing that is a crate that breaks, then you would trigger the OnBreak event to spawn these things
But a plugin that does that would...
Forum: Plugin/Gameplay Ideas and Requests 09-14-2021, 09:26
Replies: 6
Views: 243
Posted By Marttt
Re: Command to Show CVARs List like sm plugins?

I don't think is possible unless you are an admin in "someone else's server"

Is possible to see some cvars in gametracker -> server_variables for example

But only the main ones (usually server...
Forum: Plugin/Gameplay Ideas and Requests 09-13-2021, 23:18
Replies: 6
Views: 243
Posted By Marttt
Re: Command to Show CVARs List like sm plugins?

In your server?

You can try:
https://forums.alliedmods.net/showthread.php?p=2688799
Forum: Plugin/Gameplay Ideas and Requests 09-13-2021, 23:14
Replies: 4
Views: 273
Posted By Marttt
Re: Tank Death Removal when Burning?

List of L4D Cvars (https://developer.valvesoftware.com/wiki/List_of_L4D_Cvars#T)


tank_burn_duration_expert : 40 : , "sv", "cheat" : Number of seconds a burning Tank takes...
Forum: Scripting 09-13-2021, 11:52
Replies: 9
Views: 524
Posted By Marttt
Re: In player_death Check for weapon_healthshot ?

Which game?

You can store the client's killer (get from "player_death" event, "attacker" parameter) in some client array
e.g:

int g_iKiller[MAXPLAYERS+1]


and then use this var in the...
Showing results 1 to 25 of 500

 
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