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Search: Posts Made By: Mystik Spiral
Forum: Plugins 04-22-2024, 21:30
Replies: 1,106
Views: 435,761
Posted By Mystik Spiral
Re: [L4D & L4D2] Left 4 DHooks Direct (1.146) [21-Apr-2024]

Totally understand and no worries! Until then, I have the hack in my code, similar to:


static char sMapName[64];
GetCurrentMap(sMapName, sizeof(sMapName));
if (L4D_IsMissionFinalMap() ||...
Forum: Plugins 04-22-2024, 10:21
Replies: 1,106
Views: 435,761
Posted By Mystik Spiral
Re: [L4D & L4D2] Left 4 DHooks Direct (1.146) [21-Apr-2024]

Hi @Silvers!

This is very low priority but please consider in some future release marking L4D_IsMissionFinalMap AND L4D_IsFirstMapInScenario as TRUE for one-map campaigns like Tank Challenge and...
Forum: Extensions 03-31-2024, 18:33
Replies: 23
Views: 17,469
Posted By Mystik Spiral
Re: [L4D2] ConnectHook

Hi @spumer!

Before I attempt to do this, please let me know whether you think this will work...

My objective is to have my L4D2 CoOp/campaign dedicated server always show as four slots to game...
Forum: Plugins 03-27-2024, 09:36
Replies: 141
Views: 84,101
Posted By Mystik Spiral
Re: [L4D2] Vote Blocker v1.3.4

@gabuch2 Alternatively, you could do what I suspect most server owners/admins do... replace the AuthId with your own to prevent getting vote kicked from your own server. I agree this should have...
Forum: Plugins 03-18-2024, 20:53
Replies: 1,106
Views: 435,761
Posted By Mystik Spiral
Re: [L4D & L4D2] Left 4 DHooks Direct (1.144) [05-Mar-2024]

I suspect your gamedata is a different version than the smx. Download the latest version and ensure you install all files, including gamedata.
Forum: Plugins 03-04-2024, 07:08
Replies: 2
Views: 745
Posted By Mystik Spiral
Re: [L4D2] Finale Control

You have a different approach, but there seems to be some overlap with:

[L4D2] Finale Stage hanging fix (finale tank fix)...
Forum: General 03-01-2024, 21:36
Replies: 7
Views: 1,026
Posted By Mystik Spiral
Re: [L4D2] CoOp: Determine non-finale map success/fail

I am now using map_transition. It is simpler and works better. Thanks again @BRU7US!
Forum: General 03-01-2024, 18:08
Replies: 7
Views: 1,026
Posted By Mystik Spiral
Re: [L4D2] CoOp: Determine non-finale map success/fail

Thanks @BRU7US!

I will probably switch to using that then since I have discovered a rare issue... if the last bot into the checkpoint warps in while the door is closed, g_bMapWin will not get set.
Forum: General 02-28-2024, 19:59
Replies: 7
Views: 1,026
Posted By Mystik Spiral
Re: [L4D2] CoOp: Determine non-finale map success/fail

Note that I am trying to determine the success of the previous map, like a changelevel from map 3 to map 4 of a 5 map campaign, not the success of the previous campaign. This is important because I...
Forum: Extensions 02-27-2024, 22:14
Replies: 87
Views: 60,623
Posted By Mystik Spiral
Re: SourceTV Manager

@HarryPotter I see a new build was created two weeks ago. However, I was not able to get...
sourcetvmanager-sm1.11-linux-cf6f06d
...to work on my Ubuntu 22.04 LTS system. It kept generating the...
Forum: General 02-26-2024, 21:56
Replies: 7
Views: 1,026
Posted By Mystik Spiral
Re: [L4D2] CoOp: Determine non-finale map success/fail

In case anyone is interested, I effectively created my own map_win event by piggy-backing off of the door_close event (requires left4dhooks):

public void Event_DoorClose(Event event, char[] name,...
Forum: General 02-26-2024, 16:42
Replies: 7
Views: 1,026
Posted By Mystik Spiral
[L4D2] CoOp: Determine non-finale map success/fail

For finale maps, there is a finale_win (and mission_lost) event that can be checked to determine finale success.

There does not appear to be a map_win event (which I define as at least one...
Forum: Plugins 02-26-2024, 13:21
Replies: 1,106
Views: 435,761
Posted By Mystik Spiral
Re: [L4D & L4D2] Left 4 DHooks Direct (1.143) [25-Jan-2024]

Check is done ~15 seconds after OnClientPostAdminCheck for the c2m3_coaster map as mentioned in post#1047 (https://forums.alliedmods.net/showpost.php?p=2817454&postcount=1047). If I recall...
Forum: Unapproved Plugins 02-26-2024, 12:57
Replies: 116
Views: 43,753
Posted By Mystik Spiral
Re: [L4D2] Survivor Bot AI Improver

@mods

This plugin probably needs to be moved to Unapproved since it has so many issues and is not being maintained by anyone. It is shame though, so much potential here.
Forum: General 02-24-2024, 10:31
Replies: 5
Views: 782
Posted By Mystik Spiral
Re: Calculate NAV distance between entities

OMG! This was so much easier than I anticipated. Already implemented and it was even simpler than what I was doing to calculate vector distance:

float dist = L4D2Direct_GetMapMaxFlowDistance() -...
Forum: Plugins 02-24-2024, 08:22
Replies: 1,106
Views: 435,761
Posted By Mystik Spiral
Re: [L4D & L4D2] Left 4 DHooks Direct (1.143) [25-Jan-2024]

Hi @Silvers!

I think this is the same issue that @bullet28 reported in post #1047, but a different symptom. One of the four weapon_first_aid_kit_spawn entities that spawns in this checkpoint is...
Forum: General 02-24-2024, 07:56
Replies: 5
Views: 782
Posted By Mystik Spiral
Re: Calculate NAV distance between entities

Thank you @Spirit_12!

I am already using left4dhooks, so I will work on implementing that method. I had searched left4dhooks, but I was using the wrong keywords and missed this. Thanks again for...
Forum: General 02-23-2024, 21:26
Replies: 5
Views: 782
Posted By Mystik Spiral
Re: Calculate NAV distance between entities

Here is more detail:

I want to prevent a bot from taking pain_pills when they are within a certain distance of the checkpoint (maybe 2250 hammer units), but I do not want to prevent them from...
Forum: General 02-23-2024, 20:14
Replies: 5
Views: 782
Posted By Mystik Spiral
Calculate NAV distance between entities

I could use some help with how to calculate the NAVIGATION distance between two entities. I already know how to calculate the vector distance (that is what I am using now), but it does not work for...
Forum: Plugins 01-23-2024, 07:57
Replies: 1,106
Views: 435,761
Posted By Mystik Spiral
Re: [L4D & L4D2] Left 4 DHooks Direct (1.142) [12-Jan-2024]

I agree it is very strange. I am using SourceMod 1.11.0.6952 which I believe is the most current stable version. I did not recompile left4dhooks. I decided I do not need L4DToolz so for now I am...
Forum: Plugins 01-22-2024, 20:57
Replies: 1,106
Views: 435,761
Posted By Mystik Spiral
Re: [L4D & L4D2] Left 4 DHooks Direct (1.142) [12-Jan-2024]

Hi @Silvers! I noticed a lot of errors like the following (running L4D2 on Ubuntu Linux 22.04.3 LTS):

L 01/22/2024 - 19:37:15: SourceMod error session started
L 01/22/2024 - 19:37:15: Info (map...
Forum: Extensions 01-19-2024, 07:38
Replies: 117
Views: 46,467
Posted By Mystik Spiral
Re: [TF2 & L4D & L4D2] Actions

Great info. Thank you @BHaType!
Forum: Extensions 01-16-2024, 18:58
Replies: 117
Views: 46,467
Posted By Mystik Spiral
Re: [TF2 & L4D & L4D2] Actions

Hi BHaType!

In this post (https://forums.alliedmods.net/showpost.php?p=2806809&postcount=84), you provided this example (https://pastebin.com/NCE0491B). On line 42 of that example is this text:
...
Forum: Plugins 01-15-2024, 16:34
Replies: 24
Views: 6,128
Posted By Mystik Spiral
Re: [L4D & L4D2] Enforce Gametypes [v1.4 (26-Jun-2023)]

@S.A.S That is the opposite behavior I observed in my testing. Without that command the server could sometimes hibernate before the map change completed leaving match-making in an unknown state. ...
Forum: General 01-10-2024, 18:09
Replies: 7
Views: 1,100
Posted By Mystik Spiral
Re: banned_user.cfg not reading bans

I second what @Barcardi said!

"exec banned_user.cfg" and "exec banned_ip.cfg" load the bans from disk into memory.
"writeid" and "writeip" write the bans in memory to disk.

Since server.cfg is...
Showing results 1 to 25 of 294

 
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