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Search: Posts Made By: Powerlord
Forum: Scripting Yesterday, 01:16
Replies: 7
Views: 244
Posted By Powerlord
Re: Pass ConVar value to other plugins

ConVar handles are owned by the SourceMod core.

Edit: Or more accurately, their owner is NULL and identity is a pointer to the SourceMod core, which amounts to the same thing.
Forum: Plugins 07-20-2018, 21:22
Replies: 1,140
Views: 435,724
Posted By Powerlord
Re: MapChooser Extended 1.10.2 (Updated 2014-02-05)

I'll be honest, I started writing a replacement for both this plugin and UMC, but then I kinda... stopped working on SourceMod plugins. That was over two years ago.

It's also why this plugin has...
Forum: Scripting 07-19-2018, 06:51
Replies: 3
Views: 117
Posted By Powerlord
Re: [TF2/ANY?] Problem with animations

Couldn't you just use a plugin that runs the bot_mirror and bot_mimic commands on a specific player index?
Forum: Scripting 07-16-2018, 18:51
Replies: 2
Views: 107
Posted By Powerlord
Re: multidimensional char error

sizeof g_AllowedWeapon would be 2. You probably want sizeof(g_AllowedWeapon[])
Forum: General 07-15-2018, 06:00
Replies: 2
Views: 85
Posted By Powerlord
Re: [TF2] Sever's time limit isn't working

How TF2 deals with the timelimit by default depends on the map type.


Timelimit is completely ignored
Mann Vs. Machine
Map ends immediately if one team is ahead. If the teams are tied, ends...
Forum: Scripting 07-15-2018, 05:31
Replies: 9
Views: 302
Posted By Powerlord
Re: List all props from a map?

That would work fine for entities that aren't compiled into the maps, such as prop_physics or prop_dynamic. It won't work for prop_static or prop_detail as they become part of the map geometry in...
Forum: Source Servers (SRCDS) 07-14-2018, 17:25
Replies: 8
Views: 344
Posted By Powerlord
Re: Is this possible to make more than 64 players on csgo?

It is hard coded. Specifically, it's hard-coded to 65. You can even see it in the most recent public version of the Source SDK in shareddefs.h...
Forum: Source Servers (SRCDS) 07-07-2018, 15:36
Replies: 4
Views: 133
Posted By Powerlord
Re: CS:S Set default map

You can also put map directly in autoexec.cfg as it's processed before the first map change.

Not only that, but if you try to use changelevel and the server command line (which may not be under...
Forum: Snippets and Tutorials 07-07-2018, 15:33
Replies: 8
Views: 2,075
Posted By Powerlord
Re: CSGO in game map vote | EndMatchMapGroupVoteOptions

It kinda wish that CS:GO stored its mapgroups in a stringtable.

The TF2 team did some work on this. They use a stringtable named ServerMapCycle, but the actual map cycle was stored as user data...
Forum: General 07-05-2018, 02:49
Replies: 15
Views: 313
Posted By Powerlord
Re: [CSGO] Vote map issue

He's using CS:GO's built-in map voting, and SourceMod is immediately overriding it.
Forum: Scripting 07-05-2018, 00:16
Replies: 5
Views: 203
Posted By Powerlord
Re: [CSGO] Hook map end vote result

Actually, I tried looking for how the server communicates the choices to clients and how the clients communicate their votes back to the server. I never did find it.

As you've said, it doesn't...
Forum: General 07-03-2018, 19:57
Replies: 15
Views: 313
Posted By Powerlord
Re: [CSGO] Vote map issue

SourceMod will override the map chosen by the server if any plugin has set one.

The Nextmap plugin will automatically set the next map when it starts up...
Forum: General 07-03-2018, 16:37
Replies: 15
Views: 313
Posted By Powerlord
Re: [CSGO] Vote map issue

I knew I should have just looked up the cvar name in one of my old plugins. I meant to ask about mp_endmatch_votenextmap.

Anyway, if you don't use SourceMod for map votes, moving nextmap.smx to...
Forum: General 07-02-2018, 20:38
Replies: 15
Views: 313
Posted By Powerlord
Re: [CSGO] Vote map issue

This is with one of SourceMod's vote plugins, right?

Is CS:GO configured to do its own end of map vote (sm_mapvote_endvote 1)? If not, is a mapgroup set on startup?

I'm just curious as I've...
Forum: Scripting 06-30-2018, 22:35
Replies: 7
Views: 241
Posted By Powerlord
Re: How to access native l4d2 localization files?

To my knowledge the server binaries don't contain the code to do translations; it only exists on the client. For translated hint text, client console messages, chat, and center text Valve uses the...
Forum: Scripting 06-26-2018, 04:52
Replies: 5
Views: 198
Posted By Powerlord
Re: [CS GO] vote menu for time

This isn't a normal menu, this is a vote. As such, MenuAction_VoteEnd is correct and as its documentation states:



But yes, you must use GetMenuItem on that param1 to get information about...
Forum: Scripting 06-25-2018, 15:39
Replies: 5
Views: 198
Posted By Powerlord
Re: [CS GO] vote menu for time

Are you sure you want TIMER_REPEAT? The vote will start again every 5 minutes until the map ends.

Edit: If you do want the vote to repeat, you could simple start a new timer with the same...
Forum: Scripting 06-23-2018, 22:27
Replies: 5
Views: 203
Posted By Powerlord
Re: Simulating headshots

You really should specify a game.

Going from your posting history, this question is about TF2. As far as I can tell, TF2 only supports hitgroups (and thus headshots) on 3 weapon types:

Sniper...
Forum: Scripting 06-18-2018, 11:48
Replies: 11
Views: 444
Posted By Powerlord
Re: TopMenu with Transitional Syntax

At the risk of sounding hostile, that sounds like something that should have been addressed when transitional syntax was added. Private forwards can bypass this using typesets, but global forwards...
Forum: Scripting 06-18-2018, 09:39
Replies: 11
Views: 444
Posted By Powerlord
Re: TopMenu with Transitional Syntax

Actually, there is one good question here:

Why has adminmenu.inc not been updated to use more specific handle types for its methods and forwards?
Forum: Scripting 04-24-2018, 15:38
Replies: 4
Views: 167
Posted By Powerlord
Re: [TF2] Changing 'unlock_point' in 'tf_logic_koth'?

My first thought would be to use Stripper: Source (https://forums.alliedmods.net/showthread.php?t=39439) to do it as it operates during map load.
Forum: Scripting 04-23-2018, 19:27
Replies: 7
Views: 346
Posted By Powerlord
Re: KeyValues error

SMCParser doesn't get used a lot because it's literally a library for writing the equivalent of the API KeyValues already gives you.

In other words, it's a lot of extra work for very little...
Forum: General 04-23-2018, 13:52
Replies: 1
Views: 265
Posted By Powerlord
Re: I have some problems installing sourcemods

Have you also installed MetaMod: Source?
Forum: Off-Topic 04-21-2018, 21:44
Replies: 69
Views: 2,714
Posted By Powerlord
Re: Counter-Strike should be free to play?

I wasn't aware of it either until I started talking to a group of people and someone from Italy brought up that games on Steam were generally cheaper there.
Forum: Off-Topic 04-21-2018, 21:35
Replies: 69
Views: 2,714
Posted By Powerlord
Re: Counter-Strike should be free to play?

They don't pay the same price. Steam has two pricing regions in Europe, one for the countries whose wages are higher ("EU Tier 1") and one for the countries whose wages are lower ("EU Tier 2"). ...
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