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Search: Posts Made By: Voltron
Forum: Scripting 05-22-2018, 23:30
Replies: 2
Views: 118
Posted By Voltron
Re: [CS:S] Hegrenade equip sound and deafness/ringing disable.

Thanks! That anti-deaf plugin works.

But the grenade equip sound is client side, so can't be blocked.
That seems like a bug if it interrupts a weapon firing sound.
Forum: Scripting 05-20-2018, 22:49
Replies: 2
Views: 118
Posted By Voltron
[CS:S] Hegrenade equip sound and deafness/ringing disable.

Hello my friends!

Is it possible to:

1) Disable the equip sound when you give a player a hegrenade? Because if you give someone a nade while they are firing, the equip sound will stop the...
Forum: Scripting 05-20-2018, 08:44
Replies: 0
Views: 60
Posted By Voltron
[CS:S] Random weapon loop in CS:S DM

Hello my friends!

I'm looking at Bail's code in dm_equipment.sp, which gives random weapons.

/**
* Gives a primary weapon to a client.
* If the list_index is > the count, we choose one...
Forum: Off-Topic 04-22-2018, 22:00
Replies: 69
Views: 2,714
Posted By Voltron
Re: Counter-Strike should be free to play?

Yes, it's time for 1.6 to go free... because it's losing too many players to fortnite!
Forum: Off-Topic 02-19-2018, 20:51
Replies: 69
Views: 2,714
Posted By Voltron
Re: Counter-Strike should be free to play?

How about Counter-Strike Nexon: Zombies?

It's free to play!
Forum: Off-Topic 02-18-2018, 21:49
Replies: 69
Views: 2,714
Posted By Voltron
Re: Counter-Strike should be free to play?

CS 1.6 is currently $0.99 USD on steam.

Even peeps from 3rd world countries should be able to afford that...
Forum: Off-Topic 12-10-2015, 19:47
Replies: 8
Views: 1,174
Posted By Voltron
Re: CS:GO R8 Revolver update

Somebody was looking for the R8 on my 1.6 server...
Forum: HL1 Servers (HLDS) 10-25-2014, 22:22
Replies: 1
Views: 511
Posted By Voltron
Server shutting down because of error.

My server shuts down with the following errors:

tried to PF_SetPhysicsKeyValue a non-client
tried to PF_SetPhysicsKeyValue a non-client
FATAL ERROR (shutting down): Host_Error: PF_setview_I: not...
Forum: Module Coding 07-29-2014, 04:47
Replies: 145
Views: 29,463
Posted By Voltron
Re: Module: Fake Server Queries

Do you have "has users playing" ticked when browsing for servers?
Forum: Module Coding 07-26-2014, 23:43
Replies: 145
Views: 29,463
Posted By Voltron
Re: Module: Fake Server Queries

I tested it on an empty server. It doesn't show up on either the in-game server browser or the steam one when you have 'has users playing' option ticked.
Forum: Module Coding 07-26-2014, 00:01
Replies: 145
Views: 29,463
Posted By Voltron
Re: Module: Fake Server Queries

If I tick the "has users playing" option in the server browser, will a server running this module show up?
Forum: HL1 Servers (HLDS) 09-06-2013, 22:22
Replies: 16
Views: 3,363
Posted By Voltron
Re: HLDS support this kind of sv_downloadurl?

Google drive works for me. :)
Forum: HL1 Servers (HLDS) 08-28-2013, 23:50
Replies: 47
Views: 9,163
Posted By Voltron
Re: Dropbox changed their system(FastDL no longer works)

Ok, dropbox isn't working for me anymore.
Forum: Approved Plugins 03-25-2013, 10:18
Replies: 681
Views: 282,787
Posted By Voltron
Re: Infinite Round (v2.1)

Finally, it works!

Thanks Arkshine. :)
Forum: Approved Plugins 03-25-2013, 09:22
Replies: 681
Views: 282,787
Posted By Voltron
Re: Infinite Round (v2.1)

Arkshine,

I've updated the offset and now only 1 person can join a team.
If you try and join, it gives you the "team is full" message.

I also tried with your updated CGameRulesOffsets file...
Forum: Approved Plugins 03-24-2013, 22:05
Replies: 681
Views: 282,787
Posted By Voltron
Re: Infinite Round (v2.1)

Rounds are still ending.
I'm not getting any errors either.

Did you test on linux?
Forum: Approved Plugins 03-24-2013, 08:03
Replies: 681
Views: 282,787
Posted By Voltron
Re: Infinite Round (v2.1)

The round still ends.

I really need someone to test this on linux. Then we can know if there is something wrong with the plugin. Or if I just made a mistake on my end.
Forum: Approved Plugins 03-24-2013, 06:17
Replies: 681
Views: 282,787
Posted By Voltron
Re: Infinite Round (v2.1)

Yes. Was this tested on a linux server?

NAME VALUE REGISTERED HOOKED LOCKED BOUNDED ...
Forum: Approved Plugins 03-23-2013, 21:19
Replies: 681
Views: 282,787
Posted By Voltron
Re: Infinite Round (v2.1)

Yes, ir_block_gamecommencing 1 is in amxx.cfg. Doesn't seem to block it though.

Did you test?
Forum: Approved Plugins 03-23-2013, 10:09
Replies: 681
Views: 282,787
Posted By Voltron
Re: Infinite Round (v2.1)

Well I only want a round to end when I use round_terminator.
This works on my windows server, but not on my linux one.

And yes, I have the latest version of everything.

Can you test on linux...
Forum: Approved Plugins 03-23-2013, 03:58
Replies: 681
Views: 282,787
Posted By Voltron
Re: Infinite Round (v2.1)

Arkshine, have you tested this with your round_terminator plugin + csdm on linux?

Because for me, when all players on a team are dead... the round ends.
Forum: CSDM 02-23-2013, 00:57
Replies: 82
Views: 42,916
Posted By Voltron
Re: HLDS 2013 Bug CSDM.!

I thought you fixed it yourself. Because brutalcs has deathmatch servers that work with the latest version...
Forum: CSDM 02-20-2013, 09:11
Replies: 82
Views: 42,916
Posted By Voltron
Re: HLDS 2013 Bug CSDM.!

Version 2.1.2k doesn't work on my Linux server.
Forum: Approved Plugins 02-20-2013, 03:16
Replies: 241
Views: 117,224
Posted By Voltron
Re: Round Terminator

Ok, thanks. This is the only plugin that's not working for me.
Forum: Approved Plugins 02-19-2013, 08:15
Replies: 241
Views: 117,224
Posted By Voltron
Re: Round Terminator

I'm getting this error again:

L 02/19/2013 - 19:09:41: Start of error session.
L 02/19/2013 - 19:09:41: Info (map "de_dust2") (file "addons/amxmodx/logs/error_20130219.log")
L 02/19/2013 -...
Showing results 1 to 25 of 170

 
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