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Search: Posts Made By: Spirit_12
Forum: HLstatsX:CE Yesterday, 23:22
Replies: 1
Views: 8
Posted By Spirit_12
Re: Will hlstatx ever be updated?

Short answer would be NO!

GameMe has been the paid alternative to this. All the updates are being pushed into that. Original developers of HLSTATSX have been inactive for a while.

I wanted to...
Forum: Extensions 07-20-2018, 22:36
Replies: 252
Views: 64,759
Posted By Spirit_12
Re: Accelerator - Crash Reporting That Doesn't Suck

I can throw it on my l4d2 server, if you need testing.
Forum: Extensions 07-20-2018, 13:11
Replies: 242
Views: 122,590
Posted By Spirit_12
Forum: Metamod:Source Plugins 07-19-2018, 22:51
Replies: 1,389
Views: 971,429
Posted By Spirit_12
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)

Some of the minor stuff in this extension isn't working. I was trying to verify the signatures to eliminate that possibility, but I couldn't figure out what library they belong to. These are the ones...
Forum: Scripting 07-15-2018, 04:07
Replies: 9
Views: 302
Posted By Spirit_12
Re: List all props from a map?

That lists all entities regardless of it has a model or not. I need to add this to the menu.
Forum: Off-Topic 07-14-2018, 20:17
Replies: 23
Views: 880
Posted By Spirit_12
Re: Hentai Rape Servers - L4D2

Not a fan of this, but check this out and see if it helps your cause. These stupid idiots have made it hard to get a group going on steam.
...
Forum: Scripting 07-14-2018, 18:44
Replies: 9
Views: 302
Posted By Spirit_12
Re: List all props from a map?

Apparently, the above method didn't work. I need a way to store all models into a menu. Any other recommendations ?
Forum: Scripting 07-14-2018, 17:38
Replies: 2
Views: 100
Posted By Spirit_12
Re: Menu.Selection Property

Never mind I was just having a brain fart.

It is a property, so it won't have anything afterwards. Code below works fine.


int itemnumber = menu.Selection;
Forum: Scripting 07-14-2018, 17:24
Replies: 2
Views: 100
Posted By Spirit_12
Menu.Selection Property

I was trying to bring the menu back to the same page after you select an item. Usual case is that you can recreate a same menu, but it never retains the page that you were on. My menu has 5+ pages...
Forum: Source Servers (SRCDS) 07-12-2018, 18:56
Replies: 10
Views: 210
Posted By Spirit_12
Re: L4D2 server crash (with Accelerator report)

The different between my version and Accelerator74's is that he has added some additional functions in his, while I've only brought the Downtown extension up to date.

Personal opinion, Downtown2...
Forum: Extensions 07-05-2018, 11:21
Replies: 974
Views: 472,733
Posted By Spirit_12
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown

Makefile method is depreciated and no longer supported by AM. Try to use Ambuild.

To answer your post. Your pathing is incorrect as the error clearly states. Edit the Makefile and put in correct...
Forum: Plugin/Gameplay Ideas and Requests 07-04-2018, 16:14
Replies: 5
Views: 132
Posted By Spirit_12
Re: plugin similar to hlstatsx?

Was typing on phone and auto correct messed it up. I meant to say deamon.
Forum: Plugin/Gameplay Ideas and Requests 07-03-2018, 23:16
Replies: 5
Views: 132
Posted By Spirit_12
Re: plugin similar to hlstatsx?

Can't support? Demon supports both Linux and Windows, if I recall correctly.

BTW GameMe is another option, but its paid.
Forum: Coding MM:S Plugins & SM Extensions 06-30-2018, 15:08
Replies: 314
Views: 69,761
Posted By Spirit_12
Forum: Metamod:Source Plugins 06-29-2018, 16:18
Replies: 1,389
Views: 971,429
Posted By Spirit_12
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)

Metamod extensions don't go into extensions folder. Take a look here.

"Metamod Plugin"
{
"alias" "l4dtoolz"
"file" "addons/l4dtoolz/l4dtoolz_mm"
}


Based on that path:
Forum: Scripting 06-27-2018, 09:05
Replies: 7
Views: 241
Posted By Spirit_12
Re: How to access native l4d2 localization files?

I had an idea for this sort of map chooser myself. I was thinking of hooking the function from the server itself. You can see it being done to unlock all melee by changing the string in mission files...
Forum: Extensions 06-24-2018, 12:39
Replies: 133
Views: 41,511
Posted By Spirit_12
Re: [EXTENSION][L4D2] Left4Fix (2.0.2)

That error means file is not present in your extensions folder. Make sure you name your auto load file as left4fix.autoload and not left4fix.ext.autoload.
Forum: Coding MM:S Plugins & SM Extensions 06-23-2018, 01:16
Replies: 2
Views: 191
Posted By Spirit_12
Re: How to compile NoSeeVar on Linux?

You sure NoSeeVar exists for source games? As far as I know it is a module for Gold-Source Games.
Forum: Scripting 06-23-2018, 00:52
Replies: 11
Views: 444
Posted By Spirit_12
Re: TopMenu with Transitional Syntax

I haven't had much success with TopMenu handle so far. Why won't this code produce a menu ? It is literally taken from the Sourcemod wiki.

Would anyone be kind enough to point out my mistake...
Forum: Scripting 06-23-2018, 00:13
Replies: 9
Views: 302
Posted By Spirit_12
Re: List all props from a map?

Hmm that should do the trick.

Thanks guys
Forum: Scripting 06-23-2018, 00:00
Replies: 9
Views: 302
Posted By Spirit_12
List all props from a map?

My question is same as the title. Is there any way to list all the props available on a given map? I need a dynamic way to find this as map list is every growing.

Just a way to list all the models...
Forum: Extensions 06-20-2018, 09:04
Replies: 13
Views: 2,678
Posted By Spirit_12
Re: SRCDS command-line autocompletion 1.0.1

What version of sourcemod?
Forum: Extensions 06-20-2018, 09:02
Replies: 974
Views: 472,733
Posted By Spirit_12
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown

Didn’t quite understand that. L4DToolz is rock solid when it comes to stability. Why do you plan to move away from it? Downtown’s playerslots fix is not even supported anymore.
Forum: Extensions 06-19-2018, 16:22
Replies: 8
Views: 508
Posted By Spirit_12
Re: [L4D] WitchFix

Why not include this fix into the bugfixes extension? Also that old extension worked fine with the witch. Can you please state what was fixed in this version?
Forum: Scripting 06-19-2018, 16:18
Replies: 12
Views: 414
Posted By Spirit_12
Re: [L4D2] Witch headshot

Try to set the damage value for "amount" in the event. Seems like that's where the other plugins are catching the value.

https://sm.alliedmods.net/new-api/events/Event/SetInt
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