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Search: Posts Made By: KliPPy
Forum: Module Coding Yesterday, 04:53
Replies: 2
Views: 74
Posted By KliPPy
Re: Compiling

How does your project's folder structure look?
Forum: Scripting Help 07-20-2018, 03:13
Replies: 5
Views: 83
Posted By KliPPy
Re: How to display a website on a .html file

Use the <meta /> tag. Search how to redirect from HTML.
Forum: Scripting Help 07-19-2018, 12:01
Replies: 4
Views: 86
Posted By KliPPy
Re: [ H3LP ] Entity disappearing?

It's because they are not functions. It has the same effect as setting a variable in your plugin - no additional code is executed.
Forum: Scripting Help 07-19-2018, 07:29
Replies: 26
Views: 369
Posted By KliPPy
Re: Making an entity levitate and player follow it

Make the plane SOLID_NOT or SOLID_TRIGGER, it possibly collides with the player. Is there any reason for it to be solid?
Forum: Scripting Help 07-18-2018, 08:38
Replies: 26
Views: 369
Posted By KliPPy
Re: Making an entity levitate and player follow it

EngFunc_SetOrigin doesn't just set the origin, it does some other stuff that the physics system needs. While changing pev_origin may work in some cases, the former is the safest bet.
Forum: Suggestions / Requests 07-18-2018, 08:36
Replies: 24
Views: 340
Posted By KliPPy
Re: [Request] Revive full flashed cts that died

Oh sorry, don't mind me, totally missed that.
Forum: Scripting Help 07-18-2018, 08:16
Replies: 26
Views: 369
Posted By KliPPy
Re: Making an entity levitate and player follow it

You aren't changing it though. velocity_by_aim doesn't set the velocity. Also to change entity's (and player's) position use EngFunc_SetOrigin, not pev_origin.
Whether you need to keep adding...
Forum: Scripting Help 07-17-2018, 13:11
Replies: 50
Views: 485
Posted By KliPPy
Re: Optimize Plugin

It doesn't matter.
Forum: Scripting Help 07-17-2018, 11:40
Replies: 25
Views: 206
Posted By KliPPy
Re: Glitched Audio

if( ! bLanded ) will always proceed as bLanded is always false at that point.
Forum: Scripting Help 07-16-2018, 12:35
Replies: 16
Views: 202
Posted By KliPPy
Re: Prevent double looping

I still don't understand what you mean by "even if it has already finished" and "it will be stuck". Your problem still makes no sense to me.
Forum: Scripting Help 07-16-2018, 12:13
Replies: 16
Views: 202
Posted By KliPPy
Re: Prevent double looping

Yes, and what's the problem with that? You can nest loops as much as you want.
Forum: Scripting Help 07-16-2018, 11:38
Replies: 6
Views: 174
Posted By KliPPy
Re: [HELP] Send commands to another server

You can do it over RCON with https://forums.alliedmods.net/showthread.php?t=231477
Forum: Scripting Help 07-16-2018, 11:33
Replies: 16
Views: 202
Posted By KliPPy
Re: Prevent double looping

I don't even understand what you mean by "double looping", nested loops are a normal thing.
Forum: Scripting Help 07-16-2018, 09:03
Replies: 16
Views: 202
Posted By KliPPy
Re: Prevent double looping

Just do it if you have to, there's nothing bad with that.
Forum: Scripting Help 07-14-2018, 10:11
Replies: 15
Views: 331
Posted By KliPPy
Re: [ H3LP ] Weapons events?

Provide the full unedited error session and the code (compilable and runnable please) that produces it.
Also your "amxx version".
Forum: Suggestions / Requests 07-14-2018, 05:08
Replies: 12
Views: 245
Posted By KliPPy
Re: Suggestions on randoming

You could map your probabilities so they all add up to a total of 1, whatever their values are. I'll be expressing probabilities in the range [0, 1] but you can always multiply it by 100 to display...
Forum: Scripting Help 07-13-2018, 18:52
Replies: 29
Views: 444
Posted By KliPPy
Re: Max Z Stock

You can actually just assign an array to another one that's greater or equal in size.
Forum: Scripting Help 07-13-2018, 10:47
Replies: 21
Views: 297
Posted By KliPPy
Re: Weapon firing when MOTD appears | CVAR not updating |

My bad then. Is your plugin loading before admin.sma?
Forum: Scripting Help 07-13-2018, 10:38
Replies: 21
Views: 297
Posted By KliPPy
Re: Weapon firing when MOTD appears | CVAR not updating |

Regarding the cvar bug - can you post "amxx version"?

EDIT: You are clearly using a revision of 1.8.3, I see the behavior has changed and I'll see if this is really an issue, but it isn't...
Forum: Scripting Help 07-04-2018, 08:33
Replies: 24
Views: 389
Posted By KliPPy
Re: How to remove numbers from menu_create?

You can use menu_addtext. It has a bug though, so if you are using 1.8.3 you can use menu_addtext2, read the doc to find out what the bug is.
Forum: Scripting Help 07-03-2018, 16:30
Replies: 2
Views: 107
Posted By KliPPy
Re: [ H3LP ] Module hooks

Calling into Pawn VM is what takes most of the processing power, it's not the same as calling a C function, and with AddToFullPack that can happen thousands of times per second. Anyway it's not as...
Forum: Scripting Help 06-30-2018, 09:00
Replies: 6
Views: 174
Posted By KliPPy
Re: [ H3LP ] Hide specific player from radar

You can't, I think it picks up players' teams from "TeamInfo" and displays teammates. Your best bet is showing dots at player's own position or at someone else's.
Forum: Scripting Help 06-30-2018, 02:05
Replies: 15
Views: 345
Posted By KliPPy
Re: wierd problem with FM_GetGameDescription

Try with FMRES_OVERRIDE instead.
Forum: Off-Topic 06-29-2018, 05:24
Replies: 3
Views: 192
Posted By KliPPy
Re: Why AMXX Has This Name

I believe it's because original Pawn called its VM "AMX", I think it's supposed to be an abbreviation for "Abstract Machine eXecutor".
Forum: Scripting Help 06-28-2018, 04:49
Replies: 4
Views: 119
Posted By KliPPy
Re: [ H3LP ] Bit-fields through native

If you haven't yet figured out why that is, it's because -1 is "all bits set", where 0 is "none of the bits set".
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