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Posts Made By:
CodingIsHard
Forum:
Scripting Help
11-18-2015, 05:23
Replies:
4
[HELP] menu_item_getinfo before selection.
Views:
1,067
Posted By
CodingIsHard
[HELP] menu_item_getinfo before selection.
What i'm trying to achieve:
new g_ItemID[33];
g_ItemID[id] = 5;
Before I open the menu with items in it, the code checks integer from g_ItemID[id] and will add \d in front of the menu entry...
Forum:
Scripting Help
11-17-2015, 11:43
Replies:
4
Check flags help
Views:
720
Posted By
CodingIsHard
Re: Check flags help
If you have questions, check API (http://www.amxmodx.org/api/). For beginners it may take some time to understand it (personal experience).
Your question has an answer in cstrike.inc.
enum...
Forum:
Scripting Help
11-17-2015, 11:37
Replies:
16
[ SOLVED ] Strip especified user weapon?
Views:
2,734
Posted By
CodingIsHard
Re: [ HELP ] Strip especified user weapon?
You already specified it in your first post, although you left out the check for it to find out wether the player is connected and/or alive.
#include <amxmodx>
#include <amxmisc>
#include...
Forum:
Scripting Help
10-15-2015, 10:19
Replies:
4
[HAM] Outputs message twice
Views:
542
Posted By
CodingIsHard
Re: [HAM] Outputs message twice
I just remembered what i saw the other day in a thread, you were correct just you didn't specify where i should've checked wether the player is alive.
I added the check into fwHamPlayerSpawn instead...
Forum:
Scripting Help
10-15-2015, 10:05
Replies:
4
[HAM] Outputs message twice
Views:
542
Posted By
CodingIsHard
Re: [HAM] Outputs message twice
Done, done.
Still outputs twice.
The fact that only happens once the map starts(after change) makes me cringe..
UPDATE:Wrong, i was absolutely wrong.
Forum:
Scripting Help
10-15-2015, 09:42
Replies:
4
[HAM] Outputs message twice
Views:
542
Posted By
CodingIsHard
[HAM] Outputs message twice
RegisterHam(Ham_Spawn, "player", "fwHamSpawnPlayer");
public fwHamSpawnPlayer(id) {
client_print_color(id, RED, "^3Spawned!");
set_task(5.0, "fnNameProfit", id);
}
public fnNameProfit(id)...
Forum:
Scripting Help
10-15-2015, 09:38
Replies:
7
[HELP] Enum (value) (string)
Views:
2,165
Posted By
CodingIsHard
Re: [HELP] Enum (value) (string)
Forgot to thank you @Bugsy, +karma, thank you.
Forum:
Scripting Help
10-15-2015, 09:36
Replies:
2
[AMXX Studio] Bug or my fault?
Views:
482
Posted By
CodingIsHard
Re: [AMXX Studio] Bug or my fault?
Touchè.
Forum:
Scripting Help
10-01-2015, 10:32
Replies:
7
[Help] VIP model BB
Views:
1,414
Posted By
CodingIsHard
Re: [Help] VIP model BB
I belive those are the "VIP models". Nevertheless hooking to ResetHUD have been over this forum for a long time, read the following thread https://forums.alliedmods.net/showthread.php?t=42159 why it...
Forum:
Scripting Help
10-01-2015, 10:16
Replies:
31
Reset(/rs) when have gag
Views:
2,680
Posted By
CodingIsHard
Re: Reset(/rs) when have gag
Redivcram is correct, you are not able to do anything since that is server-side, what you can do is contact the head of the servers and forward him/her your idea, although to earn a gag you must've...
Forum:
General
09-30-2015, 12:06
Replies:
5
Reset(/rs) when have gag
Views:
1,574
Posted By
CodingIsHard
Re: Reset(/rs) when have gag
Post your thread to https://forums.alliedmods.net/forumdisplay.php?f=11 or get a moderator to help you out.
As much as i thought.. You could check if(message == "/rs" || "/resetscore") { then reset...
Forum:
Scripting Help
09-30-2015, 12:00
Replies:
2
[AMXX Studio] Bug or my fault?
Views:
482
Posted By
CodingIsHard
[AMXX Studio] Bug or my fault?
To kick off the discussion, i've managed to recreate this "bug" several times now, i've been writing the same-kind plugin but from scratch. And to be honest i have no idea where this thread should be...
Forum:
Scripting Help
09-25-2015, 05:14
Replies:
3
[Engine] entity_set_vector info.
Views:
491
Posted By
CodingIsHard
Re: [Engine] entity_set_vector info.
I was considering posting it but then i forgot since i had so little time.
This was the solution i managed to use for my function what i was looking for.
new Float:vecViewAngles[3];...
Forum:
Scripting Help
09-23-2015, 12:03
Replies:
3
[Engine] entity_set_vector info.
Views:
491
Posted By
CodingIsHard
Re: [Engine] entity_set_vector info.
Solved, sorry for wasting bytes. :)
Forum:
Scripting Help
09-23-2015, 09:28
Replies:
3
[Engine] entity_set_vector info.
Views:
491
Posted By
CodingIsHard
[Engine] entity_set_vector info.
Long story short, i've been browsing the /api/ and .inc file and left with no explanation so probably one of you guys will help me out..
entity_set_vector(iIndex, iKey, const Float:vNewVector[3]);...
Forum:
Scripting Help
07-29-2015, 09:32
Replies:
7
[HELP] Enum (value) (string)
Views:
2,165
Posted By
CodingIsHard
Re: [HELP] Enum (value) (string)
Thank you for your help, especially Bugsy for giving a clear image on how to use enum and array together, this helps a lot i'm slightly getting a hang of the enum.
Basically i have a menu where i...
Forum:
Scripting Help
07-28-2015, 14:13
Replies:
7
[HELP] Enum (value) (string)
Views:
2,165
Posted By
CodingIsHard
[HELP] Enum (value) (string)
Hi everyone again!
Since lots of you guys as programmers are sometimes lazy but efficent by creating a loop to make the big work from you without having to type everything one-by-one.
I've been...
Forum:
General
07-05-2015, 07:24
Replies:
276
RELEASE | SPEdit - a lightweight sourcepawn editor - NEW: Object-Browser/Translations
Views:
211,859
Posted By
CodingIsHard
Re: RELEASE | SPEdit - a lightweight sourcepawn editor - NEW: RCon Querys
As i said earlier i'm not concerned about the compiling that much, i simply love the IDE and style. It won't be a problem for me to C/P it to AMXX Studio. I just want the program to allow me write...
Forum:
Scripting
07-04-2015, 19:31
Replies:
12
[CS:GO][Help] Moving between menus
Views:
1,580
Posted By
CodingIsHard
Re: [CS:GO][Help] Moving between menus
Thank you @Kailo for the support, effort and time you put into helping me and understanding my problem. Since your answer still left me a bit unclear about my actual question/problem i decided to...
Forum:
General
07-04-2015, 19:25
Replies:
276
RELEASE | SPEdit - a lightweight sourcepawn editor - NEW: Object-Browser/Translations
Views:
211,859
Posted By
CodingIsHard
Re: RELEASE | SPEdit - a lightweight sourcepawn editor - NEW: RCon Querys
Can you make it to accept more templates and types of files?
I tried modifying the \spedit\sourcepawn\templates\Templates.xml with my own template but the program didn't even open the coding panel...
Forum:
Scripting
07-04-2015, 16:26
Replies:
12
[CS:GO][Help] Moving between menus
Views:
1,580
Posted By
CodingIsHard
Re: [CS:GO][Help] Moving between menus
#pragma semicolon 1
#define DEBUG
#define PLUGIN_AUTHOR "asdaa"
#define PLUGIN_VERSION "0.00"
#include <sourcemod>
#include <sdktools>
Forum:
Scripting
07-03-2015, 17:57
Replies:
12
[CS:GO][Help] Moving between menus
Views:
1,580
Posted By
CodingIsHard
Re: [CS:GO][Help] Moving between menus
I have looked into the Wiki and i am still unable to finish my project as i try to move onto the next menu i get an error.
case MenuAction_Select: {
new String:info[32];
GetMenuItem(menu,...
Forum:
Scripting
07-03-2015, 16:20
Replies:
12
[CS:GO][Help] Moving between menus
Views:
1,580
Posted By
CodingIsHard
Re: [CS:GO][Help] Moving between menus
When i try to register a ConsoleCmd i get an error for using an undefined client in the RegConsoleCmd("sm_popmenu", ShowMenu1(client)); Is there any way to register a command to a menu...
Forum:
Scripting
07-03-2015, 07:28
Replies:
12
[CS:GO][Help] Moving between menus
Views:
1,580
Posted By
CodingIsHard
Re: [CS:GO][Help] Moving between menus
May i also ask about the "correct way" of making a menu?
Right now i have seen void (which is yours), stock (which is made by Arkarr) and last (but not least?) public Action:Menu_Test1(client,...
Forum:
Scripting
07-02-2015, 17:07
Replies:
12
[CS:GO][Help] Moving between menus
Views:
1,580
Posted By
CodingIsHard
Re: [CS:GO][Help] Moving between menus
Yes i mean that, it was easy on AMXX but nothing explainable on SourceMod Wiki so i'm sitting here figuring this out but no luck.
Showing results 1 to 25 of 26
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