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Posts Made By:
Zheldorg
Forum:
Plugins
10-09-2023, 05:17
Replies:
121
[ANY] Hit Registration Fix Plugin (bullet displacement by 1 tick)
Views:
74,791
Posted By
Zheldorg
Re: [ANY] Hit Registration Fix Plugin (bullet displacement by 1 tick)
In your video you can clearly see the amount of shot displacement of one tick, which is honestly quite a lot. No, there were no changes related to this in the update. What you see is due to the fact...
Forum:
Plugins
06-01-2022, 16:47
Replies:
3
[L4D2] Special Infected Bot On Ladder Glitch Fix [05-Jun-2022]
Views:
2,542
Posted By
Zheldorg
[L4D2] Special Infected Bot On Ladder Glitch Fix [05-Jun-2022]
About:
Fixes a situation where a Special Infected bot, upon taking damage to the body or head for a short period of time, begins to go down the stairs while going up it.
This bug gives survivors an...
Forum:
Plugins
03-02-2022, 08:39
Replies:
416
[L4D & L4D2] Gear Transfer (2.33) [28-Jan-2024]
Views:
275,365
Posted By
Zheldorg
Re: [L4D & L4D2] Gear Transfer (2.19) [19-Oct-2021]
I'm sorry, I don't understand how I do it, I attached the wrong file, now I've updated it.
Forum:
Plugins
02-26-2022, 19:49
Replies:
73
[L4D2]Portals
Views:
69,383
Posted By
Zheldorg
Re: [L4D2]Portals
Blue Red Green Pink PORTALS
I redesigned the code, added support for another pair of portals, this is green with pink. Now !p with no argument sequentially creates a blue portal, a red portal, if...
Forum:
Plugins
02-26-2022, 19:48
Replies:
73
[L4D2]Portals
Views:
69,383
Posted By
Zheldorg
Re: [L4D2]Portals
Yes, sometimes, the compiler behaves strangely, and I miss errors in the final edits. Made the necessary changes, now everything compiles exactly. There will be a new release.
Forum:
Plugins
02-26-2022, 04:38
Replies:
511
[L4D-L4D2] New custom commands v1.0.9
Views:
395,652
Posted By
Zheldorg
Re: [L4D-L4D2] New, edited custom commands v1.3.9
Line 1431: Action CmdTeleportEnt(int client, any args)
Line 1459: for (int i=1; i<=MaxClients; i++)
it seems here we have to go through all the entities, but we work only with clients
P.S.
...
Forum:
Plugins
02-24-2022, 08:15
Replies:
416
[L4D & L4D2] Gear Transfer (2.33) [28-Jan-2024]
Views:
275,365
Posted By
Zheldorg
Re: [L4D & L4D2] Gear Transfer (2.19) [19-Oct-2021]
Bug Report: if I exchange identical items with a bot, then the exchange can be done as much as you like (while the weapon changes to the main one with each exchange), but for example, exchanging a...
Forum:
General
02-11-2022, 17:13
Replies:
4
Bug Reports: compile
Views:
1,251
Posted By
Zheldorg
Re: Bug Reports: compile
You misunderstood, I know that MaxClients() is wrong and sourcemod 1.10 knows it, but sourcemod 1.11 sees no problem with that. I'm just announcing it. I don't see the report thread sourcemod's. I...
Forum:
General
02-11-2022, 11:45
Replies:
4
Bug Reports: compile
Views:
1,251
Posted By
Zheldorg
Bug Reports: compile
The same file in different compilers. In sm 11, the compiler will ignore the error at line 470, the MaxClients() function does not exist, a typo when using the MaxClients variable. The sm 10 compiler...
Forum:
Plugins
02-09-2022, 15:02
Replies:
42
[L4D & L4D2] Lamps (1.10) [21-Dec-2022]
Views:
41,959
Posted By
Zheldorg
Re: [L4D & L4D2] Lamps (1.8) [30-Sep-2020]
Creating a temporary "Emergency" lamp and then deleting it leaves a garbage sprite. This sprite resembles the glow of a flashlight from a third person, but much dimmer.
Forum:
Plugins
02-09-2022, 08:56
Replies:
96
[L4D2] Weapon Drop
Views:
98,153
Posted By
Zheldorg
Re: [L4D2] Weapon Drop
I think this will be the most up-to-date version, including all the fixes and improvements added by the community members. If you need support for l4d1 check out the Shadowysn version...
Forum:
Plugins
01-28-2022, 21:58
Replies:
96
[L4D2] Weapon Drop
Views:
98,153
Posted By
Zheldorg
Re: [L4D2] Weapon Drop
Went through the code to reduce the number of repeated calls, added a short version of !drop, !d, it is also now possible to use "shift + e" (default control) to drop items.
Forum:
Unapproved Plugins
12-14-2021, 17:54
Replies:
11
[L4D/L4D2] Damage Temp Before Full Health
Views:
7,293
Posted By
Zheldorg
Re: [L4D/L4D2] Damage Temp Before Full Health
A little joy for you
Forum:
Plugins
04-10-2021, 09:10
Replies:
8
[L4D1 & L4D2] Throwable Announcer [v1.0.8 | 05-September-2021]
Views:
11,152
Posted By
Zheldorg
Re: [L4D1 & L4D2] Throwable Announcer [v1.0.6 | 06-March-2021]
Russian language
Forum:
Plugins
03-19-2021, 17:19
Replies:
500
[L4D/L4D2] Weapon/Zombie Spawner v1.0a (Update 18.10.10)
Views:
459,455
Posted By
Zheldorg
Re: [L4D/L4D2] Weapon/Zombie Spawner v1.0a (Update 18.10.10)
I can’t confirm your problem, I just checked the menus on the server, "Pitchfork" and "Shovel" are correctly displayed on maps where they are present in the map scripts, with...
Forum:
Plugins
03-16-2021, 16:08
Replies:
500
[L4D/L4D2] Weapon/Zombie Spawner v1.0a (Update 18.10.10)
Views:
459,455
Posted By
Zheldorg
Re: [L4D/L4D2] Weapon/Zombie Spawner v1.0a (Update 18.10.10)
Fix Realse:
* v1.3c
* o Fixed "Incorrect spawn of special infected in versus and scavenge modes"
Forum:
Plugins
03-08-2021, 09:03
Replies:
500
[L4D/L4D2] Weapon/Zombie Spawner v1.0a (Update 18.10.10)
Views:
459,455
Posted By
Zheldorg
Re: [L4D/L4D2] Weapon/Zombie Spawner v1.0a (Update 18.10.10)
Fix Realse:
* v1.3b
* o Исправлено «sm_zspawn использовал неправильный набор имен»
Forum:
Plugins
03-02-2021, 19:31
Replies:
45
[L4D][L4D2] Kills Manager (26 FEB 2020)
Views:
25,685
Posted By
Zheldorg
Re: [L4D][L4D2] Kills Manager (26 FEB 2020)
This version is only for Left 4 Dead 2, since I don't have the opportunity to test the work in l4d1, the support for it was cut out.
Removed unused and sorted the code, fixed the "[SM] [0]...
Forum:
Plugins
01-17-2021, 14:16
Replies:
25
[L4D1 & L4D2] Tank Rock Destroyer Announce [v1.1.1 | 18-December-2021]
Views:
17,249
Posted By
Zheldorg
Re: [L4D & L4D2] Tank Rock Destroyer Announce [v1.0.3 | 02-January-2020]
Added Russian language
Forum:
Plugins
01-16-2021, 14:08
Replies:
55
[L4D & L4D2] First Map - Skip Intro Cutscenes (1.13) [10-Apr-2022]
Views:
28,564
Posted By
Zheldorg
Re: [L4D & L4D2] First Map - Skip Intro Cutscenes (1.7) [10-Oct-2020]
There was a problem with skipping cutscenes in the final maps, the whole team is usually a small room during the scene
sourcemod-1.11.0-git6645, Tickrate 90
Forum:
Plugins
01-14-2021, 10:23
Replies:
500
[L4D/L4D2] Weapon/Zombie Spawner v1.0a (Update 18.10.10)
Views:
459,455
Posted By
Zheldorg
Re: [L4D/L4D2] Weapon/Zombie Spawner v1.0a (Update 18.10.10)
I decided to post my version of the plug-in, which I once rewrote for minor edits a long time ago, but I got carried away.
* Changelog:
* v1.3c
* o Fixed "Incorrect spawn of special...
Forum:
Plugins
08-04-2020, 15:47
Replies:
11
[L4D/L4D2] No Team Chat
Views:
5,891
Posted By
Zheldorg
Re: [L4D/L4D2] No Team Chat
I compiled using build "1.10.0.6492" but still got the error "[SM] Exception reported: No command callback available".
I'm not sure if it's appropriate to call GetCmdArg () here, because already...
Showing results 1 to 22 of 22
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