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Posts Made By:
bcKq
Forum:
Scripting
02-06-2016, 09:21
Replies:
6
[CSGO] GivePlayerItem gives 2 grenades
Views:
1,999
Posted By
bcKq
Re: [CSGO] GivePlayerItem gives 2 grenades
Ok, so the problem is (I think) using Arena mod. player_spawn from what I read is called when player spawns and when he changes team, and since Arena transfers player to another team it's called...
Forum:
Scripting
02-05-2016, 17:01
Replies:
6
[CSGO] GivePlayerItem gives 2 grenades
Views:
1,999
Posted By
bcKq
Re: [CSGO] GivePlayerItem gives 2 grenades
I found the problem, OnPlayerSpawn is called twice... but why?
First spawn is OK after mapchange, but when I spawn again it's calling it 2 times.
Forum:
Scripting
02-01-2016, 17:40
Replies:
6
[CSGO] GivePlayerItem gives 2 grenades
Views:
1,999
Posted By
bcKq
Re: [CSGO] GivePlayerItem gives 2 grenades
The only time this function (GiveStuffToPlayer) is called is by CreateTimer (which should be called just once, right?). And it doesn't happen just after joining the game, it happens every round.
Forum:
Scripting
02-01-2016, 12:47
Replies:
6
[CSGO] GivePlayerItem gives 2 grenades
Views:
1,999
Posted By
bcKq
[CSGO] GivePlayerItem gives 2 grenades
Hello. I've written a small plugin that should give grenades after PlayerSpawn and it does give, but it gives two of them, and I want it to spawn only one.
CVars are correct...
Forum:
Scripting
01-29-2016, 22:21
Replies:
12
Scripting in sourcepawn (editor?)
Views:
4,260
Posted By
bcKq
Re: Scripting in sourcepawn (editor?)
That is exactly what I was looking for. Thank you!
Forum:
Scripting
01-29-2016, 20:22
Replies:
12
Scripting in sourcepawn (editor?)
Views:
4,260
Posted By
bcKq
Scripting in sourcepawn (editor?)
Hello. I want to start writing plugins in SourcePawn. I wrote plugins for CS 1.6 (amxx) and I was using Notepad++ AlliedModders edition and looking for something like that. Is there any editor plugin...
Forum:
Scripting
04-06-2015, 14:37
Replies:
10
[CS GO] EXP Mod
Views:
6,174
Posted By
bcKq
Re: [CS GO] EXP Mod
Ok, thanks for your answers.
Will use SQLite probably tho, because the database could get a little too big and laggy for mysql. Or did it change since AMXX queries? I'm talking about 2000 players,...
Forum:
Scripting
04-04-2015, 15:59
Replies:
10
[CS GO] EXP Mod
Views:
6,174
Posted By
bcKq
Re: [CS GO] EXP Mod
Porting CODMod with classes (you can gain exp on them) to CSGO.
So basically, making an engine which loads, saves, handles exp gain, exp manipulation, and then passing gathered data from engine...
Forum:
Scripting
04-04-2015, 15:44
Replies:
10
[CS GO] EXP Mod
Views:
6,174
Posted By
bcKq
Re: [CS GO] EXP Mod
Yes yes it's all the same, but I heard it's IMPOSSIBLE to make an expmod and I want to know if that's true. Currently I'm downloading csgo dedicated from steamcmd and gonna try installing sourcemod...
Forum:
Scripting
04-04-2015, 15:24
Replies:
10
[CS GO] EXP Mod
Views:
6,174
Posted By
bcKq
[CS GO] EXP Mod
Is it possible to make an EXPMod with SourceMode for CSGO? I mean, are there many changes from AMXModX's coding techniques for expmod? I can easily make a big mod that includes gaining exp and...
Forum:
Scripting Help
11-28-2013, 11:48
Replies:
8
register_event not working
Views:
1,644
Posted By
bcKq
Re: register_event not working
#include <amxmodx>
#include <cstrike>
#define TASK_FUNCTION 640
new x = 0
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_logevent("roundstart", 2,...
Forum:
Scripting Help
11-28-2013, 11:42
Replies:
15
Problem plugin t_win/ct_win
Views:
3,278
Posted By
bcKq
Re: Problem plugin t_win/ct_win
precache_sound works with .mp3 too, so no need to use precache_generic.
Try typing in console:
mp3 play sound/misc/tt1.mp3
and see if it plays sound.
Also, type in console: "developer 1"...
Forum:
Code Snippets/Tutorials
11-21-2013, 17:25
Replies:
83
FVault - A new vault system!
Views:
99,322
Posted By
bcKq
Re: FVault - A new vault system!
change fvalut to fvault
Forum:
Scripting Help
11-21-2013, 17:18
Replies:
3
controling variables with menu
Views:
824
Posted By
bcKq
Re: controling variables with menu
// option1
new szText[24];
formatex(szText, charsmax(szText), "%s", option1 ? "OPTION1 [ON]" : "OPTION1 [OFF]");
menu_additem(menu, szText);
// option2
formatex(szText, charsmax(szText), "%s",...
Forum:
Scripting Help
11-14-2013, 15:00
Replies:
1
asdasd
Views:
635
Posted By
bcKq
Re: How i add nvault to sql ?
Nvault to SQL? What do you mean?
Forum:
Module Coding
11-14-2013, 06:57
Replies:
11
[SOLVED] Resourse
Views:
2,567
Posted By
bcKq
Re: [SOLVED] Resourse
As you said you have all the files... now you need to setup VS properly and compile.
Forum:
Module Coding
11-10-2013, 11:35
Replies:
27
[SQL] MySQL Connector :: Remote Database (+Natives)
Views:
10,137
Posted By
bcKq
Re: [SQL] MySQL Connector :: Remote Database (+Natives)
I think that my MySQL version is 5.1.39. Unfortunately, I can't change that because I only rent this server.
Forum:
Scripting Help
11-08-2013, 07:51
Replies:
5
Traceline problem
Views:
1,024
Posted By
bcKq
Re: Traceline problem
Ah, I used traceline for a bool that I later used in TakeDamage. I didn't know you can get hitzone from takedamage. That will be useful, thank you :)
Forum:
Module Coding
11-07-2013, 13:21
Replies:
27
[SQL] MySQL Connector :: Remote Database (+Natives)
Views:
10,137
Posted By
bcKq
Re: [SQL] MySQL Connector :: Remote Database (+Natives)
failed to load: Module/Library "remote_database" required for plugin. Check modules.ini.
Modules.ini
mysql
;sqlite
fun
engine
fakemeta
;geoip
;sockets
Forum:
Scripting Help
11-07-2013, 11:58
Replies:
5
Traceline problem
Views:
1,024
Posted By
bcKq
Traceline problem
Hey, I've got this code
public TraceLine(Float:vecStart[3], Float:vecEnd[3], ignoreM, id, trace)
{
if( !is_user_connected(id) )
{
return;
}
new trafienie = get_tr2(trace,...
Forum:
Scripting Help
11-06-2013, 06:42
Replies:
6
Better save system than nvault
Views:
1,489
Posted By
bcKq
Re: Better save system than nvault
Save player data (on nvault) is done on client_disconnect, load is done on client_connect.
I use SQL queries each 0.1 second (they are small ones, just one select, but I will change it so it will be...
Forum:
Scripting Help
11-05-2013, 18:05
Replies:
8
Native for change stats
Views:
1,154
Posted By
bcKq
Re: Native for change stats
Try this after set_user_frags
message_begin(MSG_BROADCAST,get_user_msgid("ScoreInfo"));
write_byte(id);
write_short(get_user_frags(id));
write_short(cs_get_user_deaths(id));
write_short(0);...
Forum:
Scripting Help
11-05-2013, 16:05
Replies:
14
Mysql update AUTO_INCREMENT id.
Views:
3,049
Posted By
bcKq
Re: Mysql update AUTO_INCREMENT id.
First you have to do
SELECT id FROM table_name WHERE 1=1 ORDER BY id DESC LIMIT 0,1
this will give u the max id (latest player added), get that id from that query,
id++
then
UPDATE 'blabla' SET...
Forum:
Scripting Help
11-05-2013, 15:36
Replies:
6
Better save system than nvault
Views:
1,489
Posted By
bcKq
Re: Better save system than nvault
Buli&Soldat \y(SuperVIP)&cod#9834110#300#0#0#248#0
First is nick, second is class. There are X number of player data entries where X stands for number of class (about 30). The remaining data are...
Forum:
Scripting Help
10-30-2013, 15:41
Replies:
6
Better save system than nvault
Views:
1,489
Posted By
bcKq
Better save system than nvault
Hello, does anyone know a better save system than nvault?
I have a problem with nVault that the bigger the db is the more lags are on my server, and after a week from server start (4k players...
Showing results 1 to 25 of 68
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