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Search: Posts Made By: slLent
Forum: Scripting Help 10-10-2016, 12:03
Replies: 12
Views: 2,957
Posted By slLent
Re: Block Trigger_hurt when start new round

Try this, but i'm not sure that it will cause another bug.


#include <amxmodx>
#include <engine>
#include <hamsandwich>

public plugin_init()
{
register_plugin("Fix trigger_hurt &...
Forum: Scripting Help 08-01-2016, 12:01
Replies: 18
Views: 3,877
Posted By slLent
Re: How ChangeLevel with Hook

The same can be done without orpheu.


public _InterMission()
{
new iEnt = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "game_end"));
if (iEnt) {
ExecuteHam(Ham_Use,...
Forum: HL1 Servers (HLDS) 07-14-2016, 05:16
Replies: 130
Views: 81,950
Posted By slLent
Re: ReHLDS, Reverse-engineered HLDS

you need to clone git repository using git client.
Forum: HL1 Servers (HLDS) 12-10-2015, 06:32
Replies: 63
Views: 39,355
Posted By slLent
Re: Regamedll_CS, Reverse-engineered mod CS

you must install on the server mp.dll/cs.so and report about found bugs
Forum: HL1 Servers (HLDS) 12-07-2015, 20:49
Replies: 63
Views: 39,355
Posted By slLent
Re: Regamedll_CS, Reverse-engineered mod CS

for information
now the process reverse-engineered was finished for mod CS 1.6 and compiled the binary mp.dll/cs.so here...
Forum: HL1 Servers (HLDS) 07-08-2015, 03:50
Replies: 63
Views: 39,355
Posted By slLent
Re: Regamedll_CS, Reverse-engineered mod CS

This is for information only, but in the near future it can be used on a hlds mp.dll/cs.so
Forum: HL1 Servers (HLDS) 07-07-2015, 17:12
Replies: 63
Views: 39,355
Posted By slLent
Regamedll_CS, Reverse-engineered mod CS

Hi.
I started reversing.
This project is created on the ReHLDS (https://forums.alliedmods.net/showthread.php?t=264661) basis


Source code | Project on GitHub...
Forum: Module Coding 01-23-2015, 14:11
Replies: 60
Views: 64,725
Posted By slLent
Re: [Metamod] Semiclip

Update 2.2
- Added works semiclip for SPECTATOR's
- Added command semiclip_option for changes settings
- Added specific config maps with changes settings
- Added fix flashing throw transparent...
Forum: Unapproved/Old Plugins 12-26-2014, 08:08
Replies: 38
Views: 32,107
Posted By slLent
Re: [Anti - Crash] Fix bug (say / say_team)

this method will not be able the resolve in nickname the bug char '#' in ShowMenu, also does not fixes if send message manually SayText, TextMsg.

The best solution is global fix or Alfred to fix...
Forum: Suggestions / Requests 12-19-2014, 10:13
Replies: 46
Views: 28,387
Posted By slLent
Re: Question NEW EXPLOIT

of course
server need reboot
Forum: Suggestions / Requests 12-19-2014, 07:16
Replies: 46
Views: 28,387
Posted By slLent
Re: Question NEW EXPLOIT

oops :oops:
fixed
Forum: Unapproved/Old Plugins 12-19-2014, 04:49
Replies: 38
Views: 32,107
Posted By slLent
Re: [Anti - Crash] Fix bug (say / say_team)

localizebugfix changes nick and chat with found localizations strings, and also removes characters in chat '%' and '+' in nickname

Why amxx plugin?
Why do characters '*' blocked?


p.s So your...
Forum: Suggestions / Requests 12-19-2014, 04:34
Replies: 46
Views: 28,387
Posted By slLent
Re: Question NEW EXPLOIT

Update localizebugfix (https://forums.alliedmods.net/showpost.php?p=2202157&postcount=28) 2.3

- fixed some errors. (don't always changed nick, when finding localization.)
Forum: Module Coding 11-03-2014, 10:22
Replies: 60
Views: 64,725
Posted By slLent
Forum: Module Coding 11-02-2014, 10:00
Replies: 60
Views: 64,725
Posted By slLent
Re: [Metamod] Semiclip

Yes, shows..
Forum: Module Coding 11-01-2014, 19:49
Replies: 60
Views: 64,725
Posted By slLent
Re: [Metamod] Semiclip

ohh
i hastened :fox:
Forum: Module Coding 11-01-2014, 16:01
Replies: 60
Views: 64,725
Posted By slLent
Forum: Module Coding 11-01-2014, 15:39
Replies: 60
Views: 64,725
Posted By slLent
[Metamod] Semiclip (v2.2)

Semiclip

Author: s1lent
Version: 2.2
Description: this module allows to pass through players. Based on semiclip module by joaquimandrade (https://forums.alliedmods.net/showthread.php?t=118322)....
Forum: Suggestions / Requests 09-22-2014, 11:42
Replies: 46
Views: 28,387
Posted By slLent
Re: Question NEW EXPLOIT

Hembi,
This only works with a modified chat using natives/stock (client_print_color,client_print).
Try set name "d#Buy#Buy#Buy#Buy" and open menu "Kick Players", and watch.
Forum: Suggestions / Requests 09-21-2014, 18:21
Replies: 46
Views: 28,387
Posted By slLent
Re: Question NEW EXPLOIT

improved version.
removes detected localization strings
Forum: Suggestions / Requests 09-05-2014, 22:38
Replies: 46
Views: 28,387
Posted By slLent
Re: Question NEW EXPLOIT

okay.
apparently you are not all made it.
there was a link to a subfolder https://..url/bin
src was on the way to https://..url/

attach removed.
look there...
Forum: Suggestions / Requests 09-05-2014, 22:30
Replies: 46
Views: 28,387
Posted By slLent
Re: Question NEW EXPLOIT

meta plugin with the source code.
Forum: Suggestions / Requests 09-05-2014, 16:31
Replies: 46
Views: 28,387
Posted By slLent
Re: Question NEW EXPLOIT

fysiks,
the bug is that sent the localized strings, after the client replaced localization to the text and a trivial buffer overflow.
so, it is bug of the client.
Forum: Suggestions / Requests 09-05-2014, 14:14
Replies: 46
Views: 28,387
Posted By slLent
Re: Question NEW EXPLOIT

this bug works on messages SayText, TextMsg, ShowMenu
native/stock client_print,client_print_color etc.


name "d #Spec_Help_Text #Spec_Duck"


and send message.
Forum: Module Coding 09-03-2014, 04:34
Replies: 7
Views: 1,903
Posted By slLent
Re: Know the value of a plugin variable ?

read this (https://forums.alliedmods.net/showthread.php?t=192801)
Showing results 1 to 25 of 56

 
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