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Search: Posts Made By: lein
Forum: Module Coding 04-20-2015, 01:36
Replies: 2
Views: 2,053
Posted By lein
Re: Fake Custom Entity (win32)

消灭零回复!
Forum: Scripting Help 11-07-2013, 12:09
Replies: 5
Views: 1,309
Posted By lein
Re: Replacing CT spawns with Ts

You can collect the spawn points.
Then

RegisterHam(Ham_Spawn, "player", "fw_PlayerSpawn_Post", 1)


SpawnOrigin = SpawnPoint[random_num(0, MapMaxSpawns)]
while((ent =...
Forum: Scripting Help 11-07-2013, 11:51
Replies: 1
Views: 621
Posted By lein
[Help]How can I send a tga on map?

What message should I send?

As far as I know, we can send a message to show a model & sprite on the map!
such as this:

Send the SPR message

// create trail
message_begin( MSG_BROADCAST,...
Forum: Scripting Help 10-27-2013, 14:29
Replies: 7
Views: 2,684
Posted By lein
Re: fm_set_user_rendering

There must be many people against you!
I don't thing fm is inefficient!
But the fun module is really low level!

I suggest using these:
stock fm_set_rendering(entity, fx = kRenderFxNone, r =...
Forum: Scripting Help 10-27-2013, 14:08
Replies: 1
Views: 786
Posted By lein
Re: allow display hud/dhus messages in hideweapon event

Sure,using fakemeta module is more high-efficiency!
And you can search the example.
Forum: Scripting Help 10-27-2013, 13:57
Replies: 6
Views: 907
Posted By lein
Re: Event_DeathMsg if server

#define IsPlayer(%1) ( 1 <= %1 <= g_iMaxPlayers )
we call it 预编译。 \(^o^)/

PreProcessor
You can buy a book about C,then you'll konw these:
#include
#define
#if、#else、#endif
.........
Forum: Approved Plugins 10-01-2013, 18:08
Replies: 65
Views: 114,219
Posted By lein
Re: HUD Customizer 0.4

It used Hideweapon message.
And there was a BUG in hide weaponlist that you can't using slot1-5 to deploy weapon.
How to deal witn?
Forum: Code Snippets/Tutorials 04-09-2013, 12:51
Replies: 342
Views: 174,454
Posted By lein
Re: Notepad++ AlliedModders Edition

I want to translete the Edition to chinese,is it OK?
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