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Search: Posts Made By: deprale
Forum: Scripting Help 10-02-2022, 23:52
Replies: 9
Views: 285
Posted By deprale
Re: emit_sound help

Well, slowhacking is a grey area depending on how you use it - but aside that, you are right it also stops map sounds as well (for example de_train airplane, or even the truck sounds in T spawn),...
Forum: Scripting Help 10-02-2022, 18:22
Replies: 9
Views: 285
Posted By deprale
Re: emit_sound help

That's false, you can!

stopsound -> console command!
Forum: Scripting Help 10-01-2022, 20:15
Replies: 5
Views: 173
Posted By deprale
Re: How to get map description

what do you mean?? can you please be more specific ...

like read the .txt file of the map? i dont get it
Forum: Scripting Help 10-01-2022, 19:50
Replies: 3
Views: 121
Posted By deprale
Re: How is weapon punchangle calculated?

https://github.com/alliedmodders/hlsdk/blob/a0edb7792a96998d349325bebab8ea41ec5cb239/dlls/player.cpp#L633

also weapons have their separate modifiers
Forum: Scripting Help 10-01-2022, 16:18
Replies: 8
Views: 366
Posted By deprale
Re: Limit respawn zombie plague

#include <amxmodx>
#include <cstrike> // reliable cs_get_user_team instead of buggy get_user_team
#include <zombie_plague_advance>
#define PLUGIN "zpa respawn limit"
#define AUTHOR "deprale"...
Forum: Scripting Help 09-28-2022, 20:58
Replies: 1
Views: 136
Posted By deprale
Re: SV_StartSound: not precached (0)

You're missing a sound file or an update made so you need to precache sound files which wasn't needed prior to the mod release.
Forum: New Plugin Submissions 09-28-2022, 00:11
Replies: 2
Views: 451
Posted By deprale
Re: [RE] FASTCUP Tactical Timeout (Pause Plug-in)

For anyone that has already downloaded the plugin - please download the new update and replace the pause.txt file too, it fixes some critical things I haven't really paid attention to while coding...
Forum: New Plugin Submissions 09-26-2022, 02:07
Replies: 2
Views: 451
Posted By deprale
[RE] FASTCUP Tactical Timeout (Pause Plug-in)

Requirements:
AMXModX 1.10 (maybe works with 1.9 too :?:)
ReHLDS & ReGameDLL
ReAPI 5.21
Note: THIS IS ONLY FOR CS 1.6 SERVER OWNERS WHO USE REHLDS/REGAMEDLL COMBO ->> REASON!...
Forum: Scripting Help 09-22-2022, 16:38
Replies: 8
Views: 366
Posted By deprale
Re: Limit respawn zombie plague

If you turn on csdm mode then you can edit csdm_spawns variable to 3. I'll take another look tonight but don't promise anything.
Forum: Scripting Help 09-22-2022, 00:07
Replies: 8
Views: 366
Posted By deprale
Re: Limit respawn zombie plague

It's such a big plugin that is very very thought out, that even such a small change like this one would result in unwanted behaviour, to do such a thing with this specific game mode plug-in you would...
Forum: Scripting Help 09-15-2022, 04:50
Replies: 7
Views: 353
Posted By deprale
Forum: Scripting Help 09-15-2022, 02:22
Replies: 7
Views: 353
Posted By deprale
Re: set_task parameter confusion

Yeah, I was actually trying not to use it like this thinking it's the wrong way to use it - whatever works I guess.
Forum: Scripting Help 09-15-2022, 00:54
Replies: 7
Views: 353
Posted By deprale
set_task parameter confusion

Suppose I have a function that requires an integer as a parameter.


public Pause(const iSeconds)
{
//blablabla
}


How would I set a task that passes an integer?
Forum: General 09-13-2022, 20:56
Replies: 12
Views: 604
Posted By deprale
Re: amxx support in vscode?

Perhaps https://github.com/rsKliPPy/amxxpawn-language/pull/20 could be the issue? Breaking backwards compatibility.

also found this ...
Forum: General 09-12-2022, 06:33
Replies: 3
Views: 304
Posted By deprale
Re: Using Amxx Compiler in [Code::Block] Possible ?

Just use VS CODE, code::blocks is abandoned software, yes you could probably make it compile using amxxpc.exe but you won't have any support from anyone in this community once something goes...
Forum: General 09-12-2022, 06:24
Replies: 12
Views: 604
Posted By deprale
Re: amxx support in vscode?

It also works for me, but there's another weird issue with the syntax highlighting with this extension.

https://i.imgur.com/2LRbzw2.png

->>

https://i.imgur.com/ts5xLuz.png

a semicolon...
Forum: Suggestions / Requests 09-09-2022, 21:26
Replies: 5
Views: 358
Posted By deprale
Re: Menu to choose color for hud

enum _:Colors
{
Name[32],
Red,
Green,
Blue,
Random
}

new const g_Colors[][Colors] =
Forum: Suggestions / Requests 09-04-2022, 03:53
Replies: 9
Views: 495
Posted By deprale
Re: Dhud compile error

I had custom ligaments font and somehow the & wasn't displayed at all.
Forum: Scripting Help 08-29-2022, 11:26
Replies: 3
Views: 297
Posted By deprale
Re: NadeModes, smokegrenade stick

Try to play with the sequence, not just setting the movetype to none, this is probably why it's rapidly moving and doesn't explode.
engine_const.inc -> line 71 (EV_INT_sequence)

OR if you have...
Forum: Scripting Help 08-28-2022, 14:29
Replies: 5
Views: 346
Posted By deprale
Re: new round keeps hp

Of course you don't have to use spawnpost, and you can just add iSetSpeed and iSetGravity in the enum, then set them in the g_Classes array after the HP, it's scalable! I used spawnpost because it...
Forum: Suggestions / Requests 08-28-2022, 13:43
Replies: 9
Views: 495
Posted By deprale
Re: Dhud compile error

Update your AMXX version!

Compiles fine on 1.10, if I remember correctly you said you were on 1.8.2, and I checked the includes from both 1.8.2 and 1.10 and they're literally the same with the...
Forum: Scripting Help 08-27-2022, 23:16
Replies: 5
Views: 346
Posted By deprale
Re: new round keeps hp

#include <amxmodx>
#include <fun>
#include <hamsandwich>

new gChosenClass[MAX_PLAYERS+1]


enum _:Classes
{
szClassName[64],
Forum: Scripting Help 08-27-2022, 17:58
Replies: 5
Views: 346
Posted By deprale
Re: new round keeps hp

You can define the HP in an enum for each class and then set each accordingly with set_user_health on that hook roundstart.
Forum: Suggestions / Requests 08-27-2022, 15:56
Replies: 11
Views: 560
Posted By deprale
Re: Chat print

He doesn't deserve anyone's time really, just let it go :sadpirate:
Not only does he fail at explaining what he wants properly, people give him exactly what he wants (TWICE) and he keeps being...
Forum: Suggestions / Requests 08-27-2022, 01:38
Replies: 11
Views: 560
Posted By deprale
Re: Chat print

You know what... I'll remove the plug-in I submitted, wait till someone else helps you.

Just FYI I did what you requested.
Showing results 1 to 25 of 175

 
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